view Renderer/Engine/triangle.h @ 1161:cc1a50cac83d draft

use MemorySegment API for pp load. do not check execution of the cell side. to be continued..
author Yutaka_Kinjyo
date Thu, 05 May 2011 00:15:43 +0900
parents 3bc98f6d31ff
children
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#ifndef INCLUDE_Triangle
#define INCLUDE_Triangle

#include "vertex.h"

class Triangle {
public:
    Vertex *vertex1,*vertex2,*vertex3;

    Triangle(Vertex *tmp_vertex1,Vertex *tmp_vertex2,Vertex *tmp_vertex3);
};

#endif