Mercurial > hg > Game > Cerium
view Renderer/Test/title.cc @ 1070:ce992190388b draft
fix
author | yutaka@localhost.localdomain |
---|---|
date | Thu, 16 Dec 2010 23:54:13 +0900 (2010-12-16) |
parents | 7a311860a76e |
children |
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#include "SceneGraphRoot.h" #include "vacuum.h" extern int redcube; void title_collision(SceneGraphPtr node, void *sgroot_, int w, int h,SceneGraphPtr tree) { SceneGraphRoot *sgroot = (SceneGraphRoot *)sgroot_; Pad *pad = sgroot->getController(); if(pad->start.isPush()) { SceneGraphPtr vacuum; SceneGraphPtr back = sgroot->createSceneGraph(); vacuum = sgroot->createSceneGraph("BIGCUBE"); vacuum->xyz[0] = w/2; vacuum->xyz[1] = h*0.8; vacuum->set_move_collision(vacuum_move, vacuum_coll); back->addChild(vacuum); add_cubecollision_object(redcube,vacuum,w,h, sgroot); sgroot->setSceneData(back); } }