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<h1>SceneGraphArray.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="preprocessor">#ifndef INCUDED_SCENE_GRAPH_ARRAY</span>
<a name="l00002"></a>00002 <span class="preprocessor"></span><span class="preprocessor">#define INCUDED_SCENE_GRAPH_ARRAY</span>
<a name="l00003"></a>00003 <span class="preprocessor"></span>
<a name="l00004"></a>00004 <span class="preprocessor">#ifndef INCLUDED_SCENE_GRAPH</span>
<a name="l00005"></a>00005 <span class="preprocessor"></span><span class="preprocessor">#  include "SceneGraph.h"</span>
<a name="l00006"></a>00006 <span class="preprocessor">#endif</span>
<a name="l00007"></a>00007 <span class="preprocessor"></span>
<a name="l00008"></a>00008 <span class="comment">// 下ですぐ #undef してます</span>
<a name="l00009"></a>00009 <span class="preprocessor">#define MAX_SIZE 32</span>
<a name="l00010"></a>00010 <span class="preprocessor"></span>
<a name="l00011"></a>00011 <span class="keyword">class </span>SceneGraphArray {
<a name="l00012"></a>00012 <span class="keyword">public</span>:
<a name="l00013"></a>00013     SceneGraph buf[MAX_SIZE];
<a name="l00014"></a>00014     <span class="keywordtype">int</span> size;
<a name="l00015"></a>00015     <span class="keywordtype">int</span> pad[3];
<a name="l00016"></a>00016 
<a name="l00017"></a>00017     SceneGraphArray(<span class="keywordtype">void</span>) : size(0) {}
<a name="l00018"></a>00018 
<a name="l00022"></a>00022     <span class="keywordtype">void</span> init(<span class="keywordtype">void</span>) {
<a name="l00023"></a>00023         size = 0;
<a name="l00024"></a>00024     }
<a name="l00025"></a>00025 
<a name="l00032"></a>00032     SceneGraphPtr getNext(<span class="keywordtype">void</span>) {
<a name="l00033"></a>00033         <span class="keywordflow">if</span> (size &gt;= MAX_SIZE) {
<a name="l00034"></a>00034             <span class="keywordflow">return</span> NULL;
<a name="l00035"></a>00035         } <span class="keywordflow">else</span> {
<a name="l00036"></a>00036             <span class="keywordflow">return</span> &amp;buf[size++];
<a name="l00037"></a>00037         }
<a name="l00038"></a>00038     }
<a name="l00039"></a>00039 };
<a name="l00040"></a>00040 
<a name="l00041"></a>00041 <span class="keyword">typedef</span> SceneGraphArray *SceneGraphArrayPtr;
<a name="l00042"></a>00042 
<a name="l00043"></a>00043 <span class="preprocessor">#undef MAX_SIZE</span>
<a name="l00044"></a>00044 <span class="preprocessor"></span>
<a name="l00045"></a>00045 <span class="preprocessor">#endif</span>
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