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author | kono@localhost.localdomain |
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date | Fri, 05 Jun 2009 18:16:31 +0900 |
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=UTF-8"> <title>Cerium: polygon.h Source File</title> <link href="doxygen.css" rel="stylesheet" type="text/css"> <link href="tabs.css" rel="stylesheet" type="text/css"> </head><body> <!-- Generated by Doxygen 1.5.7.1 --> <div class="navigation" id="top"> <div class="tabs"> <ul> <li><a href="index.html"><span>Main Page</span></a></li> <li><a href="annotated.html"><span>Classes</span></a></li> <li class="current"><a href="files.html"><span>Files</span></a></li> </ul> </div> <div class="tabs"> <ul> <li><a href="files.html"><span>File List</span></a></li> </ul> </div> <h1>polygon.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="preprocessor">#ifndef INCLUDED_POLYGON</span> <a name="l00002"></a>00002 <span class="preprocessor"></span><span class="preprocessor">#define INCLUDED_POLYGON</span> <a name="l00003"></a>00003 <span class="preprocessor"></span> <a name="l00004"></a>00004 <span class="preprocessor">#ifndef INCLUDED_VIEWER</span> <a name="l00005"></a>00005 <span class="preprocessor"></span><span class="preprocessor"># include "viewer.h"</span> <a name="l00006"></a>00006 <span class="preprocessor">#endif</span> <a name="l00007"></a>00007 <span class="preprocessor"></span> <a name="l00008"></a>00008 <span class="preprocessor">#include <libxml/parser.h></span> <a name="l00009"></a>00009 <a name="l00010"></a>00010 <span class="preprocessor">#ifndef INCLUDED_POLYGON_PACK</span> <a name="l00011"></a>00011 <span class="preprocessor"></span><span class="preprocessor"># include "polygon_pack.h"</span> <a name="l00012"></a>00012 <span class="preprocessor">#endif</span> <a name="l00013"></a>00013 <span class="preprocessor"></span> <a name="l00014"></a>00014 <span class="preprocessor">#ifndef INCLUDED_SPAN_PACK</span> <a name="l00015"></a>00015 <span class="preprocessor"></span><span class="preprocessor"># include "SpanPack.h"</span> <a name="l00016"></a>00016 <span class="preprocessor">#endif</span> <a name="l00017"></a>00017 <span class="preprocessor"></span> <a name="l00018"></a>00018 <span class="preprocessor">#ifndef INCLUDED_TEXTURE</span> <a name="l00019"></a>00019 <span class="preprocessor"></span><span class="preprocessor"># include "texture.h"</span> <a name="l00020"></a>00020 <span class="preprocessor">#endif</span> <a name="l00021"></a>00021 <span class="preprocessor"></span> <a name="l00022"></a>00022 <span class="keyword">class </span>Polygon { <a name="l00023"></a>00023 <span class="keyword">public</span>: <a name="l00024"></a>00024 <span class="keywordtype">long</span> <span class="keywordtype">long</span> size; <a name="l00025"></a>00025 <span class="keyword">const</span> <span class="keywordtype">char</span> *name; <a name="l00026"></a>00026 <span class="keyword">const</span> <span class="keywordtype">char</span> *parent_name; <a name="l00027"></a>00027 <a name="l00028"></a>00028 <span class="comment">//float *data; //"vertex" and "normal" and "texture"</span> <a name="l00029"></a>00029 <span class="keywordtype">float</span> *coord_xyz; <span class="comment">// vertex coordinate array</span> <a name="l00030"></a>00030 <span class="keywordtype">float</span> *coord_tex; <span class="comment">// texture coordinate array</span> <a name="l00031"></a>00031 <span class="keywordtype">float</span> *normal; <span class="comment">// normal vector array</span> <a name="l00032"></a>00032 <span class="keywordtype">float</span> xyz[4]; <span class="comment">// position</span> <a name="l00033"></a>00033 <span class="keywordtype">float</span> angle[4]; <span class="comment">// angle</span> <a name="l00034"></a>00034 <span class="keywordtype">float</span> c_xyz[4]; <span class="comment">// center of rotation</span> <a name="l00035"></a>00035 <span class="keywordtype">float</span> matrix[16]; <a name="l00036"></a>00036 <span class="keywordtype">float</span> *anim; <a name="l00037"></a>00037 <span class="keywordtype">int</span> texture_id; <span class="comment">//texture id number</span> <a name="l00038"></a>00038 <span class="keyword">struct </span>texture_list texture_info; <a name="l00039"></a>00039 <a name="l00040"></a>00040 <span class="keyword">static</span> SDL_Surface* texture_image; <span class="comment">// pointer of this surface's texture</span> <a name="l00041"></a>00041 <a name="l00042"></a>00042 Polygon(<span class="keywordtype">void</span>); <a name="l00043"></a>00043 <a name="l00044"></a>00044 <span class="keywordtype">void</span> parameter_change(<span class="keywordtype">char</span> *name, <span class="keywordtype">float</span> x, <span class="keywordtype">float</span> y, <span class="keywordtype">float</span> z, <span class="keywordtype">float</span> ax, <span class="keywordtype">float</span> ay, <span class="keywordtype">float</span> az); <a name="l00045"></a>00045 <span class="comment">//void load_texture(char *image_name);</span> <a name="l00046"></a>00046 <span class="comment">//void draw(float *stack);</span> <a name="l00047"></a>00047 <span class="comment">//void draw(SceneGraphPack *sgp);</span> <a name="l00048"></a>00048 <span class="comment">//void draw(PolygonPack *pp);</span> <a name="l00049"></a>00049 <span class="comment">//void draw(SpanPack *sp);</span> <a name="l00050"></a>00050 Uint32 get_rgb(<span class="keywordtype">int</span> tx, <span class="keywordtype">int</span> ty); <a name="l00051"></a>00051 <a name="l00052"></a>00052 <span class="keyword">public</span>: <a name="l00053"></a>00053 <span class="keywordtype">void</span> position_init(<span class="keywordtype">void</span>); <a name="l00054"></a>00054 <a name="l00055"></a>00055 <span class="keywordtype">void</span> tree_draw(); <a name="l00056"></a>00056 <span class="keywordtype">void</span> pickup_coordinate(<span class="keywordtype">char</span> *cont); <a name="l00057"></a>00057 <span class="keywordtype">void</span> pickup_normal(<span class="keywordtype">char</span> *cont); <a name="l00058"></a>00058 <span class="keywordtype">void</span> pickup_model(<span class="keywordtype">char</span> *cont); <a name="l00059"></a>00059 <span class="keywordtype">void</span> pickup_texture(<span class="keywordtype">char</span> *cont); <a name="l00060"></a>00060 }; <a name="l00061"></a>00061 <a name="l00062"></a>00062 <span class="preprocessor">#endif</span> </pre></div></div> <hr size="1"><address style="text-align: right;"><small>Generated on Fri Jun 5 18:14:06 2009 for Cerium by <a href="http://www.doxygen.org/index.html"> <img src="doxygen.png" alt="doxygen" align="middle" border="0"></a> 1.5.7.1 </small></address> </body> </html>