Mercurial > hg > Game > Cerium
view Renderer/Engine/viewerSDL.cc @ 984:dbebc7afd08e draft
minor fix
author | root@henri.cr.ie.u-ryukyu.ac.jp |
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date | Fri, 01 Oct 2010 01:25:45 +0900 |
parents | b662e9dd26b0 |
children | da1cec21f0c9 |
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#include "viewerSDL.h" #include "Func.h" #include "TaskManager.h" #include "viewer_types.h" #define UGA 1 extern void post2runLoop(void *); #define default_sdl_flag SDL_INIT_TIMER | SDL_INIT_JOYSTICK ViewerSDL::ViewerSDL() {} ViewerSDL::~ViewerSDL() {} Uint32 * ViewerSDL::video_init(TaskManager *manager, int bpp, int width, int height) { Uint32 sdl_flag = default_sdl_flag | SDL_INIT_VIDEO; Uint32 *p; if (SDL_Init(sdl_flag) < 0) { fprintf(stderr,"Couldn't initialize SDL: %s\n", SDL_GetError()); exit(1); } screen = SDL_SetVideoMode(width, height, bpp, SDL_HWSURFACE); if (screen == NULL) { fprintf(stderr, "Couldn't set GL mode: %s\n", SDL_GetError()); SDL_Quit(); exit(1); } this->width = screen->w; this->height = screen->h; this->bpp = screen->format->BitsPerPixel; p = (Uint32*)manager->allocate(screen->pitch*height); bitmap = SDL_CreateRGBSurfaceFrom((void *)p, screen->w, screen->h, screen->format->BitsPerPixel, screen->pitch, redMask, greenMask, blueMask, alphaMask); return p; } void ViewerSDL::clean_pixels() { //bzero(pixels, sizeof(int)*width*height); #if !UGA SDL_FillRect(screen,NULL,SDL_MapRGB(screen->format,0,0,0)); #endif } void ViewerSDL::clear_screen() { #if !UGA SDL_BlitSurface(bitmap, NULL, screen, NULL); SDL_UpdateRect(screen, 0, 0, 0, 0); #endif } uint32_t * ViewerSDL::flip_screen(uint32_t *old) { #if UGA SDL_BlitSurface(bitmap,NULL,screen,NULL); SDL_UpdateRect(screen,0,0,0,0); #endif return old; } void ViewerSDL::free_device() { free(bitmap->pixels); SDL_FreeSurface(bitmap); }