Mercurial > hg > Game > Cerium
view TaskManager/Test/test_render/task/task_init.cpp @ 403:e2f29e912d0b draft
clean up and add more info on task_list
author | Shinji KONO <kono@ie.u-ryukyu.ac.jp> |
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date | Wed, 23 Sep 2009 12:04:29 +0900 |
parents | ce86b0186a4a |
children |
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#include "../Func.h" #include "Scheduler.h" SchedExternTask(Create_SGP); SchedExternTask(Update_SGP); SchedExternTask(CreatePolygon); SchedExternTask(CreatePolygonFromSceneGraph); SchedExternTask(CreateSpan); SchedExternTask(DrawSpan); SchedExternTask(DrawSpanRenew); SchedExternTask(DrawBack); SchedExternTask(LoadTexture); SchedExternTask(SetTexture); // SchedExternTask(Move); // SchedExternTask(Draw); SchedExternTask(Dummy); SchedExternTask(ShowTime); /** * set_cpu(CPU_PPE) で動作する task */ void task_initialize() { SchedRegisterTask(TASK_CREATE_SGP, Create_SGP); SchedRegisterTask(TASK_UPDATE_SGP, Update_SGP); SchedRegisterTask(TASK_CREATE_PP, CreatePolygon); SchedRegisterTask(TASK_CREATE_PP2, CreatePolygonFromSceneGraph); SchedRegisterTask(TASK_CREATE_SPAN, CreateSpan); SchedRegisterTask(TASK_DRAW_SPAN, DrawSpan); // SchedRegisterTask(TASK_DRAW_SPAN2, DrawSpanRenew); SchedRegisterTask(TASK_DRAW_BACK, DrawBack); SchedRegisterTask(TASK_INIT_TEXTURE, LoadTexture); SchedRegisterTask(TASK_SET_TEXTURE, SetTexture); // SchedRegisterTask(TASK_MOVE, Move); // SchedRegisterTask(TASK_DRAW, Draw); SchedRegisterTask(TASK_DUMMY, Dummy); SchedRegisterTask(SHOW_TIME, ShowTime); }