Mercurial > hg > Game > Cerium
view Renderer/Engine/task/Load_Texture.cc @ 801:eb6add789a24 draft
global id
author | yutaka@localhost.localdomain |
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date | Wed, 19 May 2010 14:59:41 +0900 |
parents | c34956de8276 |
children | 63a08f3a468a |
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#include <stdlib.h> #include <string.h> #include "Load_Texture.h" #include "texture.h" #include "Func.h" #include "Tapestry.h" SchedDefineTask(LoadTexture); /** * 「Load」といいながら、結局 DrawSpan で使う * Hash の準備だけなので、名前変えないとなー */ static int run(SchedTask *smanager, void *rbuf , void *wbuf) { MemList *ml = smanager->createMemList(sizeof(uint32) * TEXTURE_BLOCK_SIZE, MAX_TILE); smanager->global_set(GLOBAL_TILE_LIST, (void *)ml); return 0; }