Mercurial > hg > Game > Cerium
view TaskManager/Test/test_render/SGList.h @ 365:fafed60e2fca draft
modify types.h
author | aaa |
---|---|
date | Fri, 24 Jul 2009 18:08:43 +0900 |
parents | cb0d89a35861 |
children | 205e4a4af635 |
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#ifndef INCLUDED_SGLIST #define INCLUDED_SGLIST /* xml_file/Ball.xml */ #define Ball 0 /* xml_file/LongCube.xml */ #define LongCube 1 /* xml_file/Venus.xml */ #define Venus000 2 #define Venus001 3 #define Venus002 4 #define Venus008 5 #define Venus003 6 #define Venus007 7 #define Venus006 8 #define Venus004 9 #define Venus005 10 #define Venus009 11 /* xml_file/blast.xml */ #define BLAST8 12 #define BLAST7 13 #define BLAST6 14 #define BLAST5 15 #define BLAST4 16 #define BLAST3 17 #define BLAST2 18 #define BLAST1 19 /* xml_file/boss1.xml */ #define BOSS1 20 #define BOSS1_L 21 #define BOSS1_R 22 /* xml_file/cube.xml */ #define Cube 23 /* xml_file/cube_big.xml */ #define BigCube 24 /* xml_file/cube_split.xml */ #define Plane 25 #define SmallCube 26 /* xml_file/direction.xml */ #define Diry 27 #define Dirz 28 #define Dirx 29 /* xml_file/gamecube.xml */ #define LOCK 30 #define ENEMY 31 #define REDCUBE 32 #define BIGCUBE 33 /* xml_file/gameover.xml */ #define GAMEOVER 34 /* xml_file/gap_plane_test.xml */ #define arm_L_D 35 #define foot_L_B 36 #define foot_L_E 37 #define foot_L_C 38 #define shield_L_C 39 #define arm_L_G 40 #define arm_L_E 41 #define arm_R_F 42 #define arm_R_A 43 #define arm_R_E 44 #define shoulder_R_C 45 #define shoulder_R_B 46 #define chest_L_A 47 #define shoulder_R_A 48 #define head_E 49 #define shield_L_E 50 #define shield_L_D 51 #define shield_R_D 52 #define shield_L_A 53 #define arm_R_C 54 #define arm_R_B 55 #define arm_L_C 56 #define eye 57 #define booster_B 58 #define booster_A 59 #define chest_R_A 60 #define chest_center_A 61 #define shoulder_L_A 62 #define body_A 63 #define body_B 64 #define body_C 65 #define chest_center_B 66 #define chest_R_C 67 #define chest_L_C 68 #define chest_L_B 69 #define chest_R_B 70 #define west_D 71 #define west_A 72 #define west_B 73 #define body_L_A 74 #define body_R_A 75 #define chest_center_C 76 #define chest_B 77 #define head_C 78 #define head_F 79 #define head_D 80 #define head_R_B 81 #define head_L_B 82 #define head_L_A 83 #define head_R_A 84 #define head_B 85 #define head_A 86 #define shoulder_L_B 87 #define shoulder_L_C 88 #define arm_L_A 89 #define arm_L_B 90 #define arm_R_D 91 #define arm_L_F 92 #define arm_R_G 93 #define shield_R_C 94 #define shield_R_E 95 #define shield_L_B 96 #define shield_R_B 97 #define shield_R_A 98 #define west_C 99 #define foot_L_D 100 #define foot_R_D 101 #define foot_L_F 102 #define foot_R_F 103 #define foot_R_C 104 #define foot_R_E 105 #define foot_R_A 106 #define foot_R_B 107 #define chest_A 108 #define foot_L_A 109 /* xml_file/ieboss.xml */ #define IEBOSS 110 /* xml_file/iejiki.xml */ #define IEJIKI 111 /* xml_file/ietama.xml */ #define IETAMA 112 /* xml_file/mcube.xml */ #define MCUBE_BACK 113 #define MCUBE 114 #define BIGMCUBE 115 #define CUBE 116 /* xml_file/nendoLoid.xml */ #define arm 117 #define skirt 118 #define leg 119 #define hand 120 #define right_eye 121 #define left_eye 122 #define twin_tail 123 #define hair_band 124 #define hair 125 #define body 126 /* xml_file/p_shot.xml */ #define P_SHOT1 127 /* xml_file/panel_1024.xml */ #define PANEL_1024 128 /* xml_file/panel_2048.xml */ #define PANEL_2048 129 /* xml_file/panel_512.xml */ #define PANEL_512 130 /* xml_file/player.xml */ #define BACK 131 #define BULEBULLET 132 #define E_PLANE 133 #define IDLE 134 /* xml_file/player1.xml */ #define PLAYER 135 #define PLAYER_L 136 #define PLAYER_LL 137 #define PLAYER_R 138 #define PLAYER_RR 139 /* xml_file/sphere.xml */ #define Sphere 140 /* xml_file/sphere_big.xml */ #define BigSphere 141 /* xml_file/test_eye.xml */ #define Cube 142 /* xml_file/title.xml */ #define TITLE 143 /* xml_file/universe.xml */ #define Earth 144 #define Moon 145 /* Number of Scene */ #define SGLIST_LENGTH 146 /* Scene Table */ extern const char *sglist_table[SGLIST_LENGTH]; #endif