#ifndef INCLUDED_TEXTURE_HASH #define INCLUDED_TEXTURE_HASH const int TABLE_SIZE = 9192; //8192 + 1000 struct hashtable{ int tx_id; char* key; }; class TextureHash { public: int id_count; hashtable *table; TextureHash(void); ~TextureHash(void); int hash_function(const char* image_name); int hash_regist(const char* image_name, int &tx_id); int sg_hash_regist(const char* image_name, int &tx_id); int get_sgid(const char* key); void remove(int id) { table[id].tx_id = -1; } }; #endif