# HG changeset patch # User Yutaka_Kinjyo # Date 1322806041 -32400 # Node ID 4a33b2e340a92d255789b90fcf96ef03430f9b1b # Parent 5a67df5570e8b1d304513a2e1987f4ad575cea74 minor change diff -r 5a67df5570e8 -r 4a33b2e340a9 Renderer/Test/matrix_test.cc --- a/Renderer/Test/matrix_test.cc Fri Dec 02 15:05:05 2011 +0900 +++ b/Renderer/Test/matrix_test.cc Fri Dec 02 15:07:21 2011 +0900 @@ -9,19 +9,6 @@ * */ - -/* - * 行列 m で obj_v, ligth_v を変換. normal vector を平行移動抜きの行列で変換 - * 正規化して, light vector , nor_re_v を正規化して内積を求める. (拡散成分) - * - * @param[in] obj input scenegraph object - * @param[in] light input light object - * @param[in] m 4x4 matrix - * @param[in] obj_v scenegraph object vertex - * @param[in] light_v light object vertex - * @param[in] normal normal vector - */ - static void print_vector4(const float *obj_re_v, const float *light_re_v, const float *light_vector, const float *nor_re_v)