Mercurial > hg > Game > Cerium
changeset 1410:acfa426b277e draft
light fix
author | Shinji KONO <kono@ie.u-ryukyu.ac.jp> |
---|---|
date | Sat, 18 Feb 2012 10:25:42 +0900 |
parents | e8a135048781 |
children | 3361f2b7c63b |
files | Renderer/Engine/ChangeLog Renderer/Engine/Light.cc Renderer/Engine/Light.h |
diffstat | 3 files changed, 9 insertions(+), 10 deletions(-) [+] |
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--- a/Renderer/Engine/ChangeLog Sat Feb 18 00:24:00 2012 +0900 +++ b/Renderer/Engine/ChangeLog Sat Feb 18 10:25:42 2012 +0900 @@ -1,3 +1,7 @@ +2012-2-18 Shinji Kono <kono@ie.u-ryukyu.ac.jp> + + SceneGraphRoot の light ってなんだよ? + 2011-9-7 Shinji Kono <kono@ie.u-ryukyu.ac.jp> allExecute 使わない方の Camera の処理をしないとだめ。
--- a/Renderer/Engine/Light.cc Sat Feb 18 00:24:00 2012 +0900 +++ b/Renderer/Engine/Light.cc Sat Feb 18 10:25:42 2012 +0900 @@ -15,7 +15,7 @@ } - for(int i = 0;;) { + for(int i = 0;i<=spe_num;) { // including CPU_PPE==0 HTaskPtr data_load = manager->create_task(DataAllocate); data_load->set_param(0,(memaddr)3); // num of allocate block data_load->set_param(1,(memaddr)(sizeof(float)*4*light_num)); // 1st allocate size @@ -24,10 +24,8 @@ data_load->set_param(4,(memaddr)LightSwitch); // 2nd id data_load->set_param(5,(memaddr)16); // 3rd size data_load->set_param(6,(memaddr)LightSysSwitch); // 3rd id - data_load->set_cpu((CPU_TYPE)((int)SPE_0 + i)); + data_load->set_cpu((CPU_TYPE)i); data_load->spawn(); - if (i==CPU_PPE) break; - if (i==spe_num-1) i=CPU_PPE; i++; } @@ -85,19 +83,16 @@ HTask *data_update_wait = manager->create_task(Dummy); - for (int i = 0; ;) { - + for(int i = 0;i<=spe_num;) { // including CPU_PPE==0 HTaskPtr data_update = manager->create_task(DataUpdate); data_update->set_param(0,3); data_update->set_param(1,LightData); // GlobalSet ID base data_update->set_inData(0,light_xyz,size); // Light data_update->set_inData(1,light_switch,light_num * sizeof(int)); // LightSwitch = Light+1 data_update->set_inData(2,light_sysswitch,16); // LightSysSwitch = Light+2 - data_update->set_cpu((CPU_TYPE)(SPE_0+i)); + data_update->set_cpu((CPU_TYPE)i); data_update_wait->wait_for(data_update); data_update->spawn(); - if (i==CPU_PPE) break; - if (i==spe_num-1) i=CPU_PPE; i++; } return data_update_wait;
--- a/Renderer/Engine/Light.h Sat Feb 18 00:24:00 2012 +0900 +++ b/Renderer/Engine/Light.h Sat Feb 18 10:25:42 2012 +0900 @@ -10,7 +10,7 @@ class Light { public: Light(float w, float h,int spe_num_, SceneGraphRoot *sgroot_, TaskManager *manager_) { - spe_num_ = spe_num; + spe_num = spe_num_; sgroot = sgroot_; manager = manager_; }