Mercurial > hg > Game > Cerium
changeset 1360:e7a515fcd0fc draft
minor update
author | Taiki TAIRA <e095767@ie.u-ryukyu.ac.jp> |
---|---|
date | Thu, 19 Jan 2012 22:10:47 +0900 |
parents | 842e04373d3a |
children | 6dc0176a47d6 80e96b616196 |
files | Renderer/Engine/SceneGraphRoot.cc |
diffstat | 1 files changed, 15 insertions(+), 11 deletions(-) [+] |
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--- a/Renderer/Engine/SceneGraphRoot.cc Thu Jan 19 21:22:22 2012 +0900 +++ b/Renderer/Engine/SceneGraphRoot.cc Thu Jan 19 22:10:47 2012 +0900 @@ -519,20 +519,24 @@ } /* make triangle */ + int k=0,l=0; for (int i=0;i<s->vcsum;i++) { if (s->vcount[i] == 4) { - for (int j=0; j < s->vcount[i]; j++) { - vertex_table[i] = s->vertex_float->u.array[vertexp[i]]; - vertex_table[i+3] = s->vertex_float->u.array[vertexp[i+1]]; - i += 2; - } - }else if (s->vcount[i]==3) { - for (int j=0; j < s->vcount[i]; j++) { - vertex_table[i] = s->vertex_float->u.array[vertexp[i]]; - } - } + vertex_table[k++] = s->vertex_float->u.array[vertexp[l]]; + vertex_table[k++] = s->vertex_float->u.array[vertexp[l+1]]; + vertex_table[k++] = s->vertex_float->u.array[vertexp[l+2]]; + vertex_table[k++] = s->vertex_float->u.array[vertexp[l+1]]; + vertex_table[k++] = s->vertex_float->u.array[vertexp[l+2]]; + vertex_table[k++] = s->vertex_float->u.array[vertexp[l+3]]; + l+=4; + } else if (s->vcount[i]==3) { + vertex_table[k++] = s->vertex_float->u.array[vertexp[l++]]; + vertex_table[k++] = s->vertex_float->u.array[vertexp[l++]]; + vertex_table[k++] = s->vertex_float->u.array[vertexp[l++]]; + } } - /** + + /** * (SceneGraph.cc) * pickup_normal,pickup_coordinate,pickup_textureの処理 * vcsumは頂点の数,countは面の数