Mercurial > hg > Game > WebGL
view dandy/resources/sound.js @ 1:54589bb5e57d
add dandy
author | Nobuyasu Oshiro <dimolto@cr.ie.u-ryukyu.ac.jp> |
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date | Thu, 23 Feb 2012 14:51:33 +0900 |
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var audio = window.Audio && new Audio("sound/sample.wav"); var audioShootA = window.Audio && new Audio("sound/shota.wav"); var audioShootB = window.Audio && new Audio("sound/shotb.wav"); var audioShootC = window.Audio && new Audio("sound/shotc.wav"); var audioShootR = window.Audio && new Audio("sound/ring.wav"); var audioOut = window.Audio && new Audio("sound/jikiout.wav"); function SoundPlay(n) { if(n == 0) audio && audio.play(); if(n == 1) audioShootA && audioShootA.play(); if(n == 2) audioShootB && audioShootB.play(); if(n == 3) audioShootC && audioShootC.play(); if(n == 4) audioShootR && audioShootR.play(); if(n == 5) audioOut && audioOut.play(); } function SoundStop(n) { if(n == 0) audio.stop(); if(n == 1) audioShootA && audioShootA.stop(); if(n == 2) audioShootB && audioShootB.stop(); if(n == 3) audioShootC && audioShootC.stop(); if(n == 4) audioShootR && audioShootR.stop(); if(n == 5) audioOut && audioOut.stop(); }