Mercurial > hg > Game > WebGL
view drawObj/drawObj.html @ 6:a6215e33597a
add Musi.xml
author | Syusaku Morita <e105716@ie.u-ryukyu.ac.jp> |
---|---|
date | Thu, 19 Apr 2012 16:02:19 +0900 |
parents | 85896f291a95 |
children | ceaf668dd4b2 |
line wrap: on
line source
<html> <head> <title>WebGL dandy</title> <script src="resources/J3DI.js"> </script> <script src="resources/J3DIMath.js"> </script> <script src="resources/parse.js"> </script> <script src="resources/makePanel.js"> </script> <script src="resources/jkl-parsexml.js"> </script> <script src="resources/keyboard.js"> </script> <script src="resources/mouse.js"> </script> </head> <script id="vshader" type="x-shader/x-vertex"> uniform mat4 u_modelViewProjMatrix; uniform mat4 u_normalMatrix; uniform vec3 lightDir; attribute vec3 vNormal; attribute vec4 vTexCoord; attribute vec4 vPosition; varying float v_Dot; varying vec2 v_texCoord; void main() { gl_Position = u_modelViewProjMatrix * vPosition; v_texCoord = vTexCoord.st; vec4 transNormal = u_normalMatrix * vec4(vNormal,1); v_Dot = max(dot(transNormal.xyz, lightDir), 0.0); } </script> <script id="fshader" type="x-shader/x-fragment"> #ifdef GL_ES precision mediump float; #endif uniform sampler2D sampler2d; varying float v_Dot; varying vec2 v_texCoord; void main() { vec4 color = texture2D(sampler2d,v_texCoord); color += vec4(0.1,0.1,0.1,1); // if(color.a == 1.0)color=vec4(1,0,0,1); // else color=vec4(0,1,1,1); gl_FragColor = vec4(color.xyz * v_Dot, color.a); // gl_FragColor = vec4(color.xyz * v_Dot, 0.5); } </script> <script> //画面(canvas)の大きさ var w = 1024; var h = 640; function init() { gl = initWebGL("game", "vshader", "fshader", [ "vNormal", "vTexCoord", "vPosition"], [ 0, 0, 0, 1 ], 10000); gl.uniform3f(gl.getUniformLocation(gl.program, "lightDir"), 0, 0, 1); gl.uniform1i(gl.getUniformLocation(gl.program, "sampler2d"), 0); gl.enable(gl.TEXTURE_2D); modelMap = new XMLModelMap(gl); // modelMap.load("./xml/Cube.xml"); modelMap.load("./xml/Musi.xml"); object = modelMap["Musi"]; return gl; } function XMLModelMap(gl) { this.gl = gl; } XMLModelMap.prototype.load = function(file) { var data = parseObj(file); if(!data) return; for(var name in data) { this[name] = makeXmlObj(gl,data[name]); this[name].texture = loadImageTexture(this.gl, data[name].image); } } function reshape(ctx, ortho) { var canvas = document.getElementById('game'); width = canvas.width; height = canvas.height; ctx.viewport(0, 0, width, height); var t = width/height; ctx.perspectiveMatrix = new J3DIMatrix4(); ctx.perspectiveMatrix.frustum(-0.5, 0.5, -0.5 / t, 0.5 / t, 1, 100000); } FILPCOUNT = 0; function loop(ctx, ortho) { ctx.clear(ctx.COLOR_BUFFER_BIT | ctx.DEPTH_BUFFER_BIT); PutSpriteV(ctx, X, Y, Z, 2, matrix, object); ctx.flush(); FILPCOUNT++; framerate.snapshot(); } function opening(ctx, ortho) { reshape(ctx, ortho); ctx.clear(ctx.COLOR_BUFFER_BIT | ctx.DEPTH_BUFFER_BIT); ctx.flush(); var f = function() { loop(ctx, ortho); }; setInterval(f, 10); } // display size var W = 1024; var H = 640; function start() { var ortho = {left:0, right:200, bottom:140, top:0} matrix = new J3DIMatrix4(); // global variable X = 0; Y = 0; Z = -10; // var c = document.getElementById("game"); // c.width = W; // c.height = H; var ctx = init(); o = function() {opening(ctx, ortho);}; setTimeout(o, 10); framerate = new Framerate("framerate"); } function loadFile(objectname) { var filename = "./xml/"+objectname+".xml"; modelMap.load(filename); // console.log(filename); object = modelMap[objectname]; } function objToString(obj,map,indent){ indent=indent?indent+"\t":"";if(!map)map={}; if(map[obj])return; map[obj]=true; if(typeof obj=="string"||typeof obj=="number"||typeof obj=="boolena")return indent+obj; if(typeof obj=="array"){ for(var i=0,s="";i < obj.length;i++ )s+=objToString(obj[i],map,indent)+","; return indent+"["+s+"]"; } var s="";for(var i in obj)s+=indent+"\t"+i+":"+objToString(obj[i],map)+"\n";return indent+"{"+s+"}"; } </script> <body onload="start()" onkeydown="keyboardDown()" onkeypress="keyboardPress()" onkeyup="keyboardUp()" onmousedown="mouseDown();" onmouseup="mouseUp();" style='overflow:hidden; '> <canvas id="game" width=1024 height=640 > </canvas> <form onsubmit="loadFile(document.getElementById('filename').value);return false;"> <input type="text" id="filename" value="Cube"> </form> <div id="framerate"></div> <div id="console"></div> </body> </html>