view src/parallel_execution/context.h @ 218:d8a59b727f65

Fix spawnTaskManager
author Tatsuki IHA <e125716@ie.u-ryukyu.ac.jp>
date Mon, 09 Jan 2017 05:23:20 +0900
parents c34e6aa10967
children 77faa28128b4
line wrap: on
line source

/* Context definition for llrb example */
#ifndef CONTEXT_H
#define CONTEXT_H
#include <stdlib.h>
#include <pthread.h>
#ifdef USE_CUDA
#include <cuda.h>
#endif

#define ALLOCATE_SIZE 20000000
#define NEW(type) (type*)(calloc(1, sizeof(type)))
#define NEWN(n, type) (type*)(calloc(n, sizeof(type)))

#define ALLOC_DATA(context, dseg) ({\
    struct Meta* meta = (struct Meta*)context->heap;\
    meta->type = D_##dseg;\
    context->heap += sizeof(struct Meta);\
    context->data[D_##dseg] = context->heap; context->heap += sizeof(struct dseg); (struct dseg *)context->data[D_##dseg]; })

#define ALLOC_DATA_TYPE(context, dseg, t) ({\
    struct Meta* meta = (struct Meta*)context->heap;\
    meta->type = D_##t;\
    context->heap += sizeof(struct Meta);\
    context->data[D_##dseg] = context->heap; context->heap += sizeof(struct t); (struct t *)context->data[D_##dseg]; })

#define ALLOCATE(context, t) ({ \
    struct Meta* meta = (struct Meta*)context->heap;\
    context->heap += sizeof(struct Meta);\
    union Data* data = context->heap; \
    context->heap += sizeof(struct t); \
    meta->type = D_##t; \
    data; })

#define GET_TYPE(dseg) ({ \
    struct Meta* meta = (struct Meta*)(((void*)dseg) - sizeof(struct Meta));\
    meta->type; })

#define Gearef(context, t) (&(context)->data[D_##t]->t)

#include "c/enumCode.h"

enum Relational {
    EQ,
    GT,
    LT,
};

#include "c/enumData.h"

struct Context {
    enum Code next;
    int codeNum;
    __code (**code) (struct Context*);
    void* heapStart;
    void* heap;
    long heapLimit;
    pthread_t thread;
    int thread_num;
    int dataNum;
    union Data **data;
};

union Data {
    struct Meta {
        enum DataType type;
        struct Queue* wait; // tasks waiting this dataGear
    } meta;
    struct Time {
        enum Code next;
        double time;
    } Time;
    struct LoopCounter {
        int i;
        struct Tree* tree;
    } LoopCounter;
    struct TaskManager {
        union Data* taskManager;
        int numWorker;
        enum Code spawn;
        enum Code shutdown;
        enum Code deadLockDetected;
        enum Code next;
        struct Task* task;
        struct Worker* workers;
    } TaskManager;
    struct TaskManagerImpl {
        struct Queue* activeQueue;
        struct Queue* taskQueue;
    } TaskManagerImpl;
    struct Worker {
        int id;
        struct Context* contexts;
        enum Code execute;
        enum Code taskSend;
        enum Code taskRecive;
        enum Code shutdown;
        struct Queue* tasks;
    } Worker;
#ifdef USE_CUDA
    struct CudaTask {
        CUdevice device;
        CUcontext cuCtx;
        CUfunction code;
        CUdeviceptr* deviceptr;
        CUstream stream;
    } Cudatask;
#else
    struct CudaTask {
        enum Code next;
    } Cudatask;
#endif
    struct Main {
        enum Code code;
        enum Code next;
        struct Queue* args;
    } Main;
    struct Task {
        enum Code code;
        struct Queue* dataGears;
        int idsCount;
    } Task;
    // Queue Interface
    struct Queue {
        union Data* queue;
        union Data* data;
        enum Code whenEmpty;
        enum Code clear;
        enum Code put;
        enum Code take;
        enum Code isEmpty;
        enum Code next;
    } Queue;
    struct SingleLinkedQueue {
        struct Element* top;
        struct Element* last;
    } SingleLinkedQueue;
    // Stack Interface
    struct Stack {
        union Data* stack;
        union Data* data;
        union Data* data1;
        enum Code whenEmpty; 
        enum Code clear;
        enum Code push;
        enum Code pop;
        enum Code pop2;
        enum Code isEmpty;
        enum Code get;
        enum Code get2;
        enum Code next;
    } Stack;
    // Stack implementations
    struct SingleLinkedStack {
        struct Element* top;
    } SingleLinkedStack;
    struct ArrayStack {
        int size;
        int limit;
        struct Element* array;
    } ArrayStack;
    // Stack implementation end
    struct Element {
        union Data* data;
        struct Element* next;
    } Element;
    struct Array {
        int index;
        int prefix;
        int* array;
    } Array;
    struct Tree {
        union Data* tree;
        struct Node* node;
        enum Code put;
        enum Code get;
        enum Code remove;
        enum Code clear;
        enum Code next;
    } Tree;
    struct RedBlackTree {
        struct Node* root;
        struct Node* current; // reading node of original tree
        struct Node* previous; // parent of reading node of original tree
        struct Node* newNode; // writing node of new tree
        struct Node* parent;
        struct Node* grandparent; 
        struct Stack* nodeStack;
        int result;
    } RedBlackTree;
    struct RotateTree {
        enum Code next;
        struct RedBlackTree* traverse;
        struct Tree* tree;
    } RotateTree;
    struct Node {
        int key; // comparable data segment
        union Data* value;
        struct Node* left;
        struct Node* right;
        // need to balancing
        enum Color {
            Red,
            Black,
        } color;
    } Node;
    struct Allocate {
        enum Code next;
        long size;
    } Allocate;
    struct OutPutDataSegments {
        union Data **data;
    } Ods;
}; // union Data end

#include "c/typedefData.h"
#endif