Mercurial > hg > GearsTemplate
view src/parallel_execution/rb_tree.c @ 121:f708b271a7b8
node stack rewrite
author | ikkun |
---|---|
date | Tue, 27 Sep 2016 17:48:17 +0900 |
parents | 2493f4226ca6 |
children | 73a679a85c04 |
line wrap: on
line source
#include <stdio.h> #include "context.h" #include "origin_cs.h" extern void allocator(struct Context* context); extern void compare(struct Context* context, struct Traverse* traverse, int key1, int key2); extern int num; __code put(struct Context* context, struct Tree* tree, struct Traverse* traverse, struct Node* root, struct Node* node) { if (root) { traverse->current = root; // traverse->result=compare(...) compare(context, traverse, traverse->current->key, node->key); // goto replaceNode(traverse->current, newNode, traverse->result); goto meta(context, Replace); } goto meta(context, Insert); } __code put_stub(struct Context* context) { struct Allocate* allocate = &context->data[Allocate]->allocate; allocate->size = sizeof(struct Node); allocator(context); context->data[Tree]->tree->root = &context->data[context->dataNum]->node; goto put(context, &context->data[Tree]->tree, &context->data[Traverse]->traverse, context->data[Tree]->tree.root, &context->data[Node]->node); } __code replaceNode(struct Context* context, struct Traverse* traverse, struct Node* oldNode, struct Node* newNode, struct Element* element) { *newNode = *oldNode; element->next = traverse->stack; element->data = (struct Data* )newNode; traverse->stack = element; goto meta(context, Replace1); } __code replaceNode_stub(struct Context* context) { struct Allocate* allocate = &context->data[Allocate]->allocate; allocate->size = sizeof(struct Node); allocator(context); struct Node* newNode = &context->data[context->dataNum]->node; allocate->size = sizeof(struct Element); allocator(context); struct Element* element = &context->data[context->dataNum]->node; goto replaceNode(context, &context->data[Traverse]->traverse, context->data[Traverse]->traverse.current, newNode, element); } __code replaceNode1(struct Context* context, struct Traverse* traverse, struct Node* node, struct Node* oldNode, struct Node* newNode, struct Node* newnewNode, int result) { if (result == EQ) { newNode->value = node->value; // go to stack clear goto meta(context, context->next); } else if (result == GT) { traverse->current = oldNode->right; newNode->right = newnewNode; } else { traverse->current = oldNode->left; newNode->left = newnewNode; } if (traverse->current) { compare(context, traverse, traverse->current->key, node->key); goto meta(context, Replace); } goto meta(context, Insert); } __code replaceNode1_stub(struct Context* context) { struct Allocate* allocate = &context->data[Allocate]->allocate; allocate->size = sizeof(struct Node); allocator(context); struct Node* newnewNode = &context->data[context->dataNum]->node; goto replaceNode1(context, &context->data[Traverse]->traverse, context->data[Node]->node, context->data[Traverse]->traverse.current, (struct Node*)context->data[traverse]->traverse->stack->data, context->data[Traverse]->traverse.result); } __code insertNode(struct Context* context, struct Traverse* traverse, struct Node* node, struct Node* newNode) { node->color = Red; *newNode = *node; traverse->current = newNode; goto meta(context, InsertCase1); } __code insertNode_stub(struct Context* context) { goto insertNode(context, &context->data[Traverse]->traverse, &context->data[Node]->node, &context->data[context->dataNum]->node); } __code insertCase1(struct Context* context, struct Tree* tree, struct Node* current) { if (!isEmpty(context->node_stack)) // parent!=null goto meta(context, InsertCase2); tree->root->color = Black; goto meta(context, StackClear); } __code insert1_stub(struct Context* context) { goto insertCase1(context, &context->data[Tree]->tree, context->data[Traverse]->traverse.current); } __code insertCase2(struct Context* context, struct Node* current) { if (parent->color == Black) { goto meta(context, StackClear); } goto meta(context, InsertCase3); } __code insert2_stub(struct Context* context) { goto insertCase2(context, context->data[Traverse]->traverse.current); } __code insertCase3(struct Context* context, struct Traverse* traverse, struct Node* current, struct Node* pararent, struct Node* grandparent) { struct Node* uncle; if (grandparent->left == parent) uncle = grandparent->right; else uncle = grandparent->left; if (uncle && (uncle->color == Red)) { // do insertcase1 on grandparent, stack must be pop by two parent->color = Black; uncle->color = Black; grandparent->color = Red; traverse->current = grandparent; goto meta(context, StackPop2); } stack_push(context->node_stack, &grandparent); stack_push(context->node_stack, &parent); goto meta(context, InsertCase4); } __code insert3_stub(struct Context* context) { goto insertCase3(context, &context->data[Traverse]->traverse, context->data[Traverse]->traverse.current); } __code stackPop2(struct Context* context, struct Traverse* traverse, struct Node* current) { stack_pop(context->node_stack, &parent); stack_pop(context->node_stack, &grandparent); goto meta(context, InsertCase1); } __code stackPop2_stub(struct Context* context) { goto stackPop2(context, &context->data[Traverse]->traverse, context->data[Traverse]->traverse.current); } __code insertCase4(struct Context* context, struct Traverse* traverse, struct Node* current) { struct Node* parent; struct Node* grandparent; stack_pop(context->node_stack, &parent); stack_pop(context->node_stack, &grandparent); stack_push(context->node_stack, &grandparent); traverse->current = parent; if ((current == parent->right) && (parent == grandparent->left)) { traverse->rotateNext = InsertCase4_1; goto meta(context, RotateL); } else if ((current == parent->left) && (parent == grandparent->right)) { traverse->rotateNext = InsertCase4_2; goto meta(context, RotateR); } stack_push(context->node_stack, &parent); traverse->current = current; goto meta(context, InsertCase5); } __code insert4_stub(struct Context* context) { goto insertCase4(context, &context->data[Traverse]->traverse, context->data[Traverse]->traverse.current); } __code insertCase4_1(struct Context* context, struct Traverse* traverse) { stack_push(context->node_stack, &traverse->current); traverse->current = traverse->current->left; goto meta(context, InsertCase5); } __code insert4_1_stub(struct Context* context) { goto insertCase4_1(context, &context->data[Traverse]->traverse); } __code insertCase4_2(struct Context* context, struct Traverse* traverse) { stack_push(context->node_stack, &traverse->current); traverse->current = traverse->current->right; goto meta(context, InsertCase5); } __code insert4_2_stub(struct Context* context) { goto insertCase4_2(context, &context->data[Traverse]->traverse); } __code insertCase5(struct Context* context, struct Traverse* traverse, struct Node* current) { struct Node* parent; struct Node* grandparent; stack_pop(context->node_stack, &parent); stack_pop(context->node_stack, &grandparent); parent->color = Black; grandparent->color = Red; traverse->current = grandparent; traverse->rotateNext = StackClear; if ((current == parent->left) && (parent == grandparent->left)) goto meta(context, RotateR); else goto meta(context, RotateL); } __code insert5_stub(struct Context* context) { goto insertCase5(context, &context->data[Traverse]->traverse, context->data[Traverse]->traverse.current); } // put rotateLeft's continuation as argument __code rotateLeft(struct Context* context, struct Node* node, struct Tree* tree, struct Traverse* traverse) { struct Node* tmp = node->right; struct Node* parent = 0; // if you have a pararent as an argument , we don't need stack operation stack_pop(context->node_stack, &parent); if (parent) { if (node == parent->left) parent->left = tmp; else parent->right = tmp; } else { tree->root = tmp; } stack_push(context->node_stack, &parent); node->right = tmp->left; tmp->left = node; traverse->current = tmp; goto meta(context, traverse->rotateNext); } __code rotateLeft_stub(struct Context* context) { goto rotateLeft(context, context->data[Traverse]->traverse.current, &context->data[Tree]->tree, &context->data[Traverse]->traverse); } __code rotateRight(struct Context* context, struct Node* node, struct Tree* tree, struct Traverse* traverse) { struct Node* tmp = node->left; struct Node* parent = 0; stack_pop(context->node_stack, &parent); if (parent) { if (node == parent->left) parent->left = tmp; else parent->right = tmp; } else { tree->root = tmp; } stack_push(context->node_stack, &parent); node->left = tmp->right; tmp->right = node; traverse->current = tmp; goto meta(context, traverse->rotateNext); } __code rotateRight_stub(struct Context* context) { goto rotateRight(context, context->data[Traverse]->traverse.current, &context->data[Tree]->tree, &context->data[Traverse]->traverse); } __code stackClear(struct Context* context, stack_ptr node_stack, struct Traverse* traverse) { if (stack_pop(node_stack, &traverse->current) == 0) goto meta(context, StackClear); traverse->current = 0; goto meta(context, context->next); } __code stackClear_stub(struct Context* context) { goto stackClear(context, context->node_stack, &context->data[Traverse]->traverse); } __code get(struct Context* context, struct Tree* tree, struct Traverse* traverse) { if (tree->root) { traverse->current = tree->root; goto meta(context, Search); } goto meta(context, context->next); } __code get_stub(struct Context* context) { goto get(context, &context->data[Tree]->tree, &context->data[Traverse]->traverse); } __code search(struct Context* context, struct Traverse* traverse, struct Node* node) { compare(context, traverse, traverse->current->key, node->key); if (traverse->result == EQ) { *node = *traverse->current; goto meta(context, context->next); } else if (traverse->result == GT) { traverse->current = traverse->current->right; } else { traverse->current = traverse->current->left; } if (traverse->current) goto meta(context, Search); goto meta(context, context->next); } __code search_stub(struct Context* context) { goto search(context, &context->data[Traverse]->traverse, &context->data[Node]->node); } /* /\* __code delete(struct Context* context, struct Tree* tree) { *\/ */ /* /\* if (tree->root) { *\/ */ /* /\* stack_push(context->code_stack, &context->next); *\/ */ /* /\* context->next = Delete1; *\/ */ /* /\* goto meta(context, Get); *\/ */ /* /\* } *\/ */ /* /\* goto meta(context, context->next); *\/ */ /* /\* } *\/ */ /* /\* __code delete_stub(struct Context* context) { *\/ */ /* /\* goto delete(context, &context->data[Tree]->tree); *\/ */ /* /\* } *\/ */ /* /\* __code delete1(struct Context* context, struct Tree* tree, struct Allocate* allocate) { *\/ */ /* /\* allocate->size = sizeof(struct Node); *\/ */ /* /\* allocator(context); *\/ */ /* /\* struct Node* root = tree->root; *\/ */ /* /\* tree->root = &context->data[context->dataNum]->node; *\/ */ /* /\* tree->current = root; *\/ */ /* /\* compare(context, tree, tree->current->key, context->data[Node]->node.key); *\/ */ /* /\* goto meta(context, Replace_d1); *\/ */ /* /\* } *\/ */ /* /\* __code delete1_stub(struct Context* context) { *\/ */ /* /\* goto delete1(context, &context->data[Tree]->tree, &context->data[Allocate]->allocate); *\/ */ /* /\* } *\/ */ /* /\* __code delete2(struct Context* context, struct Node* current) { *\/ */ /* /\* if (current->color == Black) { *\/ */ /* /\* struct Node* child = current->right == NULL ? current->left : current->right; *\/ */ /* /\* current->color = child == NULL ? Black : child->color; *\/ */ /* /\* goto meta(context, DeleteCase1); *\/ */ /* /\* } *\/ */ /* /\* goto meta(context, Delete3); *\/ */ /* /\* } *\/ */ /* /\* __code delete2_stub(struct Context* context) { *\/ */ /* /\* goto delete2(context, context->data[Tree]->tree.current); *\/ */ /* /\* } *\/ */ /* /\* __code delete3(struct Context* context, struct Tree* tree, struct Node* current) { *\/ */ /* /\* struct Node* tmp = current->right == NULL ? current->left : current->right; *\/ */ /* /\* if (current->parent) { *\/ */ /* /\* if (current == current->parent->left) *\/ */ /* /\* current->parent->left = tmp; *\/ */ /* /\* else *\/ */ /* /\* current->parent->right = tmp; *\/ */ /* /\* } else { *\/ */ /* /\* tree->root = tmp; *\/ */ /* /\* } *\/ */ /* /\* if (tmp) *\/ */ /* /\* tmp->parent = current->parent; *\/ */ /* /\* if (current->parent == NULL && tmp) *\/ */ /* /\* tmp->color = Black; *\/ */ /* /\* current == current->parent->left ? (current->parent->left = NULL) : (current->parent->right = NULL); *\/ */ /* /\* stack_pop(context->code_stack, &context->next); *\/ */ /* /\* goto meta(context, context->next); *\/ */ /* /\* } *\/ */ /* /\* __code delete3_stub(struct Context* context) { *\/ */ /* /\* goto delete3(context, &context->data[Tree]->tree, context->data[Tree]->tree.current); *\/ */ /* /\* } *\/ */ /* /\* __code replaceNodeForDelete1(struct Context* context, struct Tree* tree, struct Node* oldNode, struct Node* newNode, int result) { *\/ */ /* /\* *newNode = *oldNode; *\/ */ /* /\* if (result == EQ) *\/ */ /* /\* goto meta(context, Replace_d2); *\/ */ /* /\* else if (result == GT) *\/ */ /* /\* tree->current = newNode->right; *\/ */ /* /\* else *\/ */ /* /\* tree->current = newNode->left; *\/ */ /* /\* tree->current->parent = newNode; *\/ */ /* /\* if (tree->current->left == NULL && tree->current->right == NULL) *\/ */ /* /\* goto meta(context, Delete2); *\/ */ /* /\* if (result == GT) *\/ */ /* /\* newNode->right = context->heap; *\/ */ /* /\* else if (result == LT) *\/ */ /* /\* newNode->left = context->heap; *\/ */ /* /\* allocator(context); *\/ */ /* /\* compare(context, tree, tree->current->key, context->data[Node]->node.key); *\/ */ /* /\* goto meta(context, Replace_d1); *\/ */ /* /\* } *\/ */ /* /\* __code replaceNodeForDelete1_stub(struct Context* context) { *\/ */ /* /\* goto replaceNodeForDelete1(context, &context->data[Tree]->tree, context->data[Tree]->tree.current, &context->data[context->dataNum]->node, context->data[Tree]->tree.result); *\/ */ /* /\* } *\/ */ /* /\* __code replaceNodeForDelete2(struct Context* context, struct Tree* tree, struct Node* newNode) { *\/ */ /* /\* if (tree->current->left && tree->current->right) { *\/ */ /* /\* newNode->left->parent = newNode; *\/ */ /* /\* tree->current = newNode->left; *\/ */ /* /\* newNode->left = context->heap; *\/ */ /* /\* tree->deleted = newNode; *\/ */ /* /\* allocator(context); *\/ */ /* /\* tree->current->parent = newNode; *\/ */ /* /\* goto meta(context, FindMax1); *\/ */ /* /\* } *\/ */ /* /\* goto meta(context, Delete2); *\/ */ /* /\* } *\/ */ /* /\* __code replaceNodeForDelete2_stub(struct Context* context) { *\/ */ /* /\* goto replaceNodeForDelete2(context, &context->data[Tree]->tree, &context->data[context->dataNum]->node); *\/ */ /* /\* } *\/ */ /* /\* __code findMax1(struct Context* context, struct Tree* tree, struct Node* oldNode, struct Node* newNode) { *\/ */ /* /\* *newNode = *oldNode; *\/ */ /* /\* if (newNode->right) *\/ */ /* /\* goto meta(context, FindMax2); *\/ */ /* /\* tree->deleted->key = newNode->key; *\/ */ /* /\* tree->deleted->value = newNode->value; *\/ */ /* /\* tree->current = newNode; *\/ */ /* /\* goto meta(context, Delete2); *\/ */ /* /\* } *\/ */ /* /\* __code findMax1_stub(struct Context* context) { *\/ */ /* /\* goto findMax1(context, &context->data[Tree]->tree, context->data[Tree]->tree.current, &context->data[context->dataNum]->node); *\/ */ /* /\* } *\/ */ /* /\* __code findMax2(struct Context* context, struct Tree* tree, struct Node* oldNode, struct Node* newNode) { *\/ */ /* /\* *newNode = *oldNode; *\/ */ /* /\* if (newNode->right->right) { *\/ */ /* /\* tree->current = newNode->right; *\/ */ /* /\* newNode->right = context->heap; *\/ */ /* /\* allocator(context); *\/ */ /* /\* tree->current->parent = newNode; *\/ */ /* /\* goto meta(context, FindMax2); *\/ */ /* /\* } *\/ */ /* /\* tree->deleted->key = newNode->right->key; *\/ */ /* /\* tree->deleted->value = newNode->right->value; *\/ */ /* /\* tree->current = newNode; *\/ */ /* /\* goto meta(context, Delete2); *\/ */ /* /\* } *\/ */ /* /\* __code findMax2_stub(struct Context* context) { *\/ */ /* /\* goto findMax2(context, &context->data[Tree]->tree, context->data[Tree]->tree.current, &context->data[context->dataNum]->node); *\/ */ /* /\* } *\/ */ /* /\* __code deleteCase1(struct Context* context, struct Node* current) { *\/ */ /* /\* if (current->parent) *\/ */ /* /\* goto meta(context, DeleteCase2); *\/ */ /* /\* goto meta(context, Delete3); *\/ */ /* /\* } *\/ */ /* /\* __code deleteCase1_stub(struct Context* context) { *\/ */ /* /\* goto deleteCase1(context, context->data[Tree]->tree.current); *\/ */ /* /\* } *\/ */ /* /\* __code deleteCase2(struct Context* context, struct Tree* tree, struct Node* current) { *\/ */ /* /\* struct Node* sibling = current == current->parent->left ? current->parent->right : current->parent->left; *\/ */ /* /\* if ((sibling == NULL ? Black : sibling->color) == Red) { *\/ */ /* /\* current->parent->color = Red; *\/ */ /* /\* sibling->color = Black; *\/ */ /* /\* current == current->parent->left ? (current->parent->left = context->heap) : (current->parent->right = context->heap); *\/ */ /* /\* allocator(context); *\/ */ /* /\* context->data[context->dataNum]->node = *sibling; *\/ */ /* /\* tree->current = current->parent; *\/ */ /* /\* context->next = DeleteCase3; *\/ */ /* /\* stack_push(context->code_stack, &context->next); *\/ */ /* /\* if (current == current->parent->left) *\/ */ /* /\* goto meta(context, RotateL); *\/ */ /* /\* else *\/ */ /* /\* goto meta(context, RotateR); *\/ */ /* /\* } *\/ */ /* /\* goto meta(context, DeleteCase3); *\/ */ /* /\* } *\/ */ /* /\* __code deleteCase2_stub(struct Context* context) { *\/ */ /* /\* goto deleteCase2(context, &context->data[Tree]->tree, context->data[Tree]->tree.current); *\/ */ /* /\* } *\/ */ /* /\* __code deleteCase3(struct Context* context, struct Tree* tree, struct Node* current) { *\/ */ /* /\* struct Node* sibling = current == current->parent->left ? current->parent->right : current->parent->left; *\/ */ /* /\* if (current->parent->color == Black && *\/ */ /* /\* (sibling == NULL ? Black : sibling->color) == Black && *\/ */ /* /\* (sibling->left == NULL ? Black : sibling->left->color) == Black && *\/ */ /* /\* (sibling->right == NULL ? Black : sibling->right->color) == Black) { *\/ */ /* /\* sibling->color = Red; *\/ */ /* /\* tree->current = current->parent; *\/ */ /* /\* goto meta(context, DeleteCase1); *\/ */ /* /\* } *\/ */ /* /\* goto meta(context, DeleteCase4); *\/ */ /* /\* } *\/ */ /* /\* __code deleteCase3_stub(struct Context* context) { *\/ */ /* /\* goto deleteCase3(context, &context->data[Tree]->tree, context->data[Tree]->tree.current); *\/ */ /* /\* } *\/ */ /* /\* __code deleteCase4(struct Context* context, struct Node* current) { *\/ */ /* /\* struct Node* sibling = current == current->parent->left ? current->parent->right : current->parent->left; *\/ */ /* /\* if (current->parent->color == Red && *\/ */ /* /\* (sibling == NULL ? Black : sibling->color) == Black && *\/ */ /* /\* (sibling->left == NULL ? Black : sibling->left->color) == Black && *\/ */ /* /\* (sibling->right == NULL ? Black : sibling->right->color) == Black) { *\/ */ /* /\* sibling->color = Red; *\/ */ /* /\* current->parent->color = Black; *\/ */ /* /\* goto meta(context, Delete3); *\/ */ /* /\* } *\/ */ /* /\* goto meta(context, DeleteCase5); *\/ */ /* /\* } *\/ */ /* /\* __code deleteCase4_stub(struct Context* context) { *\/ */ /* /\* goto deleteCase4(context, context->data[Tree]->tree.current); *\/ */ /* /\* } *\/ */ /* /\* __code deleteCase5(struct Context* context, struct Tree* tree, struct Node* current) { *\/ */ /* /\* struct Node* sibling = current == current->parent->left ? current->parent->right : current->parent->left; *\/ */ /* /\* sibling->parent = current->parent; *\/ */ /* /\* if (current == current->parent->left && *\/ */ /* /\* (sibling == NULL ? Black : sibling->color) == Black && *\/ */ /* /\* (sibling->left == NULL ? Black : sibling->left->color) == Red && *\/ */ /* /\* (sibling->right == NULL ? Black : sibling->right->color) == Black) { *\/ */ /* /\* sibling->color = Red; *\/ */ /* /\* sibling->left->color = Black; *\/ */ /* /\* sibling == sibling->parent->left ? (sibling->parent->left = context->heap) : (sibling->parent->right = context->heap); *\/ */ /* /\* allocator(context); *\/ */ /* /\* struct Node* tmp = &context->data[context->dataNum]->node; *\/ */ /* /\* *tmp = *sibling; *\/ */ /* /\* tmp->parent = current; *\/ */ /* /\* tmp->left = context->heap; *\/ */ /* /\* allocator(context); *\/ */ /* /\* context->data[context->dataNum]->node = *sibling->left; *\/ */ /* /\* context->data[context->dataNum]->node.parent = tmp; *\/ */ /* /\* tree->current = tmp; *\/ */ /* /\* context->next = DeleteCase6; *\/ */ /* /\* stack_push(context->code_stack, &context->next); *\/ */ /* /\* goto meta(context, RotateR); *\/ */ /* /\* } else if (current == current->parent->right && *\/ */ /* /\* (sibling == NULL ? Black : sibling->color) == Black && *\/ */ /* /\* (sibling->left == NULL ? Black : sibling->left->color) == Black && *\/ */ /* /\* (sibling->right == NULL ? Black : sibling->right->color) == Red) { *\/ */ /* /\* sibling->color = Red; *\/ */ /* /\* sibling->right->color = Black; *\/ */ /* /\* sibling == sibling->parent->left ? (sibling->parent->left = context->heap) : (sibling->parent->right = context->heap); *\/ */ /* /\* allocator(context); *\/ */ /* /\* struct Node* tmp = &context->data[context->dataNum]->node; *\/ */ /* /\* *tmp = *sibling; *\/ */ /* /\* tmp->parent = current; *\/ */ /* /\* tmp->right = context->heap; *\/ */ /* /\* allocator(context); *\/ */ /* /\* context->data[context->dataNum]->node = *sibling->right; *\/ */ /* /\* context->data[context->dataNum]->node.parent = tmp; *\/ */ /* /\* tree->current = tmp; *\/ */ /* /\* context->next = DeleteCase6; *\/ */ /* /\* stack_push(context->code_stack, &context->next); *\/ */ /* /\* goto meta(context, RotateL); *\/ */ /* /\* } *\/ */ /* /\* goto meta(context, DeleteCase6); *\/ */ /* /\* } *\/ */ /* /\* __code deleteCase5_stub(struct Context* context) { *\/ */ /* /\* goto deleteCase5(context, &context->data[Tree]->tree, context->data[Tree]->tree.current); *\/ */ /* /\* } *\/ */ /* /\* __code deleteCase6(struct Context* context, struct Tree* tree, struct Node* current) { *\/ */ /* /\* struct Node* sibling = current == current->parent->left ? current->parent->right : current->parent->left; *\/ */ /* /\* sibling == sibling->parent->left ? (sibling->parent->left = context->heap) : (sibling->parent->right = context->heap); *\/ */ /* /\* allocator(context); *\/ */ /* /\* struct Node* tmp = &context->data[context->dataNum]->node; *\/ */ /* /\* *tmp = *sibling; *\/ */ /* /\* tmp->parent = current; *\/ */ /* /\* tmp->color = current->parent->color; *\/ */ /* /\* current->parent->color = Black; *\/ */ /* /\* context->next = Delete3; *\/ */ /* /\* stack_push(context->code_stack, &context->next); *\/ */ /* /\* if (current == current->parent->left) { *\/ */ /* /\* tmp->right->color = Black; *\/ */ /* /\* tree->current = current->parent; *\/ */ /* /\* goto meta(context, RotateL); *\/ */ /* /\* } else { *\/ */ /* /\* tmp->left->color = Black; *\/ */ /* /\* tree->current = current->parent; *\/ */ /* /\* goto meta(context, RotateR); *\/ */ /* /\* } *\/ */ /* /\* } *\/ */ /* /\* __code deleteCase6_stub(struct Context* context) { *\/ */ /* /\* goto deleteCase6(context, &context->data[Tree]->tree, context->data[Tree]->tree.current); *\/ */ /* /\* } *\/ */