Mercurial > hg > Members > e085711
comparison webGL/dandy/dandy4.html @ 8:03b67cd2bde7
upload parse.js
author | NOBUYASU Oshiro |
---|---|
date | Fri, 09 Jul 2010 01:48:59 +0900 |
parents | |
children | 1d76f5717ba7 |
comparison
equal
deleted
inserted
replaced
7:4343c1feedb5 | 8:03b67cd2bde7 |
---|---|
1 <!DOCTYPE html> | |
2 <!-- | |
3 /* | |
4 * Copyright (C) 2009 Apple Inc. All Rights Reserved. | |
5 * | |
6 * Redistribution and use in source and binary forms, with or without | |
7 * modification, are permitted provided that the following conditions | |
8 * are met: | |
9 * 1. Redistributions of source code must retain the above copyright | |
10 * notice, this list of conditions and the following disclaimer. | |
11 * 2. Redistributions in binary form must reproduce the above copyright | |
12 * notice, this list of conditions and the following disclaimer in the | |
13 * documentation and/or other materials provided with the distribution. | |
14 * | |
15 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY | |
16 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | |
18 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR | |
19 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | |
20 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | |
21 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | |
22 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | |
23 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
25 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
26 */ | |
27 --> | |
28 <html> | |
29 <head> | |
30 <title>WebGL dandy</title> | |
31 <script src="resources/CanvasMatrix.js"> </script> | |
32 <script src="resources/utils3d.js"> </script> | |
33 <script src="resources/jkl-parsexml.js"> </script> | |
34 <script src="resources/makePanel.js"> </script> | |
35 <script src="resources/Character_state.js"> </script> | |
36 <script src="resources/Character.js"> </script> | |
37 <script src="resources/schedule.js"> </script> | |
38 <script src="resources/Player.js"> </script> | |
39 <script src="resources/enemy.js"> </script> | |
40 <script src="resources/bullet.js"> </script> | |
41 <script src="resources/collision.js"> </script> | |
42 <script src="resources/constKey.js"> </script> | |
43 <script src="resources/keybord.js"> </script> | |
44 <script src="resources/boss.js"> </script> | |
45 <script src="resources/parse.js"> </script> | |
46 | |
47 <script id="vshader" type="x-shader/x-vertex"> | |
48 uniform mat4 u_modelViewProjMatrix; | |
49 uniform mat4 u_normalMatrix; | |
50 uniform vec3 lightDir; | |
51 | |
52 attribute vec3 vNormal; | |
53 attribute vec4 vTexCoord; | |
54 attribute vec4 vPosition; | |
55 | |
56 varying float v_Dot; | |
57 varying vec2 v_texCoord; | |
58 | |
59 void main() | |
60 { | |
61 gl_Position = u_modelViewProjMatrix * vPosition; | |
62 v_texCoord = vTexCoord.st; | |
63 vec4 transNormal = u_normalMatrix * vec4(vNormal,1); | |
64 v_Dot = max(dot(transNormal.xyz, lightDir), 0.0); | |
65 // v_Dot = min(dot(transNormal.xyz, lightDir), 1.0); | |
66 } | |
67 </script> | |
68 | |
69 <script id="fshader" type="x-shader/x-fragment"> | |
70 uniform sampler2D sampler2d; | |
71 | |
72 varying float v_Dot; | |
73 varying vec2 v_texCoord; | |
74 | |
75 void main() | |
76 { | |
77 vec4 color = texture2D(sampler2d,v_texCoord); | |
78 color += vec4(0.1,0.1,0.1,1); | |
79 gl_FragColor = vec4(color.xyz * v_Dot, color.a); | |
80 // gl_FragColor = vec4(color.xyz * v_Dot, 0.5); | |
81 } | |
82 </script> | |
83 | |
84 <script> | |
85 //audioの試運転 | |
86 var audio = window.Audio && new Audio("sound/sample.wav"); | |
87 var audioShoot = window.Audio && new Audio("sound/shota.wav"); | |
88 | |
89 //画面(canvas)の大きさ | |
90 var w = 1024; | |
91 var h = 640; | |
92 | |
93 | |
94 | |
95 function init() | |
96 { | |
97 var gl = initWebGL("example", "vshader", "fshader", | |
98 [ "vNormal", "vTexCoord", "vPosition"], | |
99 [ 0, 0, 0, 1 ], 10000); | |
100 | |
101 gl.uniform3f(gl.getUniformLocation(gl.program, "lightDir"), 0, 0, 1); | |
102 gl.uniform1i(gl.getUniformLocation(gl.program, "sampler2d"), 0); | |
103 | |
104 gl.enable(gl.TEXTURE_2D); | |
105 | |
106 parseXml(gl);//parse.js | |
107 | |
108 return gl; | |
109 } | |
110 | |
111 width = -1; | |
112 height = -1; | |
113 | |
114 function reshape(ctx, ortho) | |
115 { | |
116 var canvas = document.getElementById('example'); | |
117 if (canvas.width == width && canvas.width == height) | |
118 return; | |
119 | |
120 | |
121 width = canvas.width; | |
122 height = canvas.height; | |
123 | |
124 ctx.viewport(0, 0, width, height); | |
125 | |
126 ctx.perspectiveMatrix = new CanvasMatrix4(); | |
127 ctx.perspectiveMatrix.lookat(0,0,-60, 0, 0, 0, 0, 1, 0); | |
128 ctx.perspectiveMatrix.ortho(ortho.left, ortho.right, ortho.top, -ortho.bottom, 0, 10000); | |
129 } | |
130 | |
131 | |
132 | |
133 function loop(ctx, ortho) | |
134 { | |
135 | |
136 reshape(ctx, ortho); | |
137 ctx.clear(ctx.COLOR_BUFFER_BIT | ctx.DEPTH_BUFFER_BIT); | |
138 | |
139 | |
140 Player(ctx, jiki, pad, ortho); | |
141 obj_draw(ctx); | |
142 | |
143 ctx.flush(); | |
144 | |
145 filpcount++; | |
146 schedule(); | |
147 state_update(); | |
148 collision_detect(); | |
149 | |
150 framerate.snapshot(); | |
151 | |
152 } | |
153 | |
154 function start() | |
155 { | |
156 | |
157 var ortho = makeOrthoPara(0,200,140,0); | |
158 // var ortho = makeOrthoPara(-100,100,-70,70); | |
159 | |
160 audio && audio.play();//audio Test | |
161 | |
162 var c = document.getElementById("example"); | |
163 | |
164 | |
165 //画面の大きさ | |
166 c.width = w; | |
167 c.height = h; | |
168 | |
169 var ctx = init(); | |
170 | |
171 currentAngle = 0; | |
172 var f = function() { loop(ctx, ortho) }; | |
173 setInterval(f, 10); | |
174 framerate = new Framerate("framerate"); | |
175 } | |
176 </script> | |
177 <style type="text/css"> | |
178 canvas { | |
179 border: 2px solid black; | |
180 } | |
181 </style> | |
182 </head> | |
183 <body onload="start()" onkeydown="keybordDown()" onkeypress="keybordPress()" onkeyup="keybordUp()" style='overflow:hidden'> | |
184 <canvas id="example"> | |
185 There is supposed to be an example drawing here, but it's not important. | |
186 </canvas> | |
187 <div id="framerate"></div> | |
188 <div id="console"></div> | |
189 | |
190 <img id="test" style="border:1px solid red"> | |
191 | |
192 </body> | |
193 </html> |