comparison webGL/dandy/dandy4.html @ 9:1d76f5717ba7

upload dandy4.html
author NOBUYASU Oshiro
date Sat, 10 Jul 2010 16:38:10 +0900
parents 03b67cd2bde7
children 680b5b0cd1e4
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8:03b67cd2bde7 9:1d76f5717ba7
41 <script src="resources/collision.js"> </script> 41 <script src="resources/collision.js"> </script>
42 <script src="resources/constKey.js"> </script> 42 <script src="resources/constKey.js"> </script>
43 <script src="resources/keybord.js"> </script> 43 <script src="resources/keybord.js"> </script>
44 <script src="resources/boss.js"> </script> 44 <script src="resources/boss.js"> </script>
45 <script src="resources/parse.js"> </script> 45 <script src="resources/parse.js"> </script>
46 <script src="resources/bom.js"> </script>
46 47
47 <script id="vshader" type="x-shader/x-vertex"> 48 <script id="vshader" type="x-shader/x-vertex">
48 uniform mat4 u_modelViewProjMatrix; 49 uniform mat4 u_modelViewProjMatrix;
49 uniform mat4 u_normalMatrix; 50 uniform mat4 u_normalMatrix;
50 uniform vec3 lightDir; 51 uniform vec3 lightDir;
101 gl.uniform3f(gl.getUniformLocation(gl.program, "lightDir"), 0, 0, 1); 102 gl.uniform3f(gl.getUniformLocation(gl.program, "lightDir"), 0, 0, 1);
102 gl.uniform1i(gl.getUniformLocation(gl.program, "sampler2d"), 0); 103 gl.uniform1i(gl.getUniformLocation(gl.program, "sampler2d"), 0);
103 104
104 gl.enable(gl.TEXTURE_2D); 105 gl.enable(gl.TEXTURE_2D);
105 106
106 parseXml(gl);//parse.js 107
108 parseXml(gl);//parse.js
107 109
108 return gl; 110 return gl;
109 } 111 }
110 112
111 width = -1; 113 width = -1;
145 filpcount++; 147 filpcount++;
146 schedule(); 148 schedule();
147 state_update(); 149 state_update();
148 collision_detect(); 150 collision_detect();
149 151
152 PutBom(ctx);
153
150 framerate.snapshot(); 154 framerate.snapshot();
151 155
152 } 156 }
153 157
154 function start() 158 function start()