comparison Renderer/Test_/title.cc @ 4:b5b462ac9b3b

Cerium Blender ball_bound
author Daiki KINJYO <e085722@ie.u-ryukyu.ac.jp>
date Mon, 29 Nov 2010 16:42:42 +0900
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3:3f6fe22ac669 4:b5b462ac9b3b
1 #include "SceneGraphRoot.h"
2 #include "vacuum.h"
3
4 extern int redcube;
5
6 void
7 title_collision(SceneGraphPtr node, void *sgroot_, int w, int h,SceneGraphPtr tree)
8 {
9 SceneGraphRoot *sgroot = (SceneGraphRoot *)sgroot_;
10 Pad *pad = sgroot->getController();
11
12 if(pad->start.isPush()) {
13
14 SceneGraphPtr vacuum;
15 SceneGraphPtr back = sgroot->createSceneGraph();
16
17 vacuum = sgroot->createSceneGraph("BIGCUBE");
18 vacuum->xyz[0] = w/2;
19 vacuum->xyz[1] = h*0.8;
20 vacuum->set_move_collision(vacuum_move, vacuum_coll);
21
22 back->addChild(vacuum);
23
24 add_cubecollision_object(redcube,vacuum,w,h, sgroot);
25
26 sgroot->setSceneData(back);
27
28 }
29 }