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view Renderer/Test_/Chain.h @ 4:b5b462ac9b3b
Cerium Blender ball_bound
author | Daiki KINJYO <e085722@ie.u-ryukyu.ac.jp> |
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date | Mon, 29 Nov 2010 16:42:42 +0900 |
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#include "Application.h" typedef struct { double x, y, next_x, next_y; double vx, vy, next_vx, next_vy; double angle[3]; int can_move; SceneGraphPtr parent; int id; int parent_id; } *ChainPropertyPtr, ChainProperty; class Chain : public Application { public: Chain(){} SceneGraphPtr scenegraph_factory(void *p, int size); SceneGraphPtr scenegraph_connector(void *p, int size, SceneGraphPtr s, SceneGraphPtr sg_available_list); void init(TaskManager *manager, int w, int h); void init_chain_vars(ChainPropertyPtr cv); void chain_move(TaskManager *manager, SceneGraphPtr sg, int w, int h); void chain_collision(SceneGraphPtr sg, int w, int h, SceneGraphPtr osg); MainLoopPtr init(Viewer *viewer, int screen_w, int screen_h); };