Mercurial > hg > Members > e085737 > sample
view Pants_FPS/resources/human.js @ 18:931ad40d56f5
ver4
author | <e085737> |
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date | Sat, 11 Dec 2010 05:04:20 +0900 |
parents | bf87fe5a9797 |
children | 1f1d330aac98 |
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createHuman = function(sgroot, w, h){ var walk_man = new sgroot.createSceneGraph3() walk_man.xyz[0] = 100 walk_man.xyz[1] = -5 walk_man.xyz[2] = 100 position_xyz[0] = walk_man.xyz[0] position_xyz[1] = walk_man.xyz[1] - 10 position_xyz[2] = walk_man.xyz[2] - 50 aim_xyz[0] = position_xyz[0] aim_xyz[1] = position_xyz[1] aim_xyz[2] = position_xyz[2] + 1 walk_man.scale = 0.01 //walk_man.set_move_collision(body_move, body_collision) walk_man.set_move_collision(body_move, no_collision_idle) var head = new sgroot.createSceneGraph1("head") head.angle[0] = 90 head.angle[1] = 90 head.xyz[0] = -sgroot.sg_src["head"].model_x * 100 head.xyz[1] = -sgroot.sg_src["head"].model_y * 100 head.xyz[2] = -sgroot.sg_src["head"].model_z * 100 head.set_move_collision(head_move, no_collision_idle) var body = new sgroot.createSceneGraph1("body") body.xyz[0] = -sgroot.sg_src["body"].model_x * 100 body.xyz[1] = -sgroot.sg_src["body"].model_y * 100 body.xyz[2] = -sgroot.sg_src["body"].model_z * 100 + 200 body.set_move_collision(no_move_idle, no_collision_idle) var joint_rh = new sgroot.createSceneGraph1("green") joint_rh.scale = 7 joint_rh.set_move_collision(joint_rh_move, no_collision_idle) var right_hand = new sgroot.createSceneGraph1("right_hand") right_hand.xyz[0] = -sgroot.sg_src["right_hand"].model_x * (100/7) right_hand.xyz[1] = -sgroot.sg_src["right_hand"].model_y * (100/7) right_hand.xyz[2] = -sgroot.sg_src["right_hand"].model_z * (100/7) - (sgroot.sg_src["right_hand"].w / 2) right_hand.scale = 1/7 right_hand.set_move_collision(right_hand_move, no_collision_idle) var joint_lh = new sgroot.createSceneGraph1("green") joint_lh.scale = 7 joint_lh.set_move_collision(joint_lh_move, no_collision_idle) var left_hand = new sgroot.createSceneGraph1("left_hand") left_hand.xyz[0] = -sgroot.sg_src["left_hand"].model_x * (100/7) left_hand.xyz[1] = -sgroot.sg_src["left_hand"].model_y * (100/7) left_hand.xyz[2] = -sgroot.sg_src["left_hand"].model_z * (100/7) - (sgroot.sg_src["left_hand"].w / 2) left_hand.scale = 1/7 left_hand.set_move_collision(left_hand_move, no_collision_idle) var joint_rl = new sgroot.createSceneGraph1("green") joint_rl.scale = 7 joint_rl.set_move_collision(joint_rl_move, no_collision_idle) var right_leg = new sgroot.createSceneGraph1("left_leg") right_leg.xyz[0] = -sgroot.sg_src["left_leg"].model_x * (100/7) right_leg.xyz[1] = -sgroot.sg_src["left_leg"].model_y * (100/7) right_leg.xyz[2] = -sgroot.sg_src["left_leg"].model_z * (100/7) - (sgroot.sg_src["left_leg"].w / 10) right_leg.scale = 1/7 right_leg.set_move_collision(right_leg_move, no_collision_idle) var joint_ll = new sgroot.createSceneGraph1("green") joint_ll.scale = 7 joint_ll.set_move_collision(joint_ll_move, no_collision_idle) var left_leg = new sgroot.createSceneGraph1("left_leg") left_leg.xyz[0] = -sgroot.sg_src["left_leg"].model_x * (100/7) left_leg.xyz[1] = -sgroot.sg_src["left_leg"].model_y * (100/7) left_leg.xyz[2] = -sgroot.sg_src["left_leg"].model_z * (100/7) - (sgroot.sg_src["left_leg"].w / 10) left_leg.scale = 1/7 left_leg.set_move_collision(left_leg_move, no_collision_idle) walk_man.addChild(head) head.addChild(body) body.addChild(joint_rh) joint_rh.addChild(right_hand) body.addChild(joint_lh) joint_lh.addChild(left_hand) body.addChild(joint_rl) joint_rl.addChild(right_leg) body.addChild(joint_ll) joint_ll.addChild(left_leg) return walk_man } head_move = function(node, sgroot, w, h){ var move_eye = 1.0 var PI = 3.14 var pad = new sgroot.getController() var dx = node.parents.xyz[0] - position_xyz[0] var dz = node.parents.xyz[2] - position_xyz[2] var d = Math.sqrt(Math.pow(dx,2) + Math.pow(dz,2)) if(pad.left_isHold()){ cameraAngle_xyz[0] -= move_eye theta += move_eye theta1 += move_eye var radian = ((theta%360) / 360) * 2 * PI var x_rate = Math.sin(radian) var z_rate = Math.cos(radian) var mv_x = d * Math.cos(radian) var mv_z = d * Math.sin(radian) position_xyz[0] = node.parents.xyz[0] - mv_x position_xyz[2] = node.parents.xyz[2] - mv_z aim_xyz[0] = position_xyz[0] aim_xyz[2] = position_xyz[2] + 1 node.angle[0] -= move_eye angleRate_xyz[0] = x_rate angleRate_xyz[2] = z_rate } if(pad.right_isHold()){ cameraAngle_xyz[0] += move_eye theta -= move_eye theta1 -= move_eye var radian = ((theta%360) / 360) * 2 * PI var x_rate = Math.sin(radian) var z_rate = Math.cos(radian) var mv_x = d * Math.cos(radian) var mv_z = d * Math.sin(radian) position_xyz[0] = node.parents.xyz[0] - mv_x position_xyz[2] = node.parents.xyz[2] - mv_z aim_xyz[0] = position_xyz[0] aim_xyz[2] = position_xyz[2] + 1 node.angle[0] += move_eye angleRate_xyz[0] = x_rate angleRate_xyz[2] = z_rate } if(pad.up_isHold() && cameraAngle_xyz[1] > -90){ //node.angle[2] -= move_eye cameraAngle_xyz[1] -= move_eye } if(pad.down_isHold() && cameraAngle_xyz[1] < 90){ //node.angle[2] += move_eye cameraAngle_xyz[1] += move_eye } } body_move = function(node, sgroot, w, h){ var move_eye = 1.0 var move_walk = 1.0 var PI = 3.14 var pad = new sgroot.getController() var dx = position_xyz[0] - aim_xyz[0] var dz = position_xyz[2] - aim_xyz[2] var d = Math.sqrt(Math.pow(dx,2) + Math.pow(dz,2)) //if(node.xyz[0] >= 0 && node.xyz[2] >= 0){ if(pad.left_move_isHold()){ var radian = (((theta+90)%360) / 360) * 2 * PI if(!pad.zoom_in_isHold()){ node.xyz[0] += move_walk * Math.cos(radian) node.xyz[2] += move_walk * Math.sin(radian) } aim_xyz[0] += move_walk * Math.cos(radian) aim_xyz[2] += move_walk * Math.sin(radian) position_xyz[0] += move_walk * Math.cos(radian) position_xyz[2] += move_walk * Math.sin(radian) } if(pad.right_move_isHold()){ var radian = (((theta+90)%360) / 360) * 2 * PI if(!pad.zoom_in_isHold()){ node.xyz[0] -= move_walk * Math.cos(radian) node.xyz[2] -= move_walk * Math.sin(radian) } aim_xyz[0] -= move_walk * Math.cos(radian) aim_xyz[2] -= move_walk * Math.sin(radian) position_xyz[0] -= move_walk * Math.cos(radian) position_xyz[2] -= move_walk * Math.sin(radian) } if(pad.front_move_isHold()){ var radian = ((theta%360) / 360) * 2 * PI if(!pad.zoom_in_isHold()){ node.xyz[0] += move_walk * Math.cos(radian) node.xyz[2] += move_walk * Math.sin(radian) } position_xyz[0] += move_walk * Math.cos(radian) position_xyz[2] += move_walk * Math.sin(radian) aim_xyz[0] += move_walk * Math.cos(radian) aim_xyz[2] += move_walk * Math.sin(radian) move_length++ } if(pad.back_move_isHold()){ var radian = ((theta%360) / 360) * 2 * PI if(!pad.zoom_in_isHold()){ node.xyz[0] -= move_walk * Math.cos(radian) node.xyz[2] -= move_walk * Math.sin(radian) } position_xyz[0] -= move_walk * Math.cos(radian) position_xyz[2] -= move_walk * Math.sin(radian) aim_xyz[0] -= move_walk * Math.cos(radian) aim_xyz[2] -= move_walk * Math.sin(radian) move_length-- } //} if(pad.start_isHold()){ var bullet_speed = 2 var radian_xz = ((theta%360)/360) * 2 * PI var radian_yz = ((cameraAngle_xyz[1]%90)/90) * (PI / 2) var bullet = new sgroot.createSceneGraph1("yellow") bullet.xyz[0] = position_xyz[0] + Math.cos(radian_xz) * 200 bullet.xyz[1] = position_xyz[1] + Math.sin(radian_yz) * 200 bullet.xyz[2] = position_xyz[2] + Math.sin(radian_xz) * 200 bullet.dx = Math.cos(radian_xz) * bullet_speed bullet.dy = Math.sin(radian_yz) * bullet_speed bullet.dz = Math.sin(radian_xz) * bullet_speed bullet.scale = 0.3 bullet.set_move_collision(bullet_move, no_collision_idle) } if(pad.space_isHold()){ node.xyz[1] -= 0.8 position_xyz[1] -= 0.8 aim_xyz[1] -= 0.8 }else if(pad.space_isRelease() && node.xyz[1] < -5){ node.xyz[1] += 0.4 position_xyz[1] += 0.4 aim_xyz[1] += 0.4 } } body_collision = function(node, sgroot, w, h){ var dx = node.xyz[0] - position_xyz[0] var dz = node.xyz[2] - position_xyz[2] var d = Math.sqrt(Math.pow(dx,2) + Math.pow(dz,2)) var PI = 3.14 var radian = ((theta%360) / 360) * 2 * PI if(node.xyz[0] < 0){ node.xyz[0] = 0 position_xyz[0] = -d * Math.cos(radian) aim_xyz[0] = position_xyz[0] } if(node.xyz[0] > 350){ node.xyz[0] = 350 position_xyz[0] = 350 + (-d * Math.cos(radian)) aim_xyz[0] = position_xyz[0] } if(node.xyz[2] < 0){ node.xyz[2] = 0 position_xyz[2] = -d * Math.sin(radian) aim_xyz[2] = position_xyz[2] + 1 } if(node.xyz[2] > 350){ node.xyz[2] = 350 position_xyz[2] = 350 + (-d * Math.sin(radian)) aim_xyz[2] = position_xyz[2] + 1 } } right_hand_move = function(node, sgroot, w, h){ var PI = 3.14 var radian = (((move_length*5)%360) / 360) * 2 * PI var range = 90 node.angle[0] = Math.sin(radian) * range } left_hand_move = function(node, sgroot, w, h){ var PI = 3.14 var radian = (((move_length*5)%360) / 360) * 2 * PI var range = 90 node.angle[0] = Math.sin(-radian) * range } right_leg_move = function(node, sgroot, w, h){ var PI = 3.14 var radian = (((move_length*5)%360) / 360) * 2 * PI var range = 90 node.angle[0] = Math.sin(-radian) * range } left_leg_move = function(node, sgroot, w, h){ var PI = 3.14 var radian = (((move_length*5)%360) / 360) * 2 * PI var range = 90 node.angle[0] = Math.sin(radian) * range } joint_rh_move = function(node, sgroot, w, h){ node.angle[1] = 45 node.xyz[0] = 0 node.xyz[1] = 300 node.xyz[2] = 100 } joint_lh_move = function(node, sgroot, w, h){ node.angle[1] = -45 node.xyz[0] = 0 node.xyz[1] = -300 node.xyz[2] = 100 } joint_rl_move = function(node, sgroot, w, h){ node.xyz[0] = 0 node.xyz[1] = -60 node.xyz[2] = 0 } joint_ll_move = function(node, sgroot, w, h){ node.xyz[0] = 0 node.xyz[1] = 60 node.xyz[2] = 0 }