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view webGL/src/mainfunc.js @ 16:b322a8557f93 draft
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author | e105711 <yomitan.ie.u-ryukyu.ac.jp> |
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date | Tue, 03 Jul 2012 23:20:21 +0900 |
parents | 80789d11de5c |
children | 1e8fa3c370ab |
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function gameRender(ctx){ drawObj(ctx); } function gameUpdate(){ switch(MODE){ case PLAY: playUpdate(); break; default: break; } } function toTitle(){ MODE = TITLE; objsArray.length = 0; objsArray.push(new Obj(100,30,1,"title")); objsArray.push(new Obj(100,90,1,"press")); } function toMenu(){ MODE = MENU; objsArray.length = 0; objsArray.push(new Obj(100,7.8125,1,"select_music")); // loadMusicTitle(cursor.getIndex()); // drawText(ctx,"music_title",musicsArray(cursor.getIndex()).getTitle(),60,"white","center",432,86); objsArray.push(new Obj(100,40,1,"music_title")); } function toMain(){ MODE = MAIN; objsArray.length = 0; objsArray.push(new Obj(100,7.8125,1,"main_mode")); // main mode objsArray.push(new Obj(100,105,1,"line")); } function toPlay(){ MODE = PLAY; objsArray.length = 0; objsArray.push(new Obj(100,7.8125,1,"main_mode")); // main mode loadMusics(musicsArray[cursor.getIndex()]); } function toResult(){ MODE = RESULT; showResult(); } function drawObj(ctx){ reshape(ctx); ctx.clearColor(0,0,0,1); ctx.clear(ctx.COLOR_BUFFER_BIT | ctx.DEPTH_BUFFER_BIT); for(var i=0;i < objsArray.length;i++){ var obj = objsArray[i]; PutSpriteF(ctx,obj.x,obj.y,obj.scale,ctx.obj[obj.imgName]); } if(MODE==PLAY){ drawNote(ctx); PutSpriteF(ctx,100,105,1,ctx.obj["line"]); // line } PutSpriteF(ctx,100,70,1,ctx.obj["back"]); // background ctx.flush(); } function playUpdate(){ updateNote(); if(BGMEndCheck()){ toResult(); } }