Mercurial > hg > Members > innparusu > Gears
view src/synchronizedQueue/synchronizedQueue.c @ 78:765ee56d68f1
Add origin_cs to synchronizedQueue
author | Tatsuki IHA <e125716@ie.u-ryukyu.ac.jp> |
---|---|
date | Fri, 04 Dec 2015 17:57:34 +0900 |
parents | 5c3db1bef268 |
children |
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#include <stdlib.h> #include <stdio.h> #include "synchronizedQueueContext.h" #include "allocate.h" #include "origin_cs.h" #ifdef CLANG #define _CbC_retrun __return #define _CbC_environment __environment #endif #define NUM 100 extern __code initSynchronizedQueueContext(struct Context* context); extern void allocator(struct Context* context); //__code code1(struct Context* context) { // context->data[Allocate]->allocate.size = sizeof(struct Element); // goto code2(context); //} __code code1(struct Context* context, struct Allocate* allocate) { allocate->size = sizeof(long); allocator(context); goto meta(context, Code2); } __code code1_stub(struct Context* context) { goto code1(context, &context->data[Allocate]->allocate); } __code code2(struct Context* context, long* count) { *count = 0; goto meta(context, Code3); } __code code2_stub(struct Context* context) { goto code2(context, &context->data[Counter]->count); } __code code3(struct Context* context, long* count, struct Allocate* allocate) { long loop = *count; if(loop == NUM) { goto meta(context, ThreadExit); } allocate->size = sizeof(struct Element); allocator(context); goto meta(context, Code4); } __code code3_stub(struct Context* context) { goto code3(context, &context->data[Counter]->count, &context->data[Allocate]->allocate); } __code code4(struct Context* context, long* count, struct Allocate* allocate, struct Element* element) { allocate->after_put = Code3; element->value = (*count)++; goto meta(context, Sender); } __code code4_stub(struct Context* context) { goto code4(context, &context->data[Counter]->count, &context->data[Allocate]->allocate, &context->data[context->dataNum]->element); } __code meta_sender(struct Context* context, struct Queue* queue, enum Code next) { // lock pthread_mutex_lock(&queue->mutex); goto (context->code[next])(context); } __code sender(struct Context* context, struct Queue* queue) { goto meta_sender(context, queue, Put); } __code sender_stub(struct Context* context) { goto sender(context, &context->data[Queue]->queue); } __code meta_put(struct Context* context, struct Queue* queue, enum Code next) { // signal pthread_cond_signal(&queue->cond); // unlock pthread_mutex_unlock(&queue->mutex); goto (context->code[next])(context); } __code put(struct Context* context, struct Allocate* allocate, struct Queue* queue, struct Element* element) { if(queue->first) { queue->last->next = element; } else { queue->first = element; } queue->last = element; element->next = 0; queue->count++; printf("Put %d\n\n", element->value); goto meta_put(context, queue, allocate->after_put); } __code put_stub(struct Context* context) { goto put(context, &context->data[Allocate]->allocate, &context->data[Queue]->queue, &context->data[context->dataNum]->element); } __code code5(struct Context* context, struct Allocate* allocate) { allocate->size = sizeof(long); allocator(context); goto meta(context, Code6); } __code code5_stub(struct Context* context) { goto code5(context, &context->data[Allocate]->allocate); } __code code6(struct Context* context, long* count) { *count = 0; goto meta(context, Code7); } __code code6_stub(struct Context* context) { goto code6(context, &context->data[Counter]->count); } __code code7(struct Context* context, long* count, struct Allocate* allocate) { long loop = *count; if(loop == NUM) { goto meta(context, ThreadExit); } (*count)++; allocate->after_get = Code7; goto meta(context, Receiver); } __code code7_stub(struct Context* context) { goto code7(context, &context->data[Counter]->count, &context->data[Allocate]->allocate); } __code meta_receiver(struct Context* context, struct Queue* queue, enum Code next) { // lock pthread_mutex_lock(&queue->mutex); goto (context->code[next])(context); } __code receiver(struct Context* context, struct Queue* queue) { goto meta_receiver(context, queue, Get); } __code receiver_stub(struct Context* context) { goto receiver(context, &context->data[Queue]->queue); } __code meta_get(struct Context* context, struct Queue* queue, enum Code next) { pthread_mutex_unlock(&queue->mutex); goto (context->code[next])(context); } __code get(struct Context* context, struct Allocate* allocate, struct Queue* queue, struct Element* element) { // thread wait if queue is empty while (queue->count == 0) { pthread_cond_wait(&queue->cond, &queue->mutex); } printf(" Get %d\n\n", queue->first->value); queue->first = (queue->first->next) ? queue->first->next : 0; queue->count--; goto meta_get(context, queue, allocate->after_get); } __code get_stub(struct Context* context) { goto get(context, &context->data[Allocate]->allocate, &context->data[Queue]->queue, &context->data[context->dataNum]->element); } __code thread_exit(struct Context* context) { free(context->code); free(context->data); free(context->heapStart); pthread_exit(0); } __code thread_exit_stub(struct Context* context) { goto thread_exit(context); } void* thread_func(void* context) { goto start_code((struct Context*)context, Code1); return 0; } void* thread_func2(void* context) { goto start_code((struct Context*)context, Code5); return 0; } int main() { struct Context* context1 = (struct Context*)malloc(sizeof(struct Context)); initSynchronizedQueueContext(context1); struct Context* context2 = (struct Context*)malloc(sizeof(struct Context)); initSynchronizedQueueContext(context2); struct Context* context3 = (struct Context*)malloc(sizeof(struct Context)); initSynchronizedQueueContext(context3); struct Context* context4 = (struct Context*)malloc(sizeof(struct Context)); initSynchronizedQueueContext(context4); context2->data[Queue] = context1->data[Queue]; context3->data[Queue] = context1->data[Queue]; context4->data[Queue] = context1->data[Queue]; pthread_t thread1, thread2, thread3, thread4; pthread_create(&thread1, NULL, thread_func, (void *)context1); pthread_create(&thread2, NULL, thread_func, (void *)context2); pthread_create(&thread3, NULL, thread_func2, (void *)context3); pthread_create(&thread4, NULL, thread_func2, (void *)context4); pthread_join(thread1, NULL); pthread_join(thread2, NULL); pthread_join(thread3, NULL); pthread_join(thread4, NULL); }