Mercurial > hg > Members > kazuma > JungleforUnity
view Assets/Application/Scripts/ItemCanvas.cs @ 3:2dd40b4412e4
Create game base.
author | Kazuma |
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date | Mon, 07 Nov 2016 18:42:01 +0900 |
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using UnityEngine; using System.Collections; using UnityEngine.UI; public class ItemCanvas : MonoBehaviour { public GameObject ItemImage; private Text[] itemText = new Text[3]; public void Start () { for (int i = 0; i < 3; i++) { itemText [i] = this.transform.GetChild (i).gameObject.GetComponentInChildren<Text>(); } Player.Instance.SetCallback (ChangeCount); } public void ChangeCount (int sand, int wood, int glass) { itemText [0].text = sand.ToString (); itemText [1].text = wood.ToString (); itemText [2].text = glass.ToString (); } }