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eye = this.transform.FindChild ("Camera").gameObject; + eye = this.transform.FindChild ("Eye").gameObject; cc = this.GetComponent (); } @@ -22,7 +37,7 @@ public void Move (bool b) { if (b) { - Direction += this.transform.forward / 10f; + Direction += this.transform.forward * Time.deltaTime; } else { Direction.x = 0; Direction.z = 0; @@ -38,4 +53,56 @@ public void Gravity () { Direction.y = -0.1f; } + + public void SetLookedObject (GameObject obj) { + LookedObject = obj; + } + + public void SetHaveObjectNumber (int num) { + HaveObjectNumber = num; + } + + public void GetItem () { + if (LookedObject != null) { + Stage stage = LookedObject.GetComponent (); + HaveItemList.Add (stage); + CheckList (); + stage.Delete (); + } + } + + public void SetItem () { + if (LookedObject != null) { + StageManager.Instance.CreateStage (HaveObjectNumber, new Vector3 (LookedObject.transform.position.x, LookedObject.transform.position.y + 1f, LookedObject.transform.position.z)); + CheckList (); + } + } + + public void CheckList () { // 増えたときに面倒なので動的に増えてもいいように書き直す必要あり + int g = 0; + int w = 0; + int s = 0; + foreach (var item in HaveItemList) { + if (Stage.Type.GRASS == item.Attribute) { + g++; + } else if (Stage.Type.SAND == item.Attribute) { + s++; + } else if (Stage.Type.WOOD == item.Attribute) { + w++; + } + } + SetItemNum (g, w, s); + } + + public void SetCallback (Callback c) { + this.callback = c; + } + + public void SetItemNum (int glass, int wood, int sand) { + this.GlassItem = glass; + this.WoodItem = wood; + this.SandItem = sand; + this.callback (sand, wood, glass); + print (glass + ", " + wood + ", " + sand); + } } diff -r ca28bf83fc89 -r 2dd40b4412e4 Assets/Application/Scripts/Stage.cs --- a/Assets/Application/Scripts/Stage.cs Mon Nov 07 02:05:00 2016 +0900 +++ b/Assets/Application/Scripts/Stage.cs Mon Nov 07 18:42:01 2016 +0900 @@ -16,4 +16,8 @@ print ("Set (" + pos.x + ", " + pos.y + ", " + pos.z + ")"); } + public void Delete() { + Destroy (this.gameObject); + } + } diff -r ca28bf83fc89 -r 2dd40b4412e4 Assets/Application/Scripts/StageManager.cs --- a/Assets/Application/Scripts/StageManager.cs Mon Nov 07 02:05:00 2016 +0900 +++ b/Assets/Application/Scripts/StageManager.cs Mon Nov 07 18:42:01 2016 +0900 @@ -4,12 +4,19 @@ public class StageManager : MonoBehaviour { + public static StageManager Instance; // stages["Attribute"]で取れる public System.Collections.Generic.List stages = new System.Collections.Generic.List(); private GameObject baseStage; public System.Collections.Generic.List StageData = new System.Collections.Generic.List (); + void Awake () { + if (Instance == null) { + Instance = this; + } + } + // Use this for initialization void Start () { Init (); @@ -24,7 +31,7 @@ } void SetStage () { - object[] objects = Resources.LoadAll ("Prefabs"); + object[] objects = Resources.LoadAll ("Prefabs/Object"); foreach (var obj in objects) { GameObject gbj = (GameObject)obj; stages.Add(gbj); diff -r ca28bf83fc89 -r 2dd40b4412e4 Assets/Item.cs --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Assets/Item.cs Mon Nov 07 18:42:01 2016 +0900 @@ -0,0 +1,12 @@ +using UnityEngine; +using System.Collections; + +public class Item : MonoBehaviour { + + public Stage.Type Attribute; + public int ID = 0; + + public void SetHaveObject () { + Player.Instance.SetHaveObjectNumber (ID); + } +} diff -r ca28bf83fc89 -r 2dd40b4412e4 Assets/Item.cs.meta --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Assets/Item.cs.meta Mon Nov 07 18:42:01 2016 +0900 @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 11f234c01c0fd473c8a707e31a51def2 +timeCreated: 1478504114 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff -r ca28bf83fc89 -r 2dd40b4412e4 Assets/Resources/Materials.meta --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Assets/Resources/Materials.meta Mon Nov 07 18:42:01 2016 +0900 @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 94d20924810e24f6dbc1bb331df2b3e3 +folderAsset: yes +timeCreated: 1478078628 +licenseType: Free +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff -r ca28bf83fc89 -r 2dd40b4412e4 Assets/Resources/Materials/GLASS.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Assets/Resources/Materials/GLASS.mat Mon Nov 07 18:42:01 2016 +0900 @@ -0,0 +1,127 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!21 &2100000 +Material: + serializedVersion: 6 + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_Name: GLASS + m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} + m_ShaderKeywords: _EMISSION + m_LightmapFlags: 1 + m_CustomRenderQueue: -1 + stringTagMap: {} + m_SavedProperties: + serializedVersion: 2 + m_TexEnvs: + - 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