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+0900 @@ -0,0 +1,18 @@ +using UnityEngine; +using System.Collections; + +// Player Enemy どちらもここで制御する +public class CharactorManager : MonoBehaviour { + + // Use this for initialization + void Start () { + + } + + // Update is called once per frame + void Update () { + // Playerの制御 + Player.Instance.Move (InputManager.Instance.InputMouseButton()); + Player.Instance.EyeMove (new Vector3 (InputManager.Instance.InputX, InputManager.Instance.InputZ, 0)); + } +} diff -r 000000000000 -r e5ef0342d00b Assets/Application/Scripts/CharactorManager.cs.meta --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Assets/Application/Scripts/CharactorManager.cs.meta Mon Nov 07 00:39:49 2016 +0900 @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 160319bcf3a4642009578d9470bccf12 +timeCreated: 1478437875 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff -r 000000000000 -r e5ef0342d00b Assets/Application/Scripts/InputManager.cs --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Assets/Application/Scripts/InputManager.cs Mon Nov 07 00:39:49 2016 +0900 @@ -0,0 +1,31 @@ +using UnityEngine; +using System.Collections; + +public class InputManager : MonoBehaviour { // Singleton + public static InputManager Instance; + + public float InputX = 0f; + public float InputZ = 0f; + public bool ClickMouse = false; + + // Use this for initialization + void Start () { + if (Instance == null) { + Instance = this; + } + } + + // Update is called once per frame + void Update () { + InputAxis (); + } + + private void InputAxis () { + InputZ = Input.GetAxis ("Horizontal"); + InputX = Input.GetAxis ("Vertical"); + } + + public bool InputMouseButton () { + return Input.GetMouseButton (0); + } +} diff -r 000000000000 -r e5ef0342d00b Assets/Application/Scripts/InputManager.cs.meta --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Assets/Application/Scripts/InputManager.cs.meta 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private void Update () { + Gravity (); + } + + public void Move (bool b) { + if (b) { + Direction += this.transform.forward / 10f; + } else { + Direction.x = 0; + Direction.z = 0; + } + cc.Move (Direction); + } + + public void EyeMove (Vector3 v3) { + eye.transform.Rotate (-v3.x, 0, 0); + this.transform.Rotate (0, v3.y, 0); + } + + public void Gravity () { + Direction.y = -0.1f; + } +} diff -r 000000000000 -r e5ef0342d00b Assets/Application/Scripts/Player.cs.meta --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Assets/Application/Scripts/Player.cs.meta Mon Nov 07 00:39:49 2016 +0900 @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 2cc2793fdf3a440e6a0fe72351277d4b +timeCreated: 1478081435 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff -r 000000000000 -r e5ef0342d00b Assets/Application/Scripts/SaveData.cs --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ 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+0900 @@ -0,0 +1,19 @@ +using UnityEngine; +using System.Collections; + +public class Stage : MonoBehaviour { + + public Type Attribute; + + public enum Type { + SAND, + WOOD, + GRASS + }; + + public void SetPosition (Vector3 pos) { + this.transform.position = pos; + print ("Set (" + pos.x + ", " + pos.y + ", " + pos.z + ")"); + } + +} diff -r 000000000000 -r e5ef0342d00b Assets/Application/Scripts/Stage.cs.meta --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Assets/Application/Scripts/Stage.cs.meta Mon Nov 07 00:39:49 2016 +0900 @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 2dac166f15533485ba17767ebef4407b +timeCreated: 1478076842 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff -r 000000000000 -r e5ef0342d00b Assets/Application/Scripts/StageManager.cs --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Assets/Application/Scripts/StageManager.cs Mon Nov 07 00:39:49 2016 +0900 @@ -0,0 +1,54 @@ +using UnityEngine; +using System.Collections; +using System.Collections.Generic; + +public class StageManager : MonoBehaviour { + + // stages["Attribute"]で取れる + public System.Collections.Generic.List stages = new System.Collections.Generic.List(); + private GameObject baseStage; + + public System.Collections.Generic.List StageData = new System.Collections.Generic.List (); + + // Use this for initialization + void Start () { + Init (); + SetStage (); + CreateStages (10); + } + + void Init () { + baseStage = new GameObject (); + baseStage.name = "stage"; + baseStage.transform.position = Vector3.zero; + } + + void SetStage () { + object[] objects = Resources.LoadAll ("Prefabs"); + foreach (var obj in objects) { + GameObject gbj = (GameObject)obj; + stages.Add(gbj); + } + } + + // One. + public void CreateStage (int num, Vector3 pos) { + GameObject obj = Instantiate (stages[num]); + obj.GetComponent ().SetPosition (pos); + 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