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make presen directry.
author koba <koba@cr.ie.u-ryukyu.ac.jp>
date Tue, 28 Dec 2010 14:42:48 +0900
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<title>ゼミ資料 09/07/07</title>
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<h1>[date:09/07/07]</h1>
<h2>発表資料</h2>
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<h1>発表資料</h1>
<h3>小林 佑亮</h3>
<h4>琉球大学 理工学研究科 情報工学専攻</h4>
<h4>No.098581D</h4>
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<h1>DOING</h1>

<ul>
<li>複数の XML から registSceneGraph() で HashTable に登録する機能の実装</li>
<ul>
<li>HashTable の勉強</li>
<li>コード読み</li>
</ul>
</ul>
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<h1>Approach</h1>
<ul>
<li>とりあえず SceneGraphPtr を格納する HashTable を作成してみる</li>
<li>registSceneGraph() で HashTable に登録する</li>
<li>createSceneGraph(int id) を変更</li>
</ul>
</div>

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<h1>HashTableの作成</h1>
<ul>
<li>TextureHash, spe/TileHashを参考に</li>
<li>とりあえず書いてみる</li>
<li>Hash 関数を考える</li>
</ul>

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<h1>HashTableの作成</h1>
<h2>実装例</h2>
<font size="5">
<pre>
int
SGHash::put(char *sg_name, SceneGraphPtr data)
{
    int hashval = hash(sg_name);

    for (int i = 0; i < hashSize/2; i++) {
        int index = (hashval + i*i)%hashSize;

        if (table[index] == 0) {
            table[index] = data;
            return index;
        }
    }

}

SceneGraphPtr
SGHash::get(char *sg_name)
{
    int hashval = hash(sg_name);

    for (int i = 0; i < hashSize/2; i++) {
        int index = (hashval + i*i)%hashSize;

        if (table[index] != NULL &&
            table[index]->name == sg_name) {
            return table[index];
        }
    }
</pre>
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<h1>複数のXMLからHashTableに登録</h1>
<ul>
<li>現在の実装</li>
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<pre>
..

  sgroot->createFromXMLfile("xml_file/boss1.xml");
  sgroot->createFromXMLfile("xml_file/player1.xml");
  sgroot->createFromXMLfile("xml_file/p_shot.xml");
  sgroot->createFromXMLfile("xml_file/blast.xml");

..
</pre>
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</ul>
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<h1>今後の課題</h1>
<ul>
<li>以下のような記述を使わないような実装</li>
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<pre>
#define BOSS1 scene_graph
#define BOSS1_L scene_graph->next
#define BOSS1_R scene_graph->next->next
</pre>
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</ul>
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