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1 #include <stdio.h>
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2 #include <stdlib.h>
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3 #include <SDL.h>
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4 #include "SDL_opengl.h"
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5 #include "object.h"
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6 #include "Character.h"
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7 #include "Character_state.h"
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8 #include "tokuten.h"
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9 #include "collision.h"
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10 #include "bom.h"
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11 #include "count2.h"
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12 #include "sgoex.h"
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13 #include "TaskManager.h"
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14 #include "Func.h"
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15 #include "property.h"
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16
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17 extern SpriteTable sptable[DEFOBJ];
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18 extern TaskManager *tmanager;
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19
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20 CollisionPropertyPtr
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21 get_property()
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22 {
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23 CollisionPropertyPtr property = (CollisionPropertyPtr)tmanager->allocate(sizeof(CollisionProperty));
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19
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24
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25 property->enemycount = 0;
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19
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26 property->tlv3 = tlv3[0];
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27 property->laser_lv2 = laser_lv2[0];
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28
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19
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29 memcpy(property->tama_lv1, tama_lv1, sizeof(tama1)*20);
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30 memcpy(property->tama_lv2, tama_lv2, sizeof(tama2)*20);
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31 memcpy(property->laser_lv1, laser_lv1, sizeof(laser)*20);
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32 memcpy(property->laser_lv3, laser_lv3, sizeof(laser)*128);
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33
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34 return property;
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35 }
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36
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37 void
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38 free_property(SchedTask *s, void *prop, void *obj)
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39 {
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40 CollisionPropertyPtr property = (CollisionPropertyPtr)prop;
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37
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41 ObjContainer *new_obj = (ObjContainerPtr)obj;
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42
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43 if ((new_obj->flag == true) && (new_obj->length == 1)){
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44 ObjDataPtr obj_data = new_obj->data;
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45 Bom(obj_data->x, obj_data->y);
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46 }
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47
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48 if(lg.stg > property->lg.stg) {
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49 lg.stg -= 26;
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50 }
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51 infg_level = property->infg_level;
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52 enemycount += property->enemycount;
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53
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54 jiki.bf = property->jiki.bf;
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55 jiki.zanki = property->jiki.zanki;
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56 jiki.muteki = property->jiki.muteki;
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57
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58 infg = property->infg;
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59
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60 memcpy(tama_lv1, property->tama_lv1, sizeof(tama1)*20);
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61 memcpy(tama_lv2, property->tama_lv2, sizeof(tama2)*20);
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62 memcpy(laser_lv1, property->laser_lv1, sizeof(laser)*20);
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63
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64 free(new_obj);
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65 free(prop);
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66 }
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67
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68
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19
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69 CHARACTER*
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70 atari(CHARACTER *p)
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71 {
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72 int w, h, charno;
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73 CollisionPropertyPtr property = get_property();
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74
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75 charno = p->charano;
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76 w = sptable[charno].w;
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77 h = sptable[charno].h;
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78
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37
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79 int obj_size = sizeof(ObjContainer)+sizeof(ObjData)*1;
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80 ObjContainerPtr obj = (ObjContainerPtr)tmanager->allocate(obj_size);
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81 obj->flag = false;
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82 obj->length = 0;
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83
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84 HTaskPtr collision_task = tmanager->create_task(ATARI);
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85
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86 collision_task->set_param(0,(memaddr)w);
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87 collision_task->set_param(1,(memaddr)h);
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88 collision_task->set_param(2,(memaddr)tama_lv1_end);
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89 collision_task->set_param(3,(memaddr)tama_lv2_end);
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90 collision_task->set_param(4,(memaddr)laser_lv1_end);
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91
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92 collision_task->set_inData(0, p, sizeof(CHARACTER));
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93 collision_task->set_inData(1, &jiki, sizeof(player));
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94 collision_task->set_inData(2, &lg, sizeof(stge));
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95 collision_task->set_inData(3, &infg, sizeof(stge));
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96 collision_task->set_inData(4, &infg_level, sizeof(int));
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97 collision_task->set_inData(5, property, sizeof(CollisionProperty));
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98
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99 collision_task->set_outData(0, p, sizeof(CHARACTER));
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100 collision_task->set_outData(1, property, sizeof(CollisionProperty));
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101 collision_task->set_outData(2, obj, 0);
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102
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103 collision_task->set_post(free_property, (void*)property, (void*)obj);
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104 collision_task->set_cpu(SPE_ANY);
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105 collision_task->spawn();
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106
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107 return p;
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108 }
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