0
|
1
|
|
2 CHARACTER * noaction(CHARACTER *p);
|
|
3 CHARACTER * chara_state0(CHARACTER *p);
|
|
4 CHARACTER * chara_state1(CHARACTER *p);
|
|
5 CHARACTER * chara_state2(CHARACTER *p);
|
|
6 CHARACTER * chara_state3(CHARACTER *p);
|
|
7 CHARACTER * chara_state4(CHARACTER *p);
|
|
8 CHARACTER * chara_state5(CHARACTER *p);
|
|
9 CHARACTER * chara_state6(CHARACTER *p);
|
|
10 CHARACTER * chara_state7(CHARACTER *p);
|
|
11 CHARACTER * chara_state8(CHARACTER *p);
|
|
12 CHARACTER * chara_state9(CHARACTER *p);
|
|
13 CHARACTER * chara_state10(CHARACTER *p);
|
|
14 CHARACTER * chara_state11(CHARACTER *p);
|
|
15 CHARACTER * chara_state12(CHARACTER *p);
|
|
16 CHARACTER * chara_state13(CHARACTER *p);
|
|
17 CHARACTER * chara_state20(CHARACTER *p);
|
|
18 CHARACTER * chara_state21(CHARACTER *p);
|
|
19 CHARACTER * chara_state22(CHARACTER *p);
|
|
20 CHARACTER * chara_state23(CHARACTER *p);
|
|
21 CHARACTER * chara_state24(CHARACTER *p);
|
|
22 CHARACTER * chara_state25(CHARACTER *p);
|
|
23 CHARACTER * chara_state26(CHARACTER *p);
|
|
24 CHARACTER * chara_state27(CHARACTER *p);
|
|
25 CHARACTER * chara_state28(CHARACTER *p);
|
|
26 CHARACTER * chara_state29(CHARACTER *p);
|
|
27 CHARACTER * chara_state30(CHARACTER *p);
|
|
28 CHARACTER * chara_state31(CHARACTER *p);
|
|
29 CHARACTER * chara_state32(CHARACTER *p);
|
|
30 CHARACTER * chara_state33(CHARACTER *p);
|
|
31 CHARACTER * chara_state34(CHARACTER *p);
|
|
32 CHARACTER * chara_state35(CHARACTER *p);
|
|
33 CHARACTER * chara_state40(CHARACTER *p);
|
|
34 CHARACTER * chara_state41(CHARACTER *p);
|
|
35 CHARACTER * chara_state400(CHARACTER *p);
|
|
36 CHARACTER * chara_state401(CHARACTER *p);
|
|
37 CHARACTER * chara_state402(CHARACTER *p);
|
|
38 CHARACTER * chara_state410(CHARACTER *p);
|
|
39 CHARACTER * chara_state411(CHARACTER *p);
|
|
40 CHARACTER * chara_state500(CHARACTER *p);
|
|
41 CHARACTER * chara_state501(CHARACTER *p);
|
|
42 CHARACTER * chara_state600(CHARACTER *p);
|
|
43 CHARACTER * chara_state601(CHARACTER *p);
|
|
44 CHARACTER * chara_state602(CHARACTER *p);
|
|
45 CHARACTER * asteroid(CHARACTER *p);
|
|
46
|
|
47 extern int enemyfaste;
|
|
48 extern int fastebos;
|
|
49 extern int asteroidi;
|