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1 #include "chara_state33.h"
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2 #include "tobject.h"
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3
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4 SchedDefineTask(STATE33);
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5
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6 static int
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7 run(SchedTask *smanager, void *rbuf, void *wbuf)
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8 {
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9 CHARACTER *p = (CHARACTER*)smanager->get_input(rbuf, 0);
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10
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11 if (kyeenemyno->f == FALSE)
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12 {
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13 Bom(p->x, p->y);
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14 p->f = FALSE;
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15 p->state = delete_chara;
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16 p->collision = noaction;
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17 return 0;
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18 }
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19 p->x = kyeenemyno->x + 32;
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20 p->y = kyeenemyno->y;
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21 if (rinkf1 == 5)
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22 {
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23 p->x = kyeenemyno->x + 32 - 4;
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24 p->y = kyeenemyno->y;
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25 p->charano = enemystate[19].charano;
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26 }
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27 if (rinkf1 == 6)
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28 {
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29 p->charano = enemystate[11].charano;
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30 }
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31 return 0;
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32 }
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