Mercurial > hg > Members > koba > t_dandy
comparison TaskDandy.cc @ 6:9a92435eaee6
divide SG Dandy and Task Dandy.
author | koba <koba@cr.ie.u-ryukyu.ac.jp> |
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date | Tue, 14 Dec 2010 16:55:39 +0900 |
parents | |
children | 23d54565aa7b |
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5:c9e9b605f08e | 6:9a92435eaee6 |
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1 #include "Dandy.h" | |
2 #include <stdio.h> | |
3 #include <stdlib.h> | |
4 #include <string.h> | |
5 #include <ctype.h> | |
6 #include <math.h> | |
7 #include <time.h> | |
8 #include <SDL.h> | |
9 #include "SDL_opengl.h" | |
10 #include "object.h" | |
11 #include "tree_controll.h" | |
12 #include "xml.h" | |
13 #include "profile.h" | |
14 #include "syokika.h" | |
15 #include "sankaku.h" | |
16 #include "sgoex.h" | |
17 #include "sound.h" | |
18 #include "bool.h" | |
19 #include "bom.h" | |
20 #include "count2.h" | |
21 #include "tokuten.h" | |
22 #include "schedule.h" | |
23 #include "tama.h" | |
24 #include "debug.h" | |
25 #include "trace.h" | |
26 #include "LoadSprite.h" | |
27 #include <SDL_mixer.h> | |
28 #include "error.h" | |
29 #include "matrix_calc.h" | |
30 #include "Character.h" | |
31 #include "Character_state.h" | |
32 #include "property.h" | |
33 | |
34 int use_keybord = 0; | |
35 int cdp[20] = { 16, 16, 16, 17, 18, 0 }; | |
36 int d, i; | |
37 | |
38 int rswait = 0; | |
39 int cf = 0; | |
40 int cc = 0; | |
41 | |
42 //static SDL_Surface *screen; | |
43 // static Uint32 background; | |
44 // static char *pad_trace_file; | |
45 | |
46 extern void schedule(); | |
47 extern void tokuten(); | |
48 extern void Pad(); | |
49 extern void keybord(); | |
50 static int gamesyokika(int gamef); | |
51 static int game_pause(int); | |
52 | |
53 extern void task_init(); | |
54 //static char *pad_trace_file; | |
55 | |
56 /** | |
57 * runmode: | |
58 * 0 - normal game | |
59 * 1 - capture mode | |
60 * program will capture all pad traces on a play and | |
61 * dump it into a file | |
62 * 2 - trace mode | |
63 * program will run with a trace file which is generated | |
64 * by capture-mode | |
65 */ | |
66 int runmode; | |
67 | |
68 SDL_Joystick *joy; | |
69 | |
70 | |
71 | |
72 const char *usr_help_str = "Usage: ./twice [-length data_length] [-count task_num]\n\ | |
73 -length Number of data (default DATA_NUM (Func.h))\n\ | |
74 -count Number of task (default 1)\n"; | |
75 | |
76 static Viewer *sgroot; | |
77 | |
78 TaskManager *tmanager; | |
79 | |
80 static int screen_w; | |
81 static int screen_h; | |
82 | |
83 MainLoopPtr | |
84 Dandy::init(Viewer *sgroot_, int w, int h) | |
85 { | |
86 screen_w = w; | |
87 screen_h = h; | |
88 sgroot = sgroot_; | |
89 tmanager = sgroot->manager; | |
90 return sgroot; | |
91 } | |
92 | |
93 Application * | |
94 application() { | |
95 return new Dandy(); | |
96 } | |
97 | |
98 | |
99 static int opening(int gamef); | |
100 static int dandy_closing(int gamef); | |
101 static int dandy_main_loop(int gamef); | |
102 static int dandy_main_init(int gamef); | |
103 extern int init(TaskManager *manager, int argc, char *argv[]); | |
104 extern void task_initialize(); | |
105 static void TMend(TaskManager *manager); | |
106 | |
107 bool | |
108 Dandy::app_loop(Viewer *viewer){ | |
109 // don't use allExecute | |
110 return 0; | |
111 }; | |
112 | |
113 static int gamef = 0; | |
114 | |
115 HTaskPtr | |
116 Dandy::application_task(HTaskPtr next, Viewer* viewer){ | |
117 // printf("gamef = %d\n",gamef); | |
118 switch (gamef) { | |
119 case 0: gamef= dandy_main_init(gamef); break; | |
120 case 1: gamef= gamesyokika(gamef); break; | |
121 case 2: gamef= opening(gamef); break; | |
122 case 3: gamef= dandy_main_loop(gamef); break; | |
123 case 4: gamef= dandy_closing(gamef); break; | |
124 } | |
125 return next; | |
126 }; | |
127 | |
128 int | |
129 TMmain(TaskManager *manager,int argc, char *argv[]) | |
130 { | |
131 task_init(); | |
132 task_initialize(); | |
133 manager->set_TMend(TMend); | |
134 | |
135 return init(manager,argc, argv); | |
136 } | |
137 | |
138 void | |
139 TMend(TaskManager *manager) | |
140 { | |
141 printf("game end\n"); | |
142 } | |
143 | |
144 static int light_sysswitch = 1; | |
145 static int light_num = 4; | |
146 | |
147 static void | |
148 _LightSysSwitch(Viewer *sgroot) { | |
149 if (light_sysswitch == 1) { | |
150 sgroot->OnLightSysSwitch(); | |
151 for (int i = 0; i < light_num; i++) { | |
152 SceneGraphPtr light = sgroot->getLight(i); | |
153 sgroot->OnLightSwitch(i); | |
154 light->xyz[0] = screen_w / 2; | |
155 light->xyz[1] = screen_h / 2; | |
156 light->xyz[2] = -100; | |
157 } | |
158 } else if (light_sysswitch == 0) { | |
159 sgroot->OffLightSysSwitch(); | |
160 } | |
161 } | |
162 | |
163 | |
164 static int | |
165 dandy_main_init(int gamef) | |
166 { | |
167 //Timeprof timeprof_move; | |
168 //timeprof_move = timeprof_new(); | |
169 dbg_init("/dev/stdout"); | |
170 | |
171 /** | |
172 * timeprof があるんだけどね | |
173 */ | |
174 | |
175 sgroot->createFromXMLfile("xml/character.xml"); | |
176 sgroot->createFromXMLfile("xml/font.xml"); | |
177 sgroot->createFromXMLfile("xml/effect.xml"); | |
178 sgroot->createFromXMLfile("xml/boss.xml"); | |
179 | |
180 _LightSysSwitch(sgroot); | |
181 | |
182 init_sprite(0,0,0,0); | |
183 | |
184 __debug("syokikaが呼びだされました\n"); | |
185 joy=SDL_JoystickOpen(0); | |
186 if(!joy) { | |
187 fprintf(stderr,"failed to open joystick 0\n"); | |
188 use_keybord = 1; | |
189 } | |
190 | |
191 /** | |
192 * sound.c に移しました | |
193 * 代わりに InitSdlMixer(void); を使います。 | |
194 * まあ中身一緒なんだけどね | |
195 */ | |
196 /** | |
197 if (Mix_OpenAudio(MIX_DEFAULT_FREQUENCY,MIX_DEFAULT_FORMAT,2,1024) < 0) { | |
198 fprintf(stderr,"failed to initialize SDL_mixer.\n"); | |
199 SDL_Quit(); | |
200 exit(-1); | |
201 } | |
202 */ | |
203 | |
204 // SDL_mixer とかいろいろ初期化 | |
205 // もし Init に失敗したら | |
206 // 以後の Mixer 関連の関数を呼び出しても | |
207 // 中では何も行われないとかいう小細工を入れました。 | |
208 InitSdlMixer(); | |
209 | |
210 // 音楽ファイルの読み込み | |
211 LoadSdlMixer(); | |
212 | |
213 // ボリューム調整 | |
214 InitVolume(); | |
215 | |
216 // 音出しテスト | |
217 PlaySdlMixer(-1, BGM); | |
218 | |
219 if(!(init_chara_list(1024))){ | |
220 __debug("failed to init_chara_list\n"); | |
221 } | |
222 | |
223 __debug("finished init_chara_list\n"); | |
224 | |
225 return 1; | |
226 } | |
227 | |
228 SceneGraphPtr root; | |
229 | |
230 // extern void get_matrix(float *matrix, float *rxyz, float *txyz, float *scale, float *stack); | |
231 | |
232 static void | |
233 flip() | |
234 { | |
235 CameraPtr camera = sgroot->sgroot->getCamera(); | |
236 | |
237 sgroot->sgroot->flip(); | |
238 sgroot->sgroot->lightCalc(); | |
239 | |
240 root = sgroot->createSceneGraph(); | |
241 root->xyz[0] = screen_w/2; | |
242 root->xyz[1] = screen_h/2;; | |
243 root->xyz[2] = 30.0f; | |
244 | |
245 /*親の回転、座標から、子の回転、座標を算出*/ | |
246 get_matrix(root->matrix, root->angle, root->xyz, root->scale, camera->matrix); | |
247 /*法線用の行列。Cameraの行列を抜いている(Cameraのコンストラクタで、単位行列にしている)*/ | |
248 get_matrix(root->real_matrix, root->angle, root->xyz, root->scale, camera->real_matrix); | |
249 | |
250 sgroot->setSceneData(root); | |
251 } | |
252 | |
253 | |
254 static int | |
255 dandy_main_loop(int gamef) | |
256 { | |
257 if ((pad[0].l1 != 0) && (pad[0].r1 != 0) && | |
258 (pad[0].l2 != 0) && (pad[0].r2 != 0)) { | |
259 gamef = gamesyokika(gamef); | |
260 } | |
261 | |
262 if (pad[0].quit != 0) { | |
263 gamef = 4; | |
264 } | |
265 flip(); | |
266 | |
267 //SDL_FillRect(screen, NULL, background); | |
268 | |
269 schedule(); | |
270 enemyfaste = count; | |
271 | |
272 // timeprof_begin(timeprof_move); | |
273 //Move(); //enemy move | |
274 collision_detect(); | |
275 outofwindow(); | |
276 // timeprof_end(timeprof_move); | |
277 state_update(); | |
278 asteroidi = 0; | |
279 //charpatern(); | |
280 //bosguage(); | |
281 | |
282 if (jiki.bf == TRUE) { | |
283 Player(0); | |
284 count++; | |
285 PutSprite(count, jiki.x, jiki.y, jiki.ch); | |
286 } | |
287 | |
288 Putbom(); | |
289 tokuten(); | |
290 | |
291 count++; | |
292 //PutSprite(count, 0, 960 - 96, 10); | |
293 /*インフレゲージ */ | |
294 count++; | |
295 //PutSprite(count, 0, 0, 48); | |
296 | |
297 obj_draw(); | |
298 gamef = game_pause(gamef); | |
299 | |
300 if (use_keybord) { | |
301 keybord(); | |
302 } else { | |
303 Pad(joy); | |
304 } | |
305 filpcount++; | |
306 count = 0; | |
307 | |
308 return gamef; | |
309 } | |
310 | |
311 static int | |
312 dandy_closing(int gamef) | |
313 { | |
314 | |
315 //_______________________________________________ | |
316 // SDL_mixerの後始末 | |
317 Mix_CloseAudio(); | |
318 Mix_HaltMusic(); | |
319 FreeSdlMixer() ; | |
320 //_______________________________________________ | |
321 return 0; | |
322 } | |
323 | |
324 | |
325 static int | |
326 gamesyokika(int gamef) | |
327 { | |
328 laser_lv3[0].r = 62; | |
329 laser_lv3[0].r = 62; | |
330 for (i = 0; i < 3; i++) { | |
331 tlv3[i].y = -1; | |
332 } | |
333 filpcount = 0; | |
334 stage = 0; | |
335 //for (i = 0; i < 300; i++) | |
336 //enemy[i].f = FALSE; | |
337 jiki.zanki = 3; | |
338 jiki.x = 60; | |
339 jiki.y = 200; | |
340 jiki.ch = 3; | |
341 jiki.point = 0; | |
342 jiki.bf = FALSE; | |
343 jiki.muteki = 120; | |
344 enemycount = 0; | |
345 lg.stg = 4096; | |
346 pg.stg = 4096; | |
347 infg.stg = 0; | |
348 infg_level = 0; | |
349 //kyeenemyno = -1; | |
350 fastebos = 0; | |
351 jiki.ccount = 99; | |
352 p_extend = 200000; | |
353 pad[0].up=0; | |
354 pad[0].down=0; | |
355 pad[0].right=0; | |
356 pad[0].left=0; | |
357 pad[0].st=0; | |
358 pad[0].se=0; | |
359 | |
360 SoundStop(); | |
361 SoundPlay(7); | |
362 gamef = 2; | |
363 flip(); | |
364 return gamef; | |
365 } | |
366 | |
367 static int | |
368 opening(int gamef) | |
369 { | |
370 if(use_keybord == 1) { | |
371 keybord(); | |
372 } else { | |
373 Pad(joy); | |
374 } | |
375 | |
376 count = 1; | |
377 | |
378 PutSprite(count, 700, 480, 53); // put `push start' string on screen. | |
379 count++; | |
380 PutSprite(count, 224, 776, 119); // put `super dandy' | |
381 count++; | |
382 // PutSprite(count, 200, 64, 190); | |
383 // PutSpriteEx(count, 8192, 8192, 0); | |
384 PutSpriteEx(190, 800, 264, 2, 2, 5); | |
385 count++; | |
386 PutSprite(count, 396, 432, 191); | |
387 //PutSpriteEx(count, 8192, 8192, 0); | |
388 count++; | |
389 PutSprite(count, 640, 640, 192); | |
390 //PutSpriteEx(count, 8192, 8192, 0); | |
391 | |
392 if (pad[0].st > 1) { | |
393 jiki.bf = TRUE; | |
394 | |
395 //CdPlay(1,&cdp[0],0); | |
396 SoundStop(); | |
397 SoundPlay(0); | |
398 | |
399 gamef = 3; | |
400 pad[0].st = 1; | |
401 } else if ((pad[0].se > 0) && (pad[0].st > 0)) { | |
402 gamef = 2; | |
403 } | |
404 flip(); | |
405 return gamef; | |
406 } | |
407 | |
408 static int | |
409 game_pause(int gamef) | |
410 { | |
411 gamef = 3; | |
412 if (jiki.zanki != 0 && jiki.bf != FALSE) { | |
413 if (pad[0].se == 1) { | |
414 //Mix_Pause(BGM); | |
415 PauseSdlMixer(BGM); | |
416 while(1){ | |
417 if(use_keybord == 1) { | |
418 keybord(); | |
419 } else { | |
420 Pad(joy); | |
421 } | |
422 if(pad[0].st == 0) | |
423 continue; | |
424 pad[0].up=0; | |
425 pad[0].down=0; | |
426 pad[0].right=0; | |
427 pad[0].left=0; | |
428 pad[0].se=0; | |
429 pad[0].st=0; | |
430 //Mix_Resume(BGM); | |
431 ResumeSdlMixer(BGM); | |
432 break; | |
433 } | |
434 } | |
435 } | |
436 if (jiki.zanki == 0) { | |
437 // RECT *recp; | |
438 if ((jiki.ccount > 0) && (cf == 0)) { | |
439 cf = 1; | |
440 count++; | |
441 //cgcg(2); | |
442 PutSprite(2, 480, 480, 110); | |
443 count++; | |
444 //cgcg(1); | |
445 } | |
446 if ((jiki.ccount > 0) && (cf == 1)) { | |
447 while (1) { | |
448 if (pad[0].st > 0) { | |
449 cf = 0; | |
450 jiki.ccount--; | |
451 jiki.zanki = 3; | |
452 enemycount++; | |
453 cc = 0; | |
454 for (i = 0; i < 4; i++) { | |
455 clear_result[i] = 0; | |
456 } | |
457 goto f; | |
458 } | |
459 cc++; | |
460 if (29 - cc / 60 < 20) { | |
461 cc = 0; | |
462 cf = 3; | |
463 break; | |
464 } | |
465 SDL_Delay(100); | |
466 PutSprite(1, 640, 640, 29 - cc / 60); | |
467 // PutSpriteEx(1, 409 * ((cc % 60) + 1), 409 * ((cc % 60) + 1), 0); | |
468 | |
469 Pad(joy); | |
470 flip(); // this is not correct | |
471 } | |
472 } | |
473 if (rswait > 60 * 6) { | |
474 cf = 0; | |
475 rswait = 0; | |
476 gamef = gamesyokika(gamef); | |
477 } | |
478 rswait++; | |
479 count++; | |
480 //cgcg(1); | |
481 PutSprite(1, 480, 480, 19); | |
482 return gamef; | |
483 } | |
484 if (jiki.bf == FALSE) { | |
485 f: | |
486 if (rswait < 80) { | |
487 rswait++; | |
488 return gamef; | |
489 } else { | |
490 rswait = 0; | |
491 jiki.x = 60; | |
492 jiki.y = 200; | |
493 jiki.bf = TRUE; | |
494 | |
495 pad[0].st = 0; | |
496 lg.stg = 4096; | |
497 pg.stg = 4096; | |
498 laser_lv3[0].r = 62; | |
499 tlv3[0].r = 0; | |
500 tlv3[0].y = -1; | |
501 return gamef; | |
502 // sb_size = -1; | |
503 } | |
504 } | |
505 return gamef; | |
506 } | |
507 | |
508 | |
509 SpriteTable sptable[DEFOBJ]; | |
510 | |
511 | |
512 void | |
513 DefSpriteEx(int number, short middlex, short middley) | |
514 { | |
515 sptable[number].mx = middlex; | |
516 sptable[number].my = middley; | |
517 } | |
518 | |
519 | |
520 void | |
521 DefSprite(int number, const char *name, float w, float h, int color, OBJECT *obj) | |
522 { | |
523 SpriteTable *m = &sptable[number]; | |
524 m->w = w; | |
525 m->h = h; | |
526 m->color = (color & 32); | |
527 m->mx = w / 2; | |
528 m->my = h / 2; | |
529 m->tex_w = power_of_two(sptable[number].w); | |
530 m->tex_h = power_of_two(sptable[number].h); | |
531 //texMinX[number] = 0.0f; | |
532 //texMinY[number] = 0.0f; | |
533 //texMaxX[number] = (GLfloat)sptable[number].w / sptable[number].tex_w; | |
534 //texMaxY[number] = (GLfloat)sptable[number].h / sptable[number].tex_h; | |
535 // printf("texMaxX = %f, w = %d, tex_w = %d\n", texMaxX[number], sptable[number].w, sptable[number].tex_w); | |
536 m->texture = (int *)name; | |
537 | |
538 } | |
539 | |
540 void | |
541 PutSprite(int zorder, short x, short y, int number) | |
542 { | |
543 SpriteTable *m = &sptable[number]; | |
544 char *name = (char *) m->texture; | |
545 if (!name) { | |
546 printf("PutSprite %d unknown\n",number); | |
547 return; | |
548 } | |
549 SceneGraphPtr object = sgroot->createSceneGraph(name); | |
550 object->xyz[0] = x; | |
551 object->xyz[1] = y; | |
552 object->xyz[2] = 0; | |
553 root->addChild(object); | |
554 | |
555 float scale[] = {5,5,1}; | |
556 /*親の回転、座標から、子の回転、座標を算出*/ | |
557 get_matrix(object->matrix, object->angle, object->xyz, scale, root->matrix); | |
558 /*法線用の行列。Cameraの行列を抜いている(Cameraのコンストラクタで、単位行列にしている)*/ | |
559 get_matrix(object->real_matrix, object->angle, object->xyz, scale, root->real_matrix); | |
560 | |
561 } | |
562 | |
563 void | |
564 PutSpriteEx(int number, int x, int y, float scalex, float scaley, float angle) | |
565 { | |
566 SpriteTable *m = &sptable[number]; | |
567 char *name = (char *) m->texture; | |
568 if (!name) { | |
569 printf("PutSpriteEx %d unknown\n",number); | |
570 return; | |
571 } | |
572 SceneGraphPtr object = sgroot->createSceneGraph(name); | |
573 object->xyz[0] = x; | |
574 object->xyz[1] = y; | |
575 object->xyz[2] = 0; | |
576 object->c_xyz[0] = m->mx; | |
577 object->c_xyz[1] = m->my; | |
578 object->angle[3] = angle; | |
579 root->addChild(object); | |
580 | |
581 float scale[] = {5*scalex,5*scaley,1}; | |
582 /*親の回転、座標から、子の回転、座標を算出*/ | |
583 get_matrix(object->matrix, object->angle, object->xyz, scale, root->matrix); | |
584 /*法線用の行列。Cameraの行列を抜いている(Cameraのコンストラクタで、単位行列にしている)*/ | |
585 get_matrix(object->real_matrix, object->angle, object->xyz, scale, root->real_matrix); | |
586 } | |
587 | |
588 | |
589 struct SGO_PAD pad[2]; | |
590 | |
591 | |
592 /* コントローラ状態の読み込み */ | |
593 void Pad(SDL_Joystick *joy) | |
594 { | |
595 Sint16 axis; | |
596 | |
597 SDL_JoystickUpdate(); | |
598 | |
599 if(SDL_JoystickGetButton(joy,PS2_CROSS)==SDL_PRESSED) | |
600 pad[0].k0++; | |
601 else | |
602 pad[0].k0=0; | |
603 | |
604 if(SDL_JoystickGetButton(joy,PS2_CIRCLE)==SDL_PRESSED) | |
605 pad[0].k1++; | |
606 else | |
607 pad[0].k1=0; | |
608 | |
609 if(SDL_JoystickGetButton(joy,PS2_SQUARE)==SDL_PRESSED) | |
610 pad[0].k3++; | |
611 else | |
612 pad[0].k3=0; | |
613 | |
614 if(SDL_JoystickGetButton(joy,PS2_TRIANGLE)==SDL_PRESSED) | |
615 pad[0].k4++; | |
616 else | |
617 pad[0].k4=0; | |
618 | |
619 if(SDL_JoystickGetButton(joy,PS2_L1)==SDL_PRESSED) | |
620 pad[0].l1++; | |
621 else | |
622 pad[0].l1=0; | |
623 | |
624 if(SDL_JoystickGetButton(joy,PS2_R1)==SDL_PRESSED) | |
625 pad[0].r1++; | |
626 else | |
627 pad[0].r1=0; | |
628 | |
629 if(SDL_JoystickGetButton(joy,PS2_L2)==SDL_PRESSED) | |
630 pad[0].l2++; | |
631 else | |
632 pad[0].l2=0; | |
633 | |
634 if(SDL_JoystickGetButton(joy,PS2_R2)==SDL_PRESSED) | |
635 pad[0].r2++; | |
636 else | |
637 pad[0].r2=0; | |
638 | |
639 if(SDL_JoystickGetButton(joy,PS2_START)==SDL_PRESSED) | |
640 pad[0].st++; | |
641 else | |
642 pad[0].st=0; | |
643 | |
644 if(SDL_JoystickGetButton(joy,PS2_SELECT)==SDL_PRESSED) | |
645 pad[0].se++; | |
646 else | |
647 pad[0].se=0; | |
648 | |
649 if(SDL_JoystickGetButton(joy,PS2_L3)==SDL_PRESSED) | |
650 pad[0].l3++; | |
651 else | |
652 pad[0].l3=0; | |
653 | |
654 if(SDL_JoystickGetButton(joy,PS2_R3)==SDL_PRESSED) | |
655 pad[0].r3++; | |
656 else | |
657 pad[0].r3=0; | |
658 //x | |
659 axis=SDL_JoystickGetAxis(joy,0); | |
660 if(axis>=3200){ | |
661 pad[0].left=0; | |
662 pad[0].right++; | |
663 } | |
664 else if(axis<=-3200){ | |
665 pad[0].right=0; | |
666 pad[0].left++; | |
667 } | |
668 else { | |
669 pad[0].right=0; | |
670 pad[0].left=0; | |
671 } | |
672 //y | |
673 axis=SDL_JoystickGetAxis(joy,1); | |
674 if(axis>=3200){ | |
675 pad[0].up=0; | |
676 pad[0].down++; | |
677 } | |
678 else if(axis<=-3200){ | |
679 pad[0].down=0; | |
680 pad[0].up++; | |
681 } | |
682 else { | |
683 pad[0].down=0; | |
684 pad[0].up=0; | |
685 } | |
686 | |
687 if ((pad[0].l1 != 0) && (pad[0].r1 != 0) && | |
688 (pad[0].l2 != 0) && (pad[0].r2 != 0) && | |
689 (pad[0].st != 0) && (pad[0].se != 0)) { | |
690 pad[0].quit = 1; | |
691 } else { | |
692 pad[0].quit = 0; | |
693 } | |
694 | |
695 } | |
696 | |
697 | |
698 void keybord() | |
699 { | |
700 SDL_PumpEvents(); | |
701 Uint8 *keys = SDL_GetKeyState(NULL); | |
702 | |
703 if (keys[SDLK_UP]) { | |
704 pad[0].up++; | |
705 } else { | |
706 pad[0].up = 0; | |
707 } | |
708 if (keys[SDLK_DOWN]) { | |
709 pad[0].down++; | |
710 } else { | |
711 pad[0].down = 0; | |
712 } | |
713 | |
714 if (keys[SDLK_RIGHT]) { | |
715 pad[0].right++; | |
716 } else { | |
717 pad[0].right = 0; | |
718 } | |
719 | |
720 if (keys[SDLK_LEFT]) { | |
721 pad[0].left++; | |
722 } else { | |
723 pad[0].left = 0; | |
724 } | |
725 | |
726 if (keys[SDLK_a]) { | |
727 pad[0].k0++; | |
728 } else { | |
729 pad[0].k0 = 0; | |
730 } | |
731 | |
732 if (keys[SDLK_z]) { | |
733 pad[0].k1++; | |
734 } else { | |
735 pad[0].k1 = 0; | |
736 } | |
737 | |
738 if (keys[SDLK_s]) { | |
739 pad[0].k3++; | |
740 } else { | |
741 pad[0].k3 = 0; | |
742 } | |
743 | |
744 if (keys[SDLK_x]) { | |
745 pad[0].k4++; | |
746 } else { | |
747 pad[0].k4 = 0; | |
748 } | |
749 | |
750 if (keys[SDLK_r]) { | |
751 pad[0].r2++; | |
752 } else { | |
753 pad[0].r2 = 0; | |
754 } | |
755 | |
756 if (keys[SDLK_e]) { | |
757 pad[0].r1++; | |
758 } else { | |
759 pad[0].r1 = 0; | |
760 } | |
761 | |
762 if (keys[SDLK_w]) { | |
763 pad[0].l1++; | |
764 } else { | |
765 pad[0].l1 = 0; | |
766 } | |
767 | |
768 if (keys[SDLK_q]) { | |
769 pad[0].l2++; | |
770 } else { | |
771 pad[0].l2 = 0; | |
772 } | |
773 | |
774 // START ボタンは Return が似合う気がする | |
775 //if(keys[SDLK_1]) | |
776 if (keys[SDLK_RETURN]) { | |
777 pad[0].st++; | |
778 } else { | |
779 pad[0].st = 0; | |
780 } | |
781 | |
782 if (keys[SDLK_2]) { | |
783 pad[0].se++; | |
784 } else { | |
785 pad[0].se = 0; | |
786 } | |
787 | |
788 if (keys[SDLK_ESCAPE]) { | |
789 SDL_Quit(); | |
790 exit(1); | |
791 //pad[0].st = 1; | |
792 //pad[0].se = 1; | |
793 } | |
794 | |
795 if (keys[SDLK_0]) { | |
796 pad[0].quit = 1; | |
797 } else { | |
798 pad[0].quit = 0; | |
799 } | |
800 } | |
801 | |
802 | |
803 /* end */ |