Mercurial > hg > Members > koba > t_dandy
diff Ss.c @ 0:435ac1cdb64e
create task dandy directry.
author | koba <koba@cr.ie.u-ryukyu.ac.jp> |
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date | Sat, 11 Dec 2010 21:25:28 +0900 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Ss.c Sat Dec 11 21:25:28 2010 +0900 @@ -0,0 +1,125 @@ +/* + * Ss is an omission which means Sound Synthesizer. But, this version, for PS2, + * isn't implemented the realities. We think that the Sc module can be implemented + * with SDLaudio-library-for-PS2. + */ + +//#include "libps.h" +#include <SDL.h> + + +int SsUtKeyOn(int vabId, int prog, int tone, int note, int fine, int voll, int vlor) +{ + return 0; +} + + +int SsUtKeyOff(int voice, int vabId, int prog, int tone, int note) +{ + return 0; +} + + +void SsSetSerialAttr(char s_num, char attr, char mode) +{ +} + + +void SsSetSerialVol(char a, int b, int c) +{ +} + + +int SsUtSetReverbType(int type) +{ + return type; +} + + + +void SsSetMVol(int voll, int volr) +{ +} + + + + + +void SsUtReverbOn(void) +{ +} + + + +#if 0 +int VSync(int mode) +{ + return 59; +} +#endif + + + +int SsVabTransfer(unsigned char *vh_addr, unsigned char *vd_addr, + int vabid, int i_flag) +{ + return vabid; +} + + + +int SsSeqOpen(unsigned int *addr, int vad_id) +{ + return 1; +} + + + +void SsSeqPlay(int seq_access_num, char play_mode, int count) +{ +} + + + +void SsSeqStop(int seq_access_num) +{ +} + + + +void SsSeqClose(int seq_access_num) +{ +} + +/* +int CdReadFile(char *file, u_int * addr, int nbyte) +{ + return 0; +} + + +int CdReadSync(int mode, u_char * result) +{ + return 0; +} + + +CdlFILE *CdSearchFile(CdlFILE * fp, char *name) +{ + return 0; +} +*/ + +void SsSetTempo(int a, int b, int c) +{ +} + + +void GetPadBuf(volatile unsigned char **a, volatile unsigned char **b) +{ +} + + +void SsUtSetReverbDepth(int a, int b) +{ +}