Mercurial > hg > Members > koba > t_dandy
view LoadSprite.c @ 55:2c33aa6a4a37
debug global_alloc.but new bugs appear
author | koba <koba@cr.ie.u-ryukyu.ac.jp> |
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date | Fri, 28 Jan 2011 19:05:00 +0900 |
parents | 435ac1cdb64e |
children |
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#include <stdio.h> #include <stdlib.h> #include <string.h> #include <ctype.h> #include <math.h> #include <time.h> #include <SDL.h> #include "SDL_opengl.h" #include "SDL_image.h" #include "object.h" #include "xml.h" #include "tree_controll.h" #include "LoadSprite.h" //#define bmp_file "./s-dandy.bmp" SDL_Surface *sprite; SDL_Surface *LoadSprite(SURFACE *surfaces) { SDL_Surface *image; SDL_Surface *temp; /* Load the sprite image */ image = IMG_Load(surfaces->image_name); if ( image == NULL ) { fprintf(stderr, "Couldn't load %s: %s", surfaces->image_name, SDL_GetError()); printf("can't not load image_file\n"); return NULL; } /* Set transparent pixel as the pixel at (0,0) */ /* if ( image->format->palette ) { SDL_SetColorKey(image, (SDL_SRCCOLORKEY|SDL_RLEACCEL), *(Uint8 *)image->pixels); }*/ SDL_SetColorKey(image, (SDL_SRCCOLORKEY|SDL_RLEACCEL), SDL_MapRGB(image->format, 0, 0, 0)); /* Convert sprite to video format */ temp = SDL_DisplayFormat(image); SDL_FreeSurface(image); if ( temp == NULL ) { fprintf(stderr, "Couldn't convert background: %s\n", SDL_GetError()); return NULL; } image = temp; return image; /* We're ready to roll. */ }