Mercurial > hg > Members > koba > t_dandy
view extern.txt @ 0:435ac1cdb64e
create task dandy directry.
author | koba <koba@cr.ie.u-ryukyu.ac.jp> |
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date | Sat, 11 Dec 2010 21:25:28 +0900 |
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Character.h:extern CHARACTER *active_chara_list; Character.h:extern CHARACTER *free_chara_list; Character.h:extern CHARACTER *kyeenemyno; Character.h:extern CHARACTER *tekino0; Character.h:extern CHARACTER *enemy_part1; Character.h:extern CHARACTER *enemy_part2; Character.h:extern CHARACTER *enemy_part3; Character.h:extern CHARACTER *enemy_part4; Character.h:extern CHARACTER *enemy_part5; Character.h:extern int filpcount; Character.h:extern int stage; Character.h://extern teki enemy[300]; Character.h:extern const table enemystate[50]; Character_state.h:extern int enemyfaste; Character_state.h:extern int fastebos; Character_state.h:extern int asteroidi; Enemy.h:extern void Puttama(int type, float x, float y); Enemy.h:extern void Defenemy(int no, int charno, int sc, int p); Enemy.h:extern void TFon(); Enemy.h:extern void TFoff(); Enemy.h:extern void Putenemy(int charno, float x, float y, float sx, float sy, Enemy.h:extern void Putenemyb(int b, int charno, float x, float y, float sx, Enemy.h:extern void En0(); Enemy.h:extern int filpcount; Enemy.h:extern int stage; Enemy.h:extern teki enemy[300]; Enemy.h:extern const state enemystate[50]; LoadSprite.h:extern SDL_Surface *LoadSprite(SURFACE *surfaces); LoadSprite.h:extern SDL_Surface *sprite; Ss.h:extern int SsUtKeyOn(int vabId, int prog, int tone, int note, int fine, int voll, int vlor); Ss.h:extern int SsUtKeyOff(int voice, int vabId, int prog, int tone, int note); Ss.h:extern void SsSetSerialAttr(char s_num, char attr, char mode); Ss.h:extern void SsSetSerialVol(char a, int b, int c); Ss.h:extern int SsUtSetReverbType(int type); Ss.h:extern void SsSetMVol(int voll, int volr); Ss.h:extern void SsUtReverbOn(void); Ss.h:extern int SsVabTransfer(unsigned char *vh_addr, unsigned char *vd_addr, int vabid, int i_flag); Ss.h:extern int SsSeqOpen(unsigned int *addr, int vad_id); Ss.h:extern void SsSeqPlay(int seq_access_num, char play_mode, int count); Ss.h:extern void SsSeqStop(int seq_access_num); Ss.h:extern void SsSeqClose(int seq_access_num); Ss.h:extern void SsSetTempo(int a, int b, int c); Ss.h:extern void GetPadBuf(volatile unsigned char **a, volatile unsigned char **b); Ss.h:extern void SsUtSetReverbDepth(int a, int b); bom.h:extern void Bom(int x, int y); bom.h:extern void Putbom(); bom.h:extern int count; bom.h:extern int sb_size; bom.h:extern int se_voice[9]; bom.h:extern int vab[10]; bom.h:extern bomchar bchar[100]; count2.h:extern int pointkakudo(int playerno); count2.h:extern void Player(int playerno); count2.h:extern laser laser_lv3[64]; count2.h:extern tama1 tlv3[3]; count2.h:extern player jiki; count2.h:extern stge lg; count2.h:extern stge pg; count2.h:extern stge infg; count2.h:extern int infg_level; count2.h:extern tama1 tama_lv1[20]; count2.h:extern tama2 tama_lv2[20]; count2.h:extern laser laser_lv1[20]; count2.h:extern laser laser_lv2[20]; count2.h:extern int laser_lv1_end; count2.h:extern int tama_lv1_end; count2.h:extern int tama_lv2_end; debug.h:extern code(*abort_ptr) (); debug.h:extern code dbg_abort(int errcode); debug.h:extern void print_profile(); debug.h:extern Stack current_sp; debug.h:extern Stack stack_peak; debug.h:extern void dbg_init(const char *); debug.h:extern int dbg_printf(const char *, ...); debug.h:extern int myrand(void); debug.h:extern int myrand_open_file(char *); object.h:extern OBJECT *font; object.h:extern OBJECT *chara; object.h:extern OBJECT *effect; object.h:extern OBJECT *boss; profile.h:extern Timeprof timeprof_new(); profile.h:// extern unsigned long timeprof_get(Timeprof t); profile.h:extern void timeprof_sprint(char *s, const char *profname, Timeprof t); profile.h:extern void timeprof_begin(Timeprof t); profile.h:extern int timeprof_end(Timeprof t); schedule.h://extern int kyeenemyno; schedule.h:extern void schedule(); sgoex.h://extern GsSPRITE sprite[MAXOBJ]; sgoex.h:extern SpriteTable sptable[DEFOBJ]; sgoex.h:extern SGO_PAD pad[2]; sound.h:extern void Soundss(); sound.h:extern void SoundPlay(int no); sound.h:extern void SoundStop(); sound.h:extern int done ; sound.h:extern void poked( int sig) ; sound.h:extern void InitSdlMixer(void); sound.h:extern void LoadSdlMixer(void); sound.h:extern void FreeSdlMixer(void); sound.h:extern void PlaySdlMixer(int freq, int ch ); sound.h:extern void PauseSdlMixer(int ch); sound.h:extern void ResumeSdlMixer(int ch); sound.h:extern void InitVolume(void); sound.h:extern void TimeSdlMixer(int fleq, int ch, int time); sound.h:extern int se_voice[9]; sound.h:extern int vab[10]; sound.h:extern int seq[4]; sound.h:extern int vb_addr[10]; sound.h:extern unsigned char *buf; sound.h:extern int vh_addr[10]; syokika.h:extern struct SDL_Surface *screen; syokika.h:extern void syokika(int argc, char *argv[]); syokika.h:extern void init_sprite(OBJECT *font, OBJECT *boss, OBJECT *chara, OBJECT *effect); tama.h:extern void Puttama(int type, float x, float y); tokuten.h:extern int enemycount; tokuten.h:extern void tokuten(); tokuten.h:extern void Endingscore(int fc); tokuten.h:extern int p_extend; tokuten.h:extern int clear_result[4]; trace.h:extern void pad_trace(int); trace.h:extern void pad_file_open(char *f); trace.h:extern int pad_file_read();