Mercurial > hg > Members > koba > t_dandy
view ppe/Character_state.h @ 6:9a92435eaee6
divide SG Dandy and Task Dandy.
author | koba <koba@cr.ie.u-ryukyu.ac.jp> |
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date | Tue, 14 Dec 2010 16:55:39 +0900 |
parents | 6382d8f6a973 |
children |
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#ifndef INCLUDE_CHARACTER_STATE #define INCLUDE_CHARACTER_STATE #ifndef INCLUDE_OBJECT #include "tobject.h" #endif CHARACTER * noaction(CHARACTER *p); CHARACTER * chara_state0(CHARACTER *p); CHARACTER * chara_state1(CHARACTER *p); CHARACTER * chara_state2(CHARACTER *p); CHARACTER * chara_state3(CHARACTER *p); CHARACTER * chara_state4(CHARACTER *p); CHARACTER * chara_state5(CHARACTER *p); CHARACTER * chara_state6(CHARACTER *p); CHARACTER * chara_state7(CHARACTER *p); CHARACTER * chara_state8(CHARACTER *p); CHARACTER * chara_state9(CHARACTER *p); CHARACTER * chara_state10(CHARACTER *p); CHARACTER * chara_state11(CHARACTER *p); CHARACTER * chara_state12(CHARACTER *p); CHARACTER * chara_state13(CHARACTER *p); CHARACTER * chara_state20(CHARACTER *p); CHARACTER * chara_state21(CHARACTER *p); CHARACTER * chara_state22(CHARACTER *p); CHARACTER * chara_state23(CHARACTER *p); CHARACTER * chara_state24(CHARACTER *p); CHARACTER * chara_state25(CHARACTER *p); CHARACTER * chara_state26(CHARACTER *p); CHARACTER * chara_state27(CHARACTER *p); CHARACTER * chara_state28(CHARACTER *p); CHARACTER * chara_state29(CHARACTER *p); CHARACTER * chara_state30(CHARACTER *p); CHARACTER * chara_state31(CHARACTER *p); CHARACTER * chara_state32(CHARACTER *p); CHARACTER * chara_state33(CHARACTER *p); CHARACTER * chara_state34(CHARACTER *p); CHARACTER * chara_state35(CHARACTER *p); CHARACTER * chara_state40(CHARACTER *p); CHARACTER * chara_state41(CHARACTER *p); CHARACTER * chara_state400(CHARACTER *p); CHARACTER * chara_state401(CHARACTER *p); CHARACTER * chara_state402(CHARACTER *p); CHARACTER * chara_state410(CHARACTER *p); CHARACTER * chara_state411(CHARACTER *p); CHARACTER * chara_state500(CHARACTER *p); CHARACTER * chara_state501(CHARACTER *p); CHARACTER * chara_state600(CHARACTER *p); CHARACTER * chara_state601(CHARACTER *p); CHARACTER * chara_state602(CHARACTER *p); CHARACTER * asteroid(CHARACTER *p); extern int enemyfaste; extern int fastebos; extern int asteroidi; #endif