Mercurial > hg > Members > koba > t_dandy
view spe/chara_state40.cc @ 18:c330ded6d728
add task file.
author | koba <koba@cr.ie.u-ryukyu.ac.jp> |
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date | Fri, 17 Dec 2010 22:18:11 +0900 |
parents | |
children | f4140672ef9f |
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#include "chara_state40.h" #include "tobject.h" SchedDefineTask(STATE40); static int run(SchedTask *smanager, void *rbuf, void *wbuf) { CHARACTER *p = (CHARACTER*)smanager->get_input(rbuf, 0); if (enemy_part1->f == FALSE) { Bom(p->x, p->y); p->f = FALSE; p->state = delete_chara; p->collision = noaction; return 0; } if ((rinkf1 == 8) && (p->dt1 % 3 == 1)) { if ((p->dt2 < 16)) { p->dt2++; DefSprite(76, "boss2_rightarm_b", 16, p->dt2, 480, boss); } else { // rinkf1=9; return 0; } } if (rinkf1 == 9) { if (p->dt1 % 15 == 1) { Puttama(8, p->x, p->y); } } if (rinkf1 == 10) { if (p->dt2 != 0) { p->dt2--; DefSprite(76, "boss2_rightarm_b", 16, p->dt2, 480, boss); } else { p->f = FALSE; p->state = delete_chara; p->collision = noaction; // rinkf1=11; } } p->dt1++; return 0; }