507
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1 /**
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2 * SceneGraph が増えてくると動かなくなるかもしれない。
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3 * 一応 mainMem とかで動くようになるとは思うけど。
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4 * だめだったら、そこら辺が怪しいと思うべき
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5 */
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6
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7 // #define DEBUG
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8 #include "error.h"
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9
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10 #include "CreatePolygon.h"
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11 #include "polygon_pack.h"
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12 #include "scene_graph_pack.h"
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13
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14 SchedDefineTask(CreatePolygon);
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15
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16 #define SG_PACK_LOAD 10
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17 #define SG_NODE_LOAD 11
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18 #define PP_LOAD 12
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19 #define PP_STORE 13
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20
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21 /**
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22 * あとで直す
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23 */
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24 static void
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25 rotate(float *xyz, float *matrix)
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26 {
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27 float abc[4];
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28
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29 abc[0] = xyz[0];
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30 abc[1] = xyz[1];
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31 abc[2] = xyz[2];
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32 abc[3] = xyz[3];
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33
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34 for(int i=0; i<4; i++)
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35 {
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36 xyz[i] = abc[0]*matrix[i] + abc[1]*matrix[i+4] + abc[2]*matrix[i+8] + abc[3]*matrix[i+12];
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37 }
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38 }
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39
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40 static int
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41 run(SchedTask *smanager,void *rbuf, void *wbuf)
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42 {
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43 smanager->__debug_spe("CreatePolygon\n");
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44
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45 float xyz1[4],xyz2[4],xyz3[4];
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46
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47 SceneGraphPackPtr sgp = (SceneGraphPack*)smanager->get_input(0);
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48 SceneGraphPackPtr next_sgp =
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49 (SceneGraphPackPtr)smanager->allocate(sizeof(SceneGraphPack));
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50 SceneGraphPackPtr free_sgp = next_sgp;
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51 SceneGraphPackPtr tmp_sgp;
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52
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53 SceneGraphNodePtr node;
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54 SceneGraphNodePtr next_node
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55 = (SceneGraphNodePtr)smanager->allocate(sizeof(SceneGraphNode));
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56 SceneGraphNodePtr free_node = next_node;
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57 SceneGraphNodePtr tmp_node;
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58
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59 PolygonPackPtr pp
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60 = (PolygonPackPtr)smanager->allocate(sizeof(PolygonPack));
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61 PolygonPackPtr send_pp
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62 = (PolygonPackPtr)smanager->allocate(sizeof(PolygonPack));
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63 PolygonPackPtr pp_addr = (PolygonPackPtr)smanager->get_param(0);
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64 PolygonPackPtr tmp_pp;
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65
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66 pp->init();
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67 send_pp->init();
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68
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69 do {
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70 if (sgp->next != NULL) {
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71 smanager->dma_load(next_sgp, (uint32)sgp->next,
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72 sizeof(SceneGraphPack), SG_PACK_LOAD);
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73 } else {
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74 next_sgp = NULL;
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75 }
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76
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77 for (int i = 0; i < sgp->info.size; i++) {
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78 node = &sgp->node[i];
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79
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80 do {
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81 if (node->next != NULL) {
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82 smanager->dma_load(next_node, (uint32)node->next,
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83 sizeof(SceneGraphNode), SG_NODE_LOAD);
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84 } else {
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85 next_node = NULL;
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86 }
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87
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88 for (int n = 0, nt = 0; n < node->size*3; n+=9, nt+=6) {
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89
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90 if (pp->info.size >= MAX_SIZE_TRIANGLE) {
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91 PolygonPackPtr next;
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92
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93 // smanager から Task を作る、0 ではなく PolygonPack->task_id が良い
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94 smanager->mainMem_alloc(0, sizeof(PolygonPack));
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95 smanager->mainMem_wait();
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96 next = (PolygonPackPtr)smanager->mainMem_get(0);
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97
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98 pp->next = next; // この部分は TaskManager 側でやるべき
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99
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100 tmp_pp = pp;
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101 pp = send_pp;
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102 send_pp = tmp_pp;
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103
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104 smanager->dma_wait(PP_STORE);
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105 smanager->dma_store(send_pp, (uint32)pp_addr,
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106 sizeof(PolygonPack), PP_STORE);
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107
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108 pp_addr = next;
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109
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110 smanager->dma_wait(PP_LOAD); // 多分不要
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111 smanager->dma_load(pp, (uint32)pp_addr,
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112 sizeof(PolygonPack), PP_LOAD);
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113 // 次の dma_wait のコストが高いのでパイプラインで隠す必要がある
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114
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115 smanager->dma_wait(PP_LOAD);
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116 pp->init();
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117
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118 }
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119
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120 TrianglePack *triangle = &pp->tri[pp->info.size++];
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121
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122 xyz1[0] = node->vertex[n];
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123 xyz1[1] = node->vertex[n+1];
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124 xyz1[2] = node->vertex[n+2]*-1;
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125 xyz1[3] = 1;
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126 xyz2[0] = node->vertex[n+3];
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127 xyz2[1] = node->vertex[n+3+1];
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128 xyz2[2] = node->vertex[n+3+2]*-1;
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129 xyz2[3] = 1;
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130 xyz3[0] = node->vertex[n+6];
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131 xyz3[1] = node->vertex[n+6+1];
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132 xyz3[2] = node->vertex[n+6+2]*-1;
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133 xyz3[3] = 1;
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134
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135 rotate(xyz1, node->translation);
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136 rotate(xyz2, node->translation);
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137 rotate(xyz3, node->translation);
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138
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139 triangle->ver1.x = xyz1[0];
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140 triangle->ver1.y = xyz1[1];
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141 triangle->ver1.z = xyz1[2];
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142 triangle->ver1.tex_x = node->texture[nt];
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143 triangle->ver1.tex_y = node->texture[nt+1];
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144
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145 triangle->ver2.x = xyz2[0];
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146 triangle->ver2.y = xyz2[1];
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147 triangle->ver2.z = xyz2[2];
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148 triangle->ver2.tex_x = node->texture[nt+2];
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149 triangle->ver2.tex_y = node->texture[nt+2+1];
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150
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151 triangle->ver3.x = xyz3[0];
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152 triangle->ver3.y = xyz3[1];
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153 triangle->ver3.z = xyz3[2];
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154 triangle->ver3.tex_x = node->texture[nt+4];
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155 triangle->ver3.tex_y = node->texture[nt+4+1];
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156
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157 #if 1
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158 triangle->tex_info.addr = node->tex_addr;
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159 triangle->tex_info.width = node->tex_width;
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160 triangle->tex_info.height = node->tex_height;
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161 #else
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162 triangle->tex_info.addr = node->texture_info.pixels;
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163 triangle->tex_info.width = node->texture_info.t_w;
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164 triangle->tex_info.height = node->texture_info.t_h;
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165 #endif
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166 }
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167
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168 smanager->dma_wait(SG_NODE_LOAD);
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169
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170 tmp_node = node;
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171 node = next_node;
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172 next_node = tmp_node;
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173 } while (node);
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174
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175 next_node = free_node;
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176 }
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177
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178 smanager->dma_wait(SG_PACK_LOAD);
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179
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180 tmp_sgp = sgp;
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181 sgp = next_sgp;
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182 next_sgp = tmp_sgp;
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183 } while (sgp);
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184
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185 smanager->dma_wait(PP_STORE);
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186 smanager->dma_store(pp, (uint32)pp_addr,
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187 sizeof(PolygonPack), PP_STORE);
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188 smanager->dma_wait(PP_STORE);
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189
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190 free(pp);
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191 free(send_pp);
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192 free(free_node);
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193 free(free_sgp);
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194
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195 return 0;
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196 }
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