comparison Renderer/Engine/spe/Load_Texture.cc @ 507:735f76483bb2

Reorganization..
author Shinji KONO <kono@ie.u-ryukyu.ac.jp>
date Mon, 12 Oct 2009 09:39:35 +0900
parents
children 58cdb81f7f96
comparison
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506:1d4a8a86f26b 507:735f76483bb2
1 // #define DEBUG
2 #include "error.h"
3
4 #include <stdlib.h>
5 #include <string.h>
6 #include "Load_Texture.h"
7 #include "texture.h"
8 #if !USE_MEMHASH
9 #include "TileHash.h"
10 #endif
11 #include "Func.h"
12 #include "global_alloc.h"
13
14 SchedDefineTask(LoadTexture);
15
16 /**
17 * 「Load」といいながら、結局 DrawSpan で使う
18 * Hash の準備だけなので、名前変えないとなー
19 */
20 static int
21 run(SchedTask *smanager, void *rbuf , void *wbuf)
22 {
23 __debug_spe("LoadTexture\n");
24
25 MemList *ml = smanager->createMemList(sizeof(uint32) * TEXTURE_BLOCK_SIZE, MAX_TILE);
26 smanager->global_set(GLOBAL_TILE_LIST, (void *)ml);
27
28 return 0;
29 }