Mercurial > hg > Members > kono > Cerium
comparison old/simple_render/SpanC.cpp @ 507:735f76483bb2
Reorganization..
author | Shinji KONO <kono@ie.u-ryukyu.ac.jp> |
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date | Mon, 12 Oct 2009 09:39:35 +0900 |
parents | TaskManager/Test/simple_render/SpanC.cpp@f64d75473f95 |
children |
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506:1d4a8a86f26b | 507:735f76483bb2 |
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1 #include <iostream> | |
2 #include "SpanC.h" | |
3 #include "triangle.h" | |
4 #include "polygon.h" | |
5 using namespace std; | |
6 | |
7 | |
8 // f1:xの増加量 f2:yの増加量 i:....... base:基本となる頂点のy座標 | |
9 static float calc(float f1, float f2,int i, float base){ | |
10 float ans; | |
11 ans = f1/f2*i + base; | |
12 return ans; | |
13 } | |
14 | |
15 | |
16 static Vertex *vMid1(Vertex *vMid1,Vertex *vMin, Vertex *vMid, Vertex *vMax) { | |
17 float d,d1; | |
18 | |
19 vMid1->y = vMid->y; | |
20 //vMid1->tex_y = vMid->tex_y; | |
21 d = (int)vMax->y-(int)vMin->y; | |
22 d1 = (int)vMid->y - (int)vMin->y; | |
23 /* | |
24 | |
25 if (-1.0<=vMax->y&&vMax->y<=1.0) { | |
26 a = 0.5; | |
27 } else { | |
28 a = (vMax->x-vMin->x)/d; | |
29 } | |
30 */ | |
31 //vMid1->tex_x = vMin->tex_x + a * (vMax->tex_x-vMin->tex_x); | |
32 vMid1->tex_x = calc(vMax->tex_x - vMin->tex_x, d, (int)d1 , vMin->tex_x); | |
33 vMid1->tex_y = calc(vMax->tex_y - vMin->tex_y, d, (int)d1 , vMin->tex_y); | |
34 //vMid1->x = vMin->x + a * (vMax->y -vMin->y); | |
35 vMid1->x = calc(vMax->x - vMin->x, d, (int)d1 , vMin->x); | |
36 //vMid1->z = vMin->z + a * (vMax->y -vMin->y); | |
37 vMid1->z = calc(vMax->z - vMin->z, d, (int)d1 , vMin->z); | |
38 //printf("x:%f y:%f z:%f tex_x:%f tex_y:%f\n",vMid1->x,vMid1->y,vMid1->z,vMid1->tex_x, vMid1->tex_y); | |
39 return vMid1; | |
40 } | |
41 | |
42 | |
43 | |
44 void | |
45 Span_c::half_triangle(Vertex *vMin, Vertex *vMid, Vertex *vMid1, | |
46 SDL_Surface *image) | |
47 { | |
48 | |
49 float tmp_z,tmp_tex1, tmp_tex2 ,tmp_tey1,tmp_tey2; | |
50 //tmp_x,tmp_y,tmp_ypos ......unused | |
51 float tex_x, tex_y,tex_z; | |
52 float tmp_xpos,tmp_end,tmp_zpos; | |
53 int tex_xpos,tex_ypos,tex_zpos; | |
54 int i,j; | |
55 float div_y; | |
56 Uint32 rgb; | |
57 float z,zpos; | |
58 int x,y; | |
59 int k =0; | |
60 int l = 1; | |
61 //float incli_x1, incli_x2; | |
62 //float incli_z1, incli_z2; | |
63 //float base_x1, base_x2 , base_z1, base_z2; | |
64 //int base_y; | |
65 | |
66 /* | |
67 incli_x1 = vMid1->x - vMin->x; | |
68 incli_x2 = vMid->x - vMin->x; | |
69 incli_z1 = vMid1->z - vMin->z; | |
70 incli_z2 = vMid->z - vMin->z; | |
71 base_x1 = vMin->x; | |
72 base_x2 = vMin->x; | |
73 base_z1 = vMin->z; | |
74 base_z2 = vMin->z; | |
75 */ | |
76 //cout << vMin->x << vMin->y << vMin->z << endl; | |
77 int start_y = (int)vMid->y; | |
78 int end_y = (int)vMin->y; | |
79 | |
80 if (start_y<end_y) { | |
81 int i; i=end_y; end_y=start_y; start_y = i; //yの入れ替え | |
82 //Vertex *v; v = vMin; vMin = vMid; vMid = v; | |
83 /* | |
84 incli_x1 = vMin->x - vMid->x; incli_x2 = vMin->x - vMid1->x; | |
85 incli_z1 = vMin->z - vMid->z; incli_z2 = vMin->z - vMid1->z; | |
86 base_z1 = vMid->z; base_z2 = vMid1->z; | |
87 base_y = (int)vMid->y; | |
88 */ | |
89 k = 1; | |
90 l = -1; | |
91 } | |
92 | |
93 | |
94 | |
95 div_y = start_y - end_y; // > 0 | |
96 | |
97 //if(div_y < 1 && div_y > -1) div_y = 1; | |
98 for(i = k; i < div_y+1; i++) { | |
99 //ここでspanの左端と右端のx,zを求めてる | |
100 tmp_xpos = calc(vMid1->x - vMin->x ,div_y, i, vMin->x); | |
101 tmp_end = calc(vMid->x - vMin->x ,div_y, i, vMin->x); | |
102 tmp_z = calc(vMid1->z - vMin->z ,div_y, i, vMin->z); | |
103 tmp_zpos = calc(vMid->z - vMin->z ,div_y, i, vMin->z); | |
104 //printf("x:%f end:%f z:%f zpos:%f\n",tmp_xpos,tmp_end,tmp_z,tmp_zpos); | |
105 //ここからspanの左端と右端に対応するテクスチャを計算する | |
106 tmp_tex1 =((i/(div_y)) * vMid1->tex_x) + \ | |
107 ( ((div_y - i)/(div_y)) * vMin->tex_x); | |
108 tmp_tex2 =( (i/(div_y)) * vMid->tex_x) + \ | |
109 ( ((div_y - i)/(div_y)) * vMin->tex_x); | |
110 | |
111 tmp_tey1 =( (i/(div_y)) * vMid1->tex_y) + \ | |
112 ( ((div_y - i)/(div_y)) * vMin->tex_y); | |
113 tmp_tey2 =( (i/(div_y)) * vMid->tex_y) + \ | |
114 ( ((div_y - i)/(div_y)) * vMin->tex_y); | |
115 | |
116 //ここで左端がxposかendを判断し、描画するspanを作る | |
117 if(tmp_xpos > tmp_end) { | |
118 x = (int)tmp_end; | |
119 y = (int)vMin->y + i*l; | |
120 end = (int)(tmp_xpos)-(int)(tmp_end)+1; | |
121 z = tmp_zpos; | |
122 zpos = tmp_z; | |
123 tex1 = tmp_tex2; | |
124 tex2 = tmp_tex1; | |
125 tey1 = tmp_tey2; | |
126 tey2 = tmp_tey1; | |
127 } else { | |
128 x = (int)tmp_xpos; | |
129 y = (int)vMin->y + i*l; | |
130 end = (int)(tmp_end)-(int)(tmp_xpos)+1; | |
131 z = tmp_z; | |
132 zpos = tmp_zpos; | |
133 tex1 = tmp_tex1; | |
134 tex2 = tmp_tex2; | |
135 tey1 = tmp_tey1; | |
136 tey2 = tmp_tey2; | |
137 } | |
138 //printf("%d:%f,%f ",(int)vMin->y + i,xpos,end); | |
139 //printf("%d:%d:%d:x:%d,end:%d\n",x, y , end,(int)(tmp_end),(int)(tmp_xpos)); | |
140 //printf("x:%d y:%d end:%d z:%f zpos:%f\n",x,y,end,z , zpos); | |
141 //printf("tex1:%f tex2:%f tey1:%f tey2:%f\n",tex1,tex2,tey1,tey2); | |
142 if(end == 1) { | |
143 //printf("tex_x:%f tex_y:%f\n",tex1,tex2); | |
144 if(tex1 > 1) tex1 = 1; | |
145 if(tey1 > 1) tey1 = 1; | |
146 tex_xpos = (int)((image->h-1) * tex1); | |
147 tex_ypos = (int)((image->w-1) * tey1); | |
148 tex_zpos = (int)z; | |
149 //printf("tex_xpos:%d tex_ypos:%d\n",tex_xpos,tex_ypos); | |
150 //printf("image->h:%d tex_x:%f\n",image->h,tex1); | |
151 rgb = p->get_rgb(tex_xpos,tex_ypos); | |
152 viewer->write_pixel(x,y,zpos,rgb); | |
153 }else { | |
154 for(j = 0; j < end; j++) { | |
155 tex_x = tex1*(end-1-j)/(end-1) + tex2*j/(end-1); | |
156 tex_y = tey1*(end-1-j)/(end-1) + tey2*j/(end-1); | |
157 tex_z = z*(end-1-j)/(end-1) + zpos*j/(end-1); | |
158 if(tex_x > 1) tex_x = 1; | |
159 if(tex_y > 1) tex_y = 1; | |
160 tex_xpos = (int)((image->h-1) * tex_x); | |
161 tex_ypos = (int)((image->w-1) * tex_y); | |
162 //printf("tex_xpos:%d tex_ypos:%d\n",tex_xpos,tex_ypos); | |
163 //printf("z:%f zpos:%f tex_z:%f\n",z,zpos,tex_z); | |
164 //printf("tex_x:%f tex_y:%f\n",tex_x,tex_y); | |
165 rgb = p->get_rgb(tex_xpos,tex_ypos); | |
166 viewer->write_pixel(j+x,y,tex_z,rgb); | |
167 } | |
168 } | |
169 } | |
170 } | |
171 | |
172 void Span_c::create_span(Triangle *tri,SDL_Surface *image) { | |
173 Vertex *vMin , *vMid, *vMax; | |
174 /* | |
175 float tmp_z,tmp_tex1, tmp_tex2 ,tmp_tey1,tmp_tey2; | |
176 //tmp_x,tmp_y,tmp_ypos ......unused | |
177 float tex_x, tex_y,tex_z; | |
178 float tmp_xpos,tmp_end,tmp_zpos; | |
179 int top_triangle; | |
180 int tex_xpos,tex_ypos,tex_zpos; | |
181 int i,j; | |
182 float div_x,div_y; | |
183 float z,zpos; | |
184 Uint32 rgb; | |
185 */ | |
186 | |
187 //cout << "x = " << tri->vertex1->x << endl; | |
188 if(tri->vertex1->y <= tri->vertex2->y) { | |
189 if(tri->vertex2->y <= tri->vertex3->y) { | |
190 //printf("condition 1\n"); | |
191 vMin = tri->vertex1; | |
192 vMid = tri->vertex2; | |
193 vMax = tri->vertex3; | |
194 } else if(tri->vertex3->y <= tri->vertex1->y) { | |
195 //printf("condition 2\n"); | |
196 vMin = tri->vertex3; | |
197 vMid = tri->vertex1; | |
198 vMax = tri->vertex2; | |
199 } else { | |
200 //printf("condition 3\n"); | |
201 vMin = tri->vertex1; | |
202 vMid = tri->vertex3; | |
203 vMax = tri->vertex2; | |
204 } | |
205 } else { | |
206 if(tri->vertex1->y <= tri->vertex3->y) { | |
207 //printf("condition 4\n"); | |
208 vMin = tri->vertex2; | |
209 vMid = tri->vertex1; | |
210 vMax = tri->vertex3; | |
211 } else if(tri->vertex3->y <= tri->vertex2->y) { | |
212 //printf("condition 5\n"); | |
213 vMin = tri->vertex3; | |
214 vMid = tri->vertex2; | |
215 vMax = tri->vertex1; | |
216 } else { | |
217 //printf("condition 6\n"); | |
218 vMin = tri->vertex2; | |
219 vMid = tri->vertex3; | |
220 vMax = tri->vertex1; | |
221 } | |
222 } | |
223 | |
224 Vertex *vMid10 = new Vertex(0,0,0,0,0); | |
225 vMid1(vMid10,vMin,vMid,vMax); | |
226 | |
227 half_triangle(vMin,vMid,vMid10,image); | |
228 half_triangle(vMax,vMid,vMid10,image); | |
229 | |
230 free(vMid10); | |
231 #if 0 | |
232 //cout << vMin->x << vMin->y << vMin->z << endl; | |
233 div_x = (int)vMid->y - (int)vMin->y; | |
234 if(div_x < 1 && div_x > -1) div_x = 1; | |
235 div_y = (int)vMax->y - (int)vMin->y; | |
236 if(div_y < 1 && div_y > -1) div_y = 1; | |
237 | |
238 for(i = 0; i < div_x+1; i++) { | |
239 //ここでspanの左端と右端のx,zを求めてる | |
240 tmp_xpos = calc(vMax->x - vMin->x,div_y, i, vMin->x); | |
241 tmp_end = calc(vMid->x - vMin->x,div_x, i, vMin->x); | |
242 tmp_z = calc(vMax->z - vMin->z,div_y, i, vMin->z); | |
243 tmp_zpos = calc(vMid->z - vMin->z,div_x, i, vMin->z); | |
244 | |
245 //ここからspanの左端と右端に対応するテクスチャを計算する | |
246 tmp_tex1 =( (i/(div_y)) * vMax->tex_x) + \ | |
247 ( ((div_y - i)/(div_y)) * vMin->tex_x); | |
248 tmp_tex2 =( (i/(div_x)) * vMid->tex_x) + \ | |
249 ( ((div_x - i)/(div_x)) * vMin->tex_x); | |
250 | |
251 tmp_tey1 =( (i/(div_y)) * vMax->tex_y) + \ | |
252 ( ((div_y - i)/(div_y)) * vMin->tex_y); | |
253 tmp_tey2 =( (i/(div_x)) * vMid->tex_y) + \ | |
254 ( ((div_x - i)/(div_x)) * vMin->tex_y); | |
255 | |
256 //ここで左端がxposかendを判断し、描画するspanを作る | |
257 if(tmp_xpos > tmp_end) { | |
258 x = (int)tmp_end; | |
259 y = (int)vMin->y + i; | |
260 end = (int)(tmp_xpos)-(int)(tmp_end)+1; | |
261 z = tmp_z; | |
262 zpos = tmp_zpos; | |
263 tex1 = tmp_tex2; | |
264 tex2 = tmp_tex1; | |
265 tey1 = tmp_tey2; | |
266 tey2 = tmp_tey1; | |
267 } else { | |
268 x = (int)tmp_xpos; | |
269 y = (int)vMin->y + i; | |
270 end = (int)(tmp_end)-(int)(tmp_xpos)+1; | |
271 z = tmp_zpos; | |
272 zpos = tmp_z; | |
273 tex1 = tmp_tex1; | |
274 tex2 = tmp_tex2; | |
275 tey1 = tmp_tey1; | |
276 tey2 = tmp_tey2; | |
277 } | |
278 //printf("%d:%f,%f ",(int)vMin->y + i,xpos,end); | |
279 //printf("%d:%d:%d:x:%d,end:%d\n",x, y , end,(int)(tmp_end),(int)(tmp_xpos)); | |
280 //printf("x:%d y:%d end:%d z:%f zpos:%f\n",x,y,end,z , zpos); | |
281 //printf("tex1:%f tex2:%f tey1:%f tey2:%f\n",tex1,tex2,tey1,tey2); | |
282 if(end == 1) { | |
283 //printf("tex_x:%f tex_y:%f\n",tex1,tex2); | |
284 if(tex1 > 1) tex1 = 1; | |
285 if(tey1 > 1) tey1 = 1; | |
286 tex_xpos = (int)(image->h-1) * tex1; | |
287 tex_ypos = (int)(image->w-1) * tey1; | |
288 tex_zpos = z; | |
289 //printf("tex_xpos:%d tex_ypos:%d\n",tex_xpos,tex_ypos); | |
290 //printf("image->h:%d tex_x:%f\n",image->h,tex1); | |
291 rgb = p->get_rgb(tex_xpos,tex_ypos); | |
292 viewer->write_pixel(x,y,zpos,rgb); | |
293 }else { | |
294 for(j = 0; j < end; j++) { | |
295 tex_x = tex1*(end-1-j)/(end-1) + tex2*j/(end-1); | |
296 tex_y = tey1*(end-1-j)/(end-1) + tey2*j/(end-1); | |
297 tex_z = z*(end-1-j)/(end-1) + zpos*j/(end-1); | |
298 if(tex_x > 1) tex_x = 1; | |
299 if(tex_y > 1) tex_y = 1; | |
300 tex_xpos = (int)(image->h-1) * tex_x; | |
301 tex_ypos = (int)(image->w-1) * tex_y; | |
302 //printf("tex_xpos:%d tex_ypos:%d\n",tex_xpos,tex_ypos); | |
303 //printf("z:%f zpos:%f tex_z:%f\n",z,zpos,tex_z); | |
304 //printf("tex_x:%f tex_y:%f\n",tex_x,tex_y); | |
305 rgb = p->get_rgb(tex_xpos,tex_ypos); | |
306 viewer->write_pixel(j+x,y,tex_z,rgb); | |
307 } | |
308 } | |
309 } | |
310 | |
311 top_triangle = (int)vMid->y - (int)vMin->y; | |
312 div_x = (int)vMax->y - (int)vMid->y; | |
313 if(div_x < 1 && div_x > -1) div_x = 1; | |
314 div_y = (int)vMax->y - (int)vMin->y; | |
315 if(div_y < 1 && div_y > -1) div_y = 1; | |
316 | |
317 for(i = 0; i < div_x; i++) { | |
318 //ここでspanの左端と右端のx,zを求めてる | |
319 tmp_xpos = calc(vMax->x-vMin->x, div_y, (i+1+top_triangle), vMin->x); | |
320 tmp_end = calc(vMax->x-vMid->x, div_x, (i+1), vMid->x); | |
321 tmp_z = calc(vMax->z-vMin->z, div_y, (i+1+top_triangle), vMin->z); | |
322 tmp_zpos = calc(vMax->z-vMid->z, div_x, (i+1), vMid->z); | |
323 | |
324 tmp_tex1 =( ((i + 1 +top_triangle)/(div_y)) * vMax->tex_x) + \ | |
325 ( ((div_y - i - 1 - top_triangle)/(div_y)) * vMin->tex_x); | |
326 tmp_tex2 =( ((i+1)/(div_x)) * vMax->tex_x) + \ | |
327 ( ((div_x - i -1)/(div_x)) * vMid->tex_x); | |
328 | |
329 tmp_tey1 =( ((i+1+top_triangle)/(div_y)) * vMax->tex_y) + \ | |
330 ( ((div_y - i - 1 - top_triangle)/(div_y)) * vMin->tex_y); | |
331 tmp_tey2 =( ((i+1)/(div_x)) * vMax->tex_y) + \ | |
332 ( ((div_x - i -1)/(div_x)) * vMid->tex_y); | |
333 if(tmp_xpos > tmp_end) { | |
334 x = (int)tmp_end; | |
335 y = (int)vMid->y+i+1; | |
336 end = (int)(tmp_xpos)-(int)(tmp_end)+1; | |
337 z = tmp_z; | |
338 zpos = tmp_zpos; | |
339 tex1 = tmp_tex2; | |
340 tex2 = tmp_tex1; | |
341 tey1 = tmp_tey2; | |
342 tey2 = tmp_tey1; | |
343 } else { | |
344 x = (int)tmp_xpos; | |
345 y = (int)vMid->y+i+1; | |
346 end = (int)(tmp_end)-(int)(tmp_xpos)+1; | |
347 z = tmp_zpos; | |
348 zpos = tmp_z; | |
349 tex1 = tmp_tex1; | |
350 tex2 = tmp_tex2; | |
351 tey1 = tmp_tey1; | |
352 tey2 = tmp_tey2; | |
353 } | |
354 if(end == 0) end = 1; | |
355 //printf("%d:%d:%d\n",x, y , end); | |
356 //printf("x:%d y:%d end:%d z:%f zpos:%f\n",x,y,end,z,zpos); | |
357 //printf("tex1:%f tex2:%f tey1:%f tey2:%f\n",tex1,tex2,tey1,tey2); | |
358 if(end == 1) { | |
359 //printf("tex_x:%f tex_y:%f\n",tex1,tex2); | |
360 if(tex1 > 1) tex1 = 1; | |
361 if(tey1 > 1) tey1 = 1; | |
362 tex_xpos = (int)(image->h-1) * tex1; | |
363 tex_ypos = (int)(image->w-1) * tey1; | |
364 tex_zpos = z; | |
365 //printf("tex_x:%f tex_y:%f\n",tex_x,tex_y); | |
366 //printf("tex_xpos:%d tex_ypos:%d\n",tex_xpos,tex_ypos); | |
367 //printf("tex_x:%f tex_y:%f\n",tex_x,tex_y); | |
368 rgb = p->get_rgb(tex_xpos,tex_ypos); | |
369 viewer->write_pixel(x,y,tex_zpos,rgb); | |
370 }else { | |
371 for(j = 0; j < end; j++) { | |
372 tex_x = tex1*(end-1-j)/(end-1) + tex2*j/(end-1); | |
373 tex_y = tey1*(end-1-j)/(end-1) + tey2*j/(end-1); | |
374 tex_z = z*(end-1-j)/(end-1) + zpos*j/(end-1); | |
375 //printf("tex_x:%f tex_y:%f\n",tex_x,tex_y); | |
376 if(tex_x > 1) tex_x = 1; | |
377 if(tex_y > 1) tex_y = 1; | |
378 tex_xpos = (int)(image->h-2) * tex_x; | |
379 tex_ypos = (int)(image->w-1) * tex_y; | |
380 //printf("z:%f zpos:%f tex_z:%f\n",z,zpos,tex_z); | |
381 //printf("tex_xpos:%d tex_ypos:%d\n",tex_xpos,tex_ypos); | |
382 //printf("tex_x:%f tex_y:%f\n",tex_x,tex_y); | |
383 //printf("tex_x:%f tex_y:%f\n",tex_x,tex_y); | |
384 rgb = p->get_rgb(tex_xpos,tex_ypos); | |
385 viewer->write_pixel(j+x,y,tex_z,rgb); | |
386 } | |
387 } | |
388 } | |
389 #endif | |
390 } | |
391 | |
392 // i:分子、f1:長さ f2:対応する頂点1 f3:対応する頂点2 | |
393 /* | |
394 float Span::calc2(int i, float f1, float f2, float f3) { | |
395 float ans; | |
396 ans = i/f1 * f2 + (f1-i)/f1 * f3; | |
397 | |
398 */ |