comparison Document/document/html/SceneGraphRoot_8h-source.html @ 288:92df9fd8210d

doxygen
author e065746@localhost.localdomain
date Fri, 05 Jun 2009 17:53:28 +0900
parents
children 87f76ea9c445
comparison
equal deleted inserted replaced
287:555570edf557 288:92df9fd8210d
1 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
2 <html><head><meta http-equiv="Content-Type" content="text/html;charset=UTF-8">
3 <title>Cerium: SceneGraphRoot.h Source File</title>
4 <link href="doxygen.css" rel="stylesheet" type="text/css">
5 <link href="tabs.css" rel="stylesheet" type="text/css">
6 </head><body>
7 <!-- Generated by Doxygen 1.5.7.1 -->
8 <div class="navigation" id="top">
9 <div class="tabs">
10 <ul>
11 <li><a href="index.html"><span>Main&nbsp;Page</span></a></li>
12 <li><a href="annotated.html"><span>Classes</span></a></li>
13 <li class="current"><a href="files.html"><span>Files</span></a></li>
14 </ul>
15 </div>
16 <div class="tabs">
17 <ul>
18 <li><a href="files.html"><span>File&nbsp;List</span></a></li>
19 </ul>
20 </div>
21 <h1>SceneGraphRoot.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="preprocessor">#ifndef INCLUDED_SCENE_GRAPH_ROOT</span>
22 <a name="l00002"></a>00002 <span class="preprocessor"></span><span class="preprocessor">#define INCLUDED_SCENE_GRAPH_ROOT</span>
23 <a name="l00003"></a>00003 <span class="preprocessor"></span>
24 <a name="l00004"></a>00004 <span class="preprocessor">#ifndef INCLUDED_SCENE_GRAPH</span>
25 <a name="l00005"></a>00005 <span class="preprocessor"></span><span class="preprocessor"># include "SceneGraph.h"</span>
26 <a name="l00006"></a>00006 <span class="preprocessor">#endif</span>
27 <a name="l00007"></a>00007 <span class="preprocessor"></span>
28 <a name="l00008"></a>00008 <span class="preprocessor">#ifndef INCLUDED_SCENE_GRAPH_ARRAY</span>
29 <a name="l00009"></a>00009 <span class="preprocessor"></span><span class="preprocessor"># include "SceneGraphArray.h"</span>
30 <a name="l00010"></a>00010 <span class="preprocessor">#endif</span>
31 <a name="l00011"></a>00011 <span class="preprocessor"></span>
32 <a name="l00012"></a>00012 <span class="preprocessor">#ifndef INCLUDED_CAMERA</span>
33 <a name="l00013"></a>00013 <span class="preprocessor"></span><span class="preprocessor"># include "Camera.h"</span>
34 <a name="l00014"></a>00014 <span class="preprocessor">#endif</span>
35 <a name="l00015"></a>00015 <span class="preprocessor"></span>
36 <a name="l00016"></a>00016 <span class="preprocessor">#ifndef INCLUDED_SCENE_GRAPH_ITERATOR</span>
37 <a name="l00017"></a>00017 <span class="preprocessor"></span><span class="preprocessor"># include "SceneGraphIterator.h"</span>
38 <a name="l00018"></a>00018 <span class="preprocessor">#endif</span>
39 <a name="l00019"></a>00019 <span class="preprocessor"></span>
40 <a name="l00020"></a>00020 <span class="keyword">class </span>SceneGraphRoot {
41 <a name="l00021"></a>00021 <span class="keyword">public</span>:
42 <a name="l00022"></a>00022 <span class="comment">/* Constructor, Destructor */</span>
43 <a name="l00023"></a>00023 SceneGraphRoot(<span class="keywordtype">float</span> w, <span class="keywordtype">float</span> h);
44 <a name="l00024"></a>00024 ~SceneGraphRoot(<span class="keywordtype">void</span>);
45 <a name="l00025"></a>00025
46 <a name="l00026"></a>00026 <span class="comment">/* Variables */</span>
47 <a name="l00027"></a>00027 <span class="comment">// xml から読み込んだ、オリジナルの SceneGraph</span>
48 <a name="l00028"></a>00028 SceneGraphPtr *sg_src;
49 <a name="l00029"></a>00029
50 <a name="l00030"></a>00030 <span class="comment">// move, collision 用の SceneGraph (tree)</span>
51 <a name="l00031"></a>00031 SceneGraphPtr sg_exec_tree;
52 <a name="l00032"></a>00032
53 <a name="l00033"></a>00033 <span class="comment">// 描画用の SceneGraph List (tree)</span>
54 <a name="l00034"></a>00034 SceneGraphPtr sg_draw_tree;
55 <a name="l00035"></a>00035
56 <a name="l00036"></a>00036 <span class="comment">// sg_exec_tree に対応する list</span>
57 <a name="l00037"></a>00037 SceneGraphPtr sg_available_list;
58 <a name="l00038"></a>00038
59 <a name="l00039"></a>00039 <span class="comment">// sg_draw_tree に対応する list</span>
60 <a name="l00040"></a>00040 <span class="comment">// draw_tree は描画後削除される</span>
61 <a name="l00041"></a>00041 SceneGraphPtr sg_remove_list;
62 <a name="l00042"></a>00042
63 <a name="l00043"></a>00043 SceneGraphArrayPtr sg_array1;
64 <a name="l00044"></a>00044 SceneGraphArrayPtr sg_array2;
65 <a name="l00045"></a>00045 SceneGraphArrayPtr sg_curArray;
66 <a name="l00046"></a>00046
67 <a name="l00047"></a>00047 <span class="comment">// コントローラーオブジェクト (Keyboard, Joystick, ..)</span>
68 <a name="l00048"></a>00048 Pad *controller;
69 <a name="l00049"></a>00049
70 <a name="l00050"></a>00050 <span class="comment">// カメラオブジェクト</span>
71 <a name="l00051"></a>00051 Camera *camera;
72 <a name="l00052"></a>00052
73 <a name="l00053"></a>00053 <span class="comment">// SceneGraphIterator</span>
74 <a name="l00054"></a>00054 SceneGraphIteratorPtr iterator;
75 <a name="l00055"></a>00055
76 <a name="l00059"></a>00059 <span class="comment">/* User API */</span>
77 <a name="l00060"></a>00060 <span class="keywordtype">void</span> createFromXMLfile(<span class="keyword">const</span> <span class="keywordtype">char</span> *);
78 <a name="l00061"></a>00061 SceneGraphPtr createSceneGraph(<span class="keywordtype">int</span> <span class="keywordtype">id</span>);
79 <a name="l00062"></a>00062 SceneGraphPtr createSceneGraph(<span class="keywordtype">void</span>);
80 <a name="l00063"></a>00063 <span class="keywordtype">void</span> setSceneData(SceneGraphPtr sg);
81 <a name="l00064"></a>00064 Pad *getController(<span class="keywordtype">void</span>);
82 <a name="l00065"></a>00065 SceneGraphIteratorPtr getIterator(<span class="keywordtype">void</span>);
83 <a name="l00066"></a>00066 SceneGraphIteratorPtr getIterator(SceneGraphPtr list);
84 <a name="l00067"></a>00067 CameraPtr getCamera(<span class="keywordtype">void</span>);
85 <a name="l00068"></a>00068
86 <a name="l00069"></a>00069 <span class="comment">/* Other System API */</span>
87 <a name="l00070"></a>00070 <span class="keywordtype">void</span> allExecute(<span class="keywordtype">int</span> screen_w, <span class="keywordtype">int</span> screen_h);
88 <a name="l00071"></a>00071 <span class="keywordtype">void</span> checkRemove(<span class="keywordtype">void</span>);
89 <a name="l00072"></a>00072 SceneGraphPtr getExecuteSceneGraph(<span class="keywordtype">void</span>);
90 <a name="l00073"></a>00073 SceneGraphPtr getDrawSceneGraph(<span class="keywordtype">void</span>);
91 <a name="l00074"></a>00074 <span class="keywordtype">void</span> updateControllerState(<span class="keywordtype">void</span>);
92 <a name="l00075"></a>00075
93 <a name="l00076"></a>00076 <span class="comment">/* System API */</span>
94 <a name="l00077"></a>00077 <span class="keywordtype">void</span> registSceneGraph(SceneGraphPtr sg);
95 <a name="l00078"></a>00078 <span class="keywordtype">void</span> addNext(SceneGraphPtr sg);
96 <a name="l00079"></a>00079 <span class="keywordtype">void</span> allRemove(SceneGraphPtr list);
97 <a name="l00080"></a>00080 };
98 <a name="l00081"></a>00081
99 <a name="l00082"></a>00082 <span class="keyword">typedef</span> SceneGraphRoot *SceneGraphRootPtr;
100 <a name="l00083"></a>00083
101 <a name="l00084"></a>00084 <span class="preprocessor">#endif</span>
102 <a name="l00085"></a>00085 <span class="preprocessor"></span>
103 <a name="l00086"></a>00086 <span class="keyword">extern</span> SceneGraphRootPtr sgroot;
104 </pre></div></div>
105 <hr size="1"><address style="text-align: right;"><small>Generated on Fri Jun 5 17:51:27 2009 for Cerium by&nbsp;
106 <a href="http://www.doxygen.org/index.html">
107 <img src="doxygen.png" alt="doxygen" align="middle" border="0"></a> 1.5.7.1 </small></address>
108 </body>
109 </html>