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21 <h1>SceneGraphRoot.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="preprocessor">#ifndef INCLUDED_SCENE_GRAPH_ROOT</span> | |
22 <a name="l00002"></a>00002 <span class="preprocessor"></span><span class="preprocessor">#define INCLUDED_SCENE_GRAPH_ROOT</span> | |
23 <a name="l00003"></a>00003 <span class="preprocessor"></span> | |
24 <a name="l00004"></a>00004 <span class="preprocessor">#ifndef INCLUDED_SCENE_GRAPH</span> | |
25 <a name="l00005"></a>00005 <span class="preprocessor"></span><span class="preprocessor"># include "SceneGraph.h"</span> | |
26 <a name="l00006"></a>00006 <span class="preprocessor">#endif</span> | |
27 <a name="l00007"></a>00007 <span class="preprocessor"></span> | |
28 <a name="l00008"></a>00008 <span class="preprocessor">#ifndef INCLUDED_SCENE_GRAPH_ARRAY</span> | |
29 <a name="l00009"></a>00009 <span class="preprocessor"></span><span class="preprocessor"># include "SceneGraphArray.h"</span> | |
30 <a name="l00010"></a>00010 <span class="preprocessor">#endif</span> | |
31 <a name="l00011"></a>00011 <span class="preprocessor"></span> | |
32 <a name="l00012"></a>00012 <span class="preprocessor">#ifndef INCLUDED_CAMERA</span> | |
33 <a name="l00013"></a>00013 <span class="preprocessor"></span><span class="preprocessor"># include "Camera.h"</span> | |
34 <a name="l00014"></a>00014 <span class="preprocessor">#endif</span> | |
35 <a name="l00015"></a>00015 <span class="preprocessor"></span> | |
36 <a name="l00016"></a>00016 <span class="preprocessor">#ifndef INCLUDED_SCENE_GRAPH_ITERATOR</span> | |
37 <a name="l00017"></a>00017 <span class="preprocessor"></span><span class="preprocessor"># include "SceneGraphIterator.h"</span> | |
38 <a name="l00018"></a>00018 <span class="preprocessor">#endif</span> | |
39 <a name="l00019"></a>00019 <span class="preprocessor"></span> | |
40 <a name="l00020"></a>00020 <span class="keyword">class </span>SceneGraphRoot { | |
41 <a name="l00021"></a>00021 <span class="keyword">public</span>: | |
42 <a name="l00022"></a>00022 <span class="comment">/* Constructor, Destructor */</span> | |
43 <a name="l00023"></a>00023 SceneGraphRoot(<span class="keywordtype">float</span> w, <span class="keywordtype">float</span> h); | |
44 <a name="l00024"></a>00024 ~SceneGraphRoot(<span class="keywordtype">void</span>); | |
45 <a name="l00025"></a>00025 | |
46 <a name="l00026"></a>00026 <span class="comment">/* Variables */</span> | |
47 <a name="l00027"></a>00027 <span class="comment">// xml から読み込んだ、オリジナルの SceneGraph</span> | |
48 <a name="l00028"></a>00028 SceneGraphPtr *sg_src; | |
49 <a name="l00029"></a>00029 | |
50 <a name="l00030"></a>00030 <span class="comment">// move, collision 用の SceneGraph (tree)</span> | |
51 <a name="l00031"></a>00031 SceneGraphPtr sg_exec_tree; | |
52 <a name="l00032"></a>00032 | |
53 <a name="l00033"></a>00033 <span class="comment">// 描画用の SceneGraph List (tree)</span> | |
54 <a name="l00034"></a>00034 SceneGraphPtr sg_draw_tree; | |
55 <a name="l00035"></a>00035 | |
56 <a name="l00036"></a>00036 <span class="comment">// sg_exec_tree に対応する list</span> | |
57 <a name="l00037"></a>00037 SceneGraphPtr sg_available_list; | |
58 <a name="l00038"></a>00038 | |
59 <a name="l00039"></a>00039 <span class="comment">// sg_draw_tree に対応する list</span> | |
60 <a name="l00040"></a>00040 <span class="comment">// draw_tree は描画後削除される</span> | |
61 <a name="l00041"></a>00041 SceneGraphPtr sg_remove_list; | |
62 <a name="l00042"></a>00042 | |
63 <a name="l00043"></a>00043 SceneGraphArrayPtr sg_array1; | |
64 <a name="l00044"></a>00044 SceneGraphArrayPtr sg_array2; | |
65 <a name="l00045"></a>00045 SceneGraphArrayPtr sg_curArray; | |
66 <a name="l00046"></a>00046 | |
67 <a name="l00047"></a>00047 <span class="comment">// コントローラーオブジェクト (Keyboard, Joystick, ..)</span> | |
68 <a name="l00048"></a>00048 Pad *controller; | |
69 <a name="l00049"></a>00049 | |
70 <a name="l00050"></a>00050 <span class="comment">// カメラオブジェクト</span> | |
71 <a name="l00051"></a>00051 Camera *camera; | |
72 <a name="l00052"></a>00052 | |
73 <a name="l00053"></a>00053 <span class="comment">// SceneGraphIterator</span> | |
74 <a name="l00054"></a>00054 SceneGraphIteratorPtr iterator; | |
75 <a name="l00055"></a>00055 | |
76 <a name="l00059"></a>00059 <span class="comment">/* User API */</span> | |
77 <a name="l00060"></a>00060 <span class="keywordtype">void</span> createFromXMLfile(<span class="keyword">const</span> <span class="keywordtype">char</span> *); | |
78 <a name="l00061"></a>00061 SceneGraphPtr createSceneGraph(<span class="keywordtype">int</span> <span class="keywordtype">id</span>); | |
79 <a name="l00062"></a>00062 SceneGraphPtr createSceneGraph(<span class="keywordtype">void</span>); | |
80 <a name="l00063"></a>00063 <span class="keywordtype">void</span> setSceneData(SceneGraphPtr sg); | |
81 <a name="l00064"></a>00064 Pad *getController(<span class="keywordtype">void</span>); | |
82 <a name="l00065"></a>00065 SceneGraphIteratorPtr getIterator(<span class="keywordtype">void</span>); | |
83 <a name="l00066"></a>00066 SceneGraphIteratorPtr getIterator(SceneGraphPtr list); | |
84 <a name="l00067"></a>00067 CameraPtr getCamera(<span class="keywordtype">void</span>); | |
85 <a name="l00068"></a>00068 | |
86 <a name="l00069"></a>00069 <span class="comment">/* Other System API */</span> | |
87 <a name="l00070"></a>00070 <span class="keywordtype">void</span> allExecute(<span class="keywordtype">int</span> screen_w, <span class="keywordtype">int</span> screen_h); | |
88 <a name="l00071"></a>00071 <span class="keywordtype">void</span> checkRemove(<span class="keywordtype">void</span>); | |
89 <a name="l00072"></a>00072 SceneGraphPtr getExecuteSceneGraph(<span class="keywordtype">void</span>); | |
90 <a name="l00073"></a>00073 SceneGraphPtr getDrawSceneGraph(<span class="keywordtype">void</span>); | |
91 <a name="l00074"></a>00074 <span class="keywordtype">void</span> updateControllerState(<span class="keywordtype">void</span>); | |
92 <a name="l00075"></a>00075 | |
93 <a name="l00076"></a>00076 <span class="comment">/* System API */</span> | |
94 <a name="l00077"></a>00077 <span class="keywordtype">void</span> registSceneGraph(SceneGraphPtr sg); | |
95 <a name="l00078"></a>00078 <span class="keywordtype">void</span> addNext(SceneGraphPtr sg); | |
96 <a name="l00079"></a>00079 <span class="keywordtype">void</span> allRemove(SceneGraphPtr list); | |
97 <a name="l00080"></a>00080 }; | |
98 <a name="l00081"></a>00081 | |
99 <a name="l00082"></a>00082 <span class="keyword">typedef</span> SceneGraphRoot *SceneGraphRootPtr; | |
100 <a name="l00083"></a>00083 | |
101 <a name="l00084"></a>00084 <span class="preprocessor">#endif</span> | |
102 <a name="l00085"></a>00085 <span class="preprocessor"></span> | |
103 <a name="l00086"></a>00086 <span class="keyword">extern</span> SceneGraphRootPtr sgroot; | |
104 </pre></div></div> | |
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