comparison Document/document/html/SceneGraph_8h-source.html @ 288:92df9fd8210d

doxygen
author e065746@localhost.localdomain
date Fri, 05 Jun 2009 17:53:28 +0900
parents
children 87f76ea9c445
comparison
equal deleted inserted replaced
287:555570edf557 288:92df9fd8210d
1 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
2 <html><head><meta http-equiv="Content-Type" content="text/html;charset=UTF-8">
3 <title>Cerium: SceneGraph.h Source File</title>
4 <link href="doxygen.css" rel="stylesheet" type="text/css">
5 <link href="tabs.css" rel="stylesheet" type="text/css">
6 </head><body>
7 <!-- Generated by Doxygen 1.5.7.1 -->
8 <div class="navigation" id="top">
9 <div class="tabs">
10 <ul>
11 <li><a href="index.html"><span>Main&nbsp;Page</span></a></li>
12 <li><a href="annotated.html"><span>Classes</span></a></li>
13 <li class="current"><a href="files.html"><span>Files</span></a></li>
14 </ul>
15 </div>
16 <div class="tabs">
17 <ul>
18 <li><a href="files.html"><span>File&nbsp;List</span></a></li>
19 </ul>
20 </div>
21 <h1>SceneGraph.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="preprocessor">#ifndef INCLUDED_SCENE_GRAPH</span>
22 <a name="l00002"></a>00002 <span class="preprocessor"></span><span class="preprocessor">#define INCLUDED_SCENE_GRAPH</span>
23 <a name="l00003"></a>00003 <span class="preprocessor"></span>
24 <a name="l00004"></a>00004 <span class="preprocessor">#ifndef INCLUDED_POLYGON</span>
25 <a name="l00005"></a>00005 <span class="preprocessor"></span><span class="preprocessor"># include "polygon.h"</span>
26 <a name="l00006"></a>00006 <span class="preprocessor">#endif</span>
27 <a name="l00007"></a>00007 <span class="preprocessor"></span>
28 <a name="l00008"></a>00008 <span class="preprocessor">#ifndef INCLUDED_PAD</span>
29 <a name="l00009"></a>00009 <span class="preprocessor"></span><span class="preprocessor"># include "Pad.h"</span>
30 <a name="l00010"></a>00010 <span class="preprocessor">#endif</span>
31 <a name="l00011"></a>00011 <span class="preprocessor"></span>
32 <a name="l00012"></a>00012 <span class="keyword">class </span>SceneGraph;
33 <a name="l00013"></a>00013
34 <a name="l00014"></a>00014 <span class="keyword">typedef</span> void (*move_func)(SceneGraph* node, <span class="keywordtype">int</span> screen_w, <span class="keywordtype">int</span> screen_h);
35 <a name="l00015"></a>00015 <span class="keyword">typedef</span> void (*collision_func)(SceneGraph* node, <span class="keywordtype">int</span> screen_w, <span class="keywordtype">int</span> screen_h,
36 <a name="l00016"></a>00016 SceneGraph* tree);
37 <a name="l00017"></a>00017 <span class="keyword">typedef</span> SceneGraph* SceneGraphPtr;
38 <a name="l00018"></a>00018
39 <a name="l00019"></a>00019 <span class="keyword">class </span>SceneGraph : <span class="keyword">public</span> Polygon {
40 <a name="l00020"></a>00020 <span class="keyword">public</span>:
41 <a name="l00021"></a>00021 SceneGraph(<span class="keywordtype">void</span>);
42 <a name="l00022"></a>00022 SceneGraph(xmlNodePtr surface);
43 <a name="l00023"></a>00023 SceneGraph(SceneGraphPtr orig);
44 <a name="l00024"></a>00024 ~SceneGraph(<span class="keywordtype">void</span>);
45 <a name="l00025"></a>00025
46 <a name="l00026"></a>00026 <span class="comment">// Node がもつ状態変数(というべきか否か</span>
47 <a name="l00027"></a>00027 <span class="comment">// xyz,angle ぐらいあればおk?</span>
48 <a name="l00028"></a>00028 <span class="keywordtype">float</span> stack_xyz[3];
49 <a name="l00029"></a>00029 <span class="keywordtype">float</span> stack_angle[3];
50 <a name="l00030"></a>00030
51 <a name="l00031"></a>00031 <span class="comment">// xml ファイルから生成した時のオブジェクトリスト</span>
52 <a name="l00032"></a>00032 SceneGraphPtr next;
53 <a name="l00033"></a>00033 SceneGraphPtr prev;
54 <a name="l00034"></a>00034 SceneGraphPtr last;
55 <a name="l00035"></a>00035
56 <a name="l00036"></a>00036 <span class="comment">// Tree Structure</span>
57 <a name="l00037"></a>00037 SceneGraphPtr parent;
58 <a name="l00038"></a>00038 SceneGraphPtr brother;
59 <a name="l00039"></a>00039 SceneGraphPtr children;
60 <a name="l00040"></a>00040 SceneGraphPtr lastChild;
61 <a name="l00041"></a>00041
62 <a name="l00042"></a>00042 <span class="comment">// Tree から削除されていたら 1 をセット。default = 0</span>
63 <a name="l00043"></a>00043 <span class="keywordtype">int</span> flag_remove;
64 <a name="l00044"></a>00044
65 <a name="l00045"></a>00045 <span class="comment">// SceneGraph ID (SGList.h)</span>
66 <a name="l00046"></a>00046 <span class="keywordtype">int</span> sgid;
67 <a name="l00047"></a>00047
68 <a name="l00048"></a>00048 <span class="comment">// この SceneGraph は描画するものかどうか (0:しない 1:する</span>
69 <a name="l00049"></a>00049 <span class="keywordtype">int</span> flag_drawable;
70 <a name="l00050"></a>00050
71 <a name="l00051"></a>00051 <span class="comment">// anime frame num</span>
72 <a name="l00052"></a>00052 <span class="keywordtype">int</span> frame;
73 <a name="l00053"></a>00053
74 <a name="l00054"></a>00054 <span class="comment">// 関数ポインタ</span>
75 <a name="l00055"></a>00055 move_func move;
76 <a name="l00056"></a>00056 collision_func collision;
77 <a name="l00057"></a>00057
78 <a name="l00058"></a>00058 <span class="comment">// desutroctor で呼ばれる</span>
79 <a name="l00059"></a>00059 void (SceneGraph::*finalize)(void);
80 <a name="l00060"></a>00060
81 <a name="l00061"></a>00061 <span class="keywordtype">void</span> init(<span class="keywordtype">void</span>);
82 <a name="l00062"></a>00062 <span class="keywordtype">void</span> finalize_original(<span class="keywordtype">void</span>);
83 <a name="l00063"></a>00063 <span class="keywordtype">void</span> finalize_copy(<span class="keywordtype">void</span>);
84 <a name="l00064"></a>00064 <span class="keywordtype">void</span> move_execute(<span class="keywordtype">int</span> screen_w, <span class="keywordtype">int</span> screen_h);
85 <a name="l00065"></a>00065 <span class="keywordtype">void</span> collision_check(<span class="keywordtype">int</span> screen_w, <span class="keywordtype">int</span> screen_h, SceneGraphPtr tree);
86 <a name="l00066"></a>00066 <span class="keywordtype">void</span> all_execute(<span class="keywordtype">int</span> screen_w, <span class="keywordtype">int</span> screen_h);
87 <a name="l00067"></a>00067
88 <a name="l00068"></a>00068 <span class="keywordtype">void</span> add_next(SceneGraphPtr next);
89 <a name="l00069"></a>00069 SceneGraphPtr addChild(SceneGraphPtr child);
90 <a name="l00070"></a>00070 SceneGraphPtr addBrother(SceneGraphPtr bro);
91 <a name="l00071"></a>00071 SceneGraphPtr clone(<span class="keywordtype">void</span>);
92 <a name="l00072"></a>00072 SceneGraphPtr clone(<span class="keywordtype">void</span> *buf);
93 <a name="l00073"></a>00073 SceneGraphPtr searchSceneGraph(<span class="keyword">const</span> <span class="keywordtype">char</span> *name);
94 <a name="l00074"></a>00074 <span class="keywordtype">void</span> set_move_collision(SceneGraphPtr node,
95 <a name="l00075"></a>00075 move_func new_move, collision_func new_collision);
96 <a name="l00076"></a>00076 <span class="keywordtype">void</span> set_move_collision(move_func new_move, collision_func new_collision);
97 <a name="l00077"></a>00077 <span class="keywordtype">void</span> <span class="keyword">remove</span>(void);
98 <a name="l00078"></a>00078 SceneGraphPtr realRemoveFromTree(SceneGraphPtr tree);
99 <a name="l00079"></a>00079 SceneGraphPtr realRemoveFromList(SceneGraphPtr list);
100 <a name="l00080"></a>00080 <span class="keywordtype">int</span> isRemoved(<span class="keywordtype">void</span>);
101 <a name="l00081"></a>00081
102 <a name="l00082"></a>00082 <span class="keyword">static</span> <span class="keywordtype">void</span> createFromXMLfile(<span class="keyword">const</span> <span class="keywordtype">char</span> *);
103 <a name="l00083"></a>00083 <span class="keyword">static</span> SceneGraphPtr createSceneGraph(<span class="keywordtype">int</span> <span class="keywordtype">id</span>);
104 <a name="l00084"></a>00084
105 <a name="l00085"></a>00085 <span class="keywordtype">void</span> translate(<span class="keywordtype">float</span> x, <span class="keywordtype">float</span> y, <span class="keywordtype">float</span> z);
106 <a name="l00086"></a>00086 <span class="keywordtype">void</span> translateX(<span class="keywordtype">float</span> x);
107 <a name="l00087"></a>00087 <span class="keywordtype">void</span> translateY(<span class="keywordtype">float</span> y);
108 <a name="l00088"></a>00088 <span class="keywordtype">void</span> translateZ(<span class="keywordtype">float</span> z);
109 <a name="l00089"></a>00089
110 <a name="l00090"></a>00090
111 <a name="l00091"></a>00091 <span class="keywordtype">void</span> tree_check(<span class="keywordtype">void</span>);
112 <a name="l00092"></a>00092 <span class="keywordtype">void</span> print_member(<span class="keywordtype">void</span>);
113 <a name="l00093"></a>00093 <span class="keywordtype">void</span> get_data(xmlNodePtr cur);
114 <a name="l00094"></a>00094 <span class="keywordtype">void</span> delete_data(<span class="keywordtype">void</span>);
115 <a name="l00095"></a>00095 };
116 <a name="l00096"></a>00096
117 <a name="l00097"></a>00097 <span class="preprocessor">#endif</span>
118 <a name="l00098"></a>00098 <span class="preprocessor"></span>
119 <a name="l00099"></a>00099 <span class="comment">// オリジナル (Linked List)</span>
120 <a name="l00100"></a>00100 <span class="keyword">extern</span> SceneGraphPtr scene_graph;
121 <a name="l00101"></a>00101
122 <a name="l00102"></a>00102 <span class="comment">// 描画用 (同じオブジェクトが複数ある) Tree</span>
123 <a name="l00103"></a>00103 <span class="keyword">extern</span> SceneGraphPtr scene_graph_view;
124 </pre></div></div>
125 <hr size="1"><address style="text-align: right;"><small>Generated on Fri Jun 5 17:51:27 2009 for Cerium by&nbsp;
126 <a href="http://www.doxygen.org/index.html">
127 <img src="doxygen.png" alt="doxygen" align="middle" border="0"></a> 1.5.7.1 </small></address>
128 </body>
129 </html>