comparison Renderer/Test/cube.cc @ 508:f6daf964f483

reorganization
author Shinji KONO <kono@ie.u-ryukyu.ac.jp>
date Mon, 12 Oct 2009 09:43:07 +0900
parents Renderer/Application/cube.cc@735f76483bb2
children b21a013051a2
comparison
equal deleted inserted replaced
507:735f76483bb2 508:f6daf964f483
1 #include <math.h>
2 #include "SceneGraphRoot.h"
3 #include "vacuum.h"
4 #include "SGList.h"
5 #define SELECT 2
6
7 void
8 cube_collision(SceneGraphPtr node, int screen_w, int screen_h,
9 SceneGraphPtr tree)
10 {
11 if (node->frame > 120) {
12 cube_split(node,tree);
13 }
14 }
15
16 void
17 cube_move_left(SceneGraphPtr node, int screen_w, int screen_h)
18 {
19 node->xyz[0] -= node->stack_xyz[0];
20 node->xyz[1] += node->stack_xyz[1];
21
22 if (node->xyz[0] < 0) {
23 node->set_move_collision(cube_move_right, cube_collision);
24 }
25
26 if (node->xyz[1] < 0 || node->xyz[1] > screen_h) {
27 node->stack_xyz[1] = -node->stack_xyz[1];
28 }
29 }
30
31 void
32 cube_rotate(SceneGraphPtr node, int w, int h)
33 {
34 node->angle[0] += 2.0f;
35 node->angle[1] += 2.0f;
36 node->angle[2] += 2.0f;
37 }
38
39 void
40 cube_move_right(SceneGraphPtr node, int screen_w, int screen_h)
41 {
42 node->xyz[0] += node->stack_xyz[0];
43 node->xyz[1] += node->stack_xyz[1];
44
45 if (node->xyz[0] > screen_w) {
46 node->set_move_collision(cube_move_left, cube_collision);
47 }
48
49 if (node->xyz[1] < 0 || node->xyz[1] > screen_h) {
50 node->stack_xyz[1] = -node->stack_xyz[1];
51 }
52
53 }
54
55
56 void
57 cube_split(SceneGraphPtr root,SceneGraphPtr tree)
58 {
59
60 SceneGraphPtr p;
61 // SceneGraphPtr common_move = sgroot->createSceneGraph();
62 // SceneGraphPtr root_common_move = root->parent;
63
64 if(random()%SELECT) {
65 p = sgroot->createSceneGraph(REDCUBE);
66 }
67 else {
68 p = sgroot->createSceneGraph(ENEMY);
69 }
70
71 root->set_move_collision(cube_move_right, cube_collision);
72 p->set_move_collision(cube_move_left, cube_collision);
73
74 root->frame = 0;
75 p->frame = 0;
76
77 p->xyz[0] = root->xyz[0] + 2;
78 p->xyz[1] = root->xyz[1];
79 p->xyz[2] = root->xyz[2];
80
81 p->stack_xyz[0] = 2.0f;
82 p->stack_xyz[1] = random()%3-1;
83 p->stack_xyz[2] = 0.0f;
84
85 root->xyz[0] -= 2;
86 root->stack_xyz[0] = 2.0f;
87 root->stack_xyz[1] = random()%3-1;
88
89 //common_move->addChild(p);
90 root->addBrother(p);
91
92 }
93
94
95 void
96 collision_red(SceneGraphIteratorPtr it,SceneGraphPtr node)
97 {
98 float dx, dy,ddx,ddy, r;
99 float q = 0;
100
101 for (; it->hasNext(REDCUBE);) {
102
103 it->next(REDCUBE);
104 SceneGraphPtr mcube = it->get();
105 dx = node->xyz[0] - mcube->xyz[0];
106 dy = node->xyz[1] - mcube->xyz[1];
107
108 ddx = dx*dx;
109 ddy = dy*dy;
110
111 if(sqrt(ddx) < 10 && sqrt(ddy) < 10) {
112 mcube->remove();
113 continue;
114 }
115 r = sqrt(ddx + ddy);
116 if (r >= 1) q = 200/r;
117 if (dx == 0) {
118 if(mcube->xyz[1] > node->xyz[1]) {
119 mcube->stack_xyz[1] -= q;
120 } else if(mcube->xyz[1] < node->xyz[1]) {
121 mcube->stack_xyz[1] += q;
122 }
123 } else {
124 if(mcube->xyz[0] > node->xyz[0]) {
125 mcube->xyz[0] -= q*cos(atan(dy/dx));
126 mcube->xyz[1] -= q*sin(atan(dy/dx));
127 } else if(mcube->xyz[0] < node->xyz[0]) {
128 mcube->xyz[0] += q*cos(atan(dy/dx));
129 mcube->xyz[1] += q*sin(atan(dy/dx));
130 }
131 }
132 }
133 }
134
135 void
136 collision_purple(SceneGraphIteratorPtr it,SceneGraphPtr node,int w,int h)
137 {
138 float dx, dy,ddx,ddy, r;
139 float q = 0;
140
141 for (; it->hasNext(ENEMY);) {
142 it->next(ENEMY);
143 SceneGraphPtr mcube = it->get();
144
145 dx = node->xyz[0] - mcube->xyz[0];
146 dy = node->xyz[1] - mcube->xyz[1];
147 ddx = dx*dx;
148 ddy = dy*dy;
149
150 if(sqrt(ddx) < 10 && sqrt(ddy) < 10) {
151 gameover_scene(w,h,mcube);
152 node->remove();
153 break;
154 }
155 r = sqrt(ddx + ddy);
156 if (r >= 1) q = 200/r;
157 if (dx == 0) {
158 if(mcube->xyz[1] > node->xyz[1]) {
159 mcube->stack_xyz[1] -= q;
160 } else if(mcube->xyz[1] < node->xyz[1]) {
161 mcube->stack_xyz[1] += q;
162 }
163 } else {
164
165 if(mcube->xyz[0] > node->xyz[0]) {
166 mcube->xyz[0] -= q*cos(atan(dy/dx));
167 mcube->xyz[1] -= q*sin(atan(dy/dx));
168 } else if(mcube->xyz[0] < node->xyz[0]) {
169 mcube->xyz[0] += q*cos(atan(dy/dx));
170 mcube->xyz[1] += q*sin(atan(dy/dx));
171 }
172 }
173 }
174 }