Mercurial > hg > Members > kono > Cerium
diff TaskManager/Test/simple_render/SpanC.cpp @ 109:5c194c71eca8
Cerium cvs version
author | gongo@gendarme.local |
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date | Wed, 12 Nov 2008 17:39:33 +0900 |
parents | |
children | 56f81a4335ea |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/TaskManager/Test/simple_render/SpanC.cpp Wed Nov 12 17:39:33 2008 +0900 @@ -0,0 +1,398 @@ +#include <iostream> +#include "SpanC.h" +#include "triangle.h" +#include "polygon.h" +using namespace std; + + +// f1:x$B$NA}2CNL(B f2:y$B$NA}2CNL(B i:....... base:$B4pK\$H$J$kD:E@$N(By$B:BI8(B +static float calc(float f1, float f2,int i, float base){ + float ans; + ans = f1/f2*i + base; + return ans; +} + + +static Vertex *vMid1(Vertex *vMid1,Vertex *vMin, Vertex *vMid, Vertex *vMax) { + float d,d1; + + vMid1->y = vMid->y; + //vMid1->tex_y = vMid->tex_y; + d = (int)vMax->y-(int)vMin->y; + d1 = (int)vMid->y - (int)vMin->y; + /* + + if (-1.0<=vMax->y&&vMax->y<=1.0) { + a = 0.5; + } else { + a = (vMax->x-vMin->x)/d; + } + */ + //vMid1->tex_x = vMin->tex_x + a * (vMax->tex_x-vMin->tex_x); + vMid1->tex_x = calc(vMax->tex_x - vMin->tex_x, d, (int)d1 , vMin->tex_x); + vMid1->tex_y = calc(vMax->tex_y - vMin->tex_y, d, (int)d1 , vMin->tex_y); + //vMid1->x = vMin->x + a * (vMax->y -vMin->y); + vMid1->x = calc(vMax->x - vMin->x, d, (int)d1 , vMin->x); + //vMid1->z = vMin->z + a * (vMax->y -vMin->y); + vMid1->z = calc(vMax->z - vMin->z, d, (int)d1 , vMin->z); + //printf("x:%f y:%f z:%f tex_x:%f tex_y:%f\n",vMid1->x,vMid1->y,vMid1->z,vMid1->tex_x, vMid1->tex_y); + return vMid1; +} + + + +void +Span_c::half_triangle(Vertex *vMin, Vertex *vMid, Vertex *vMid1, + SDL_Surface *image) +{ + + float tmp_z,tmp_tex1, tmp_tex2 ,tmp_tey1,tmp_tey2; + //tmp_x,tmp_y,tmp_ypos ......unused + float tex_x, tex_y,tex_z; + float tmp_xpos,tmp_end,tmp_zpos; + int tex_xpos,tex_ypos,tex_zpos; + int i,j; + float div_y; + Uint32 rgb; + float z,zpos; + int x,y; + int k =0; + int l = 1; + //float incli_x1, incli_x2; + //float incli_z1, incli_z2; + //float base_x1, base_x2 , base_z1, base_z2; + //int base_y; + + /* + incli_x1 = vMid1->x - vMin->x; + incli_x2 = vMid->x - vMin->x; + incli_z1 = vMid1->z - vMin->z; + incli_z2 = vMid->z - vMin->z; + base_x1 = vMin->x; + base_x2 = vMin->x; + base_z1 = vMin->z; + base_z2 = vMin->z; + */ + //cout << vMin->x << vMin->y << vMin->z << endl; + int start_y = (int)vMid->y; + int end_y = (int)vMin->y; + + if (start_y<end_y) { + int i; i=end_y; end_y=start_y; start_y = i; //y$B$NF~$lBX$((B + //Vertex *v; v = vMin; vMin = vMid; vMid = v; + /* + incli_x1 = vMin->x - vMid->x; incli_x2 = vMin->x - vMid1->x; + incli_z1 = vMin->z - vMid->z; incli_z2 = vMin->z - vMid1->z; + base_z1 = vMid->z; base_z2 = vMid1->z; + base_y = (int)vMid->y; + */ + k = 1; + l = -1; + } + + + + div_y = start_y - end_y; // > 0 + + //if(div_y < 1 && div_y > -1) div_y = 1; + for(i = k; i < div_y+1; i++) { + //$B$3$3$G(Bspan$B$N:8C<$H1&C<$N(Bx,z$B$r5a$a$F$k(B + tmp_xpos = calc(vMid1->x - vMin->x ,div_y, i, vMin->x); + tmp_end = calc(vMid->x - vMin->x ,div_y, i, vMin->x); + tmp_z = calc(vMid1->z - vMin->z ,div_y, i, vMin->z); + tmp_zpos = calc(vMid->z - vMin->z ,div_y, i, vMin->z); + //printf("x:%f end:%f z:%f zpos:%f\n",tmp_xpos,tmp_end,tmp_z,tmp_zpos); + //$B$3$3$+$i(Bspan$B$N:8C<$H1&C<$KBP1~$9$k%F%/%9%A%c$r7W;;$9$k(B + tmp_tex1 =((i/(div_y)) * vMid1->tex_x) + \ + ( ((div_y - i)/(div_y)) * vMin->tex_x); + tmp_tex2 =( (i/(div_y)) * vMid->tex_x) + \ + ( ((div_y - i)/(div_y)) * vMin->tex_x); + + tmp_tey1 =( (i/(div_y)) * vMid1->tex_y) + \ + ( ((div_y - i)/(div_y)) * vMin->tex_y); + tmp_tey2 =( (i/(div_y)) * vMid->tex_y) + \ + ( ((div_y - i)/(div_y)) * vMin->tex_y); + + //$B$3$3$G:8C<$,(Bxpos$B$+(Bend$B$rH=CG$7!"IA2h$9$k(Bspan$B$r:n$k(B + if(tmp_xpos > tmp_end) { + x = (int)tmp_end; + y = (int)vMin->y + i*l; + end = (int)(tmp_xpos)-(int)(tmp_end)+1; + z = tmp_zpos; + zpos = tmp_z; + tex1 = tmp_tex2; + tex2 = tmp_tex1; + tey1 = tmp_tey2; + tey2 = tmp_tey1; + } else { + x = (int)tmp_xpos; + y = (int)vMin->y + i*l; + end = (int)(tmp_end)-(int)(tmp_xpos)+1; + z = tmp_z; + zpos = tmp_zpos; + tex1 = tmp_tex1; + tex2 = tmp_tex2; + tey1 = tmp_tey1; + tey2 = tmp_tey2; + } + //printf("%d:%f,%f ",(int)vMin->y + i,xpos,end); + //printf("%d:%d:%d:x:%d,end:%d\n",x, y , end,(int)(tmp_end),(int)(tmp_xpos)); + //printf("x:%d y:%d end:%d z:%f zpos:%f\n",x,y,end,z , zpos); + //printf("tex1:%f tex2:%f tey1:%f tey2:%f\n",tex1,tex2,tey1,tey2); + if(end == 1) { + //printf("tex_x:%f tex_y:%f\n",tex1,tex2); + if(tex1 > 1) tex1 = 1; + if(tey1 > 1) tey1 = 1; + tex_xpos = (int)((image->h-1) * tex1); + tex_ypos = (int)((image->w-1) * tey1); + tex_zpos = (int)z; + //printf("tex_xpos:%d tex_ypos:%d\n",tex_xpos,tex_ypos); + //printf("image->h:%d tex_x:%f\n",image->h,tex1); + rgb = p->get_rgb(tex_xpos,tex_ypos); + viewer->write_pixel(x,y,zpos,rgb); + }else { + for(j = 0; j < end; j++) { + tex_x = tex1*(end-1-j)/(end-1) + tex2*j/(end-1); + tex_y = tey1*(end-1-j)/(end-1) + tey2*j/(end-1); + tex_z = z*(end-1-j)/(end-1) + zpos*j/(end-1); + if(tex_x > 1) tex_x = 1; + if(tex_y > 1) tex_y = 1; + tex_xpos = (int)((image->h-1) * tex_x); + tex_ypos = (int)((image->w-1) * tex_y); + //printf("tex_xpos:%d tex_ypos:%d\n",tex_xpos,tex_ypos); + //printf("z:%f zpos:%f tex_z:%f\n",z,zpos,tex_z); + //printf("tex_x:%f tex_y:%f\n",tex_x,tex_y); + rgb = p->get_rgb(tex_xpos,tex_ypos); + viewer->write_pixel(j+x,y,tex_z,rgb); + } + } + } +} + +void Span_c::create_span(Triangle *tri,SDL_Surface *image) { + Vertex *vMin , *vMid, *vMax; + /* + float tmp_z,tmp_tex1, tmp_tex2 ,tmp_tey1,tmp_tey2; + //tmp_x,tmp_y,tmp_ypos ......unused + float tex_x, tex_y,tex_z; + float tmp_xpos,tmp_end,tmp_zpos; + int top_triangle; + int tex_xpos,tex_ypos,tex_zpos; + int i,j; + float div_x,div_y; + float z,zpos; + Uint32 rgb; + */ + + //cout << "x = " << tri->vertex1->x << endl; + if(tri->vertex1->y <= tri->vertex2->y) { + if(tri->vertex2->y <= tri->vertex3->y) { + //printf("condition 1\n"); + vMin = tri->vertex1; + vMid = tri->vertex2; + vMax = tri->vertex3; + } else if(tri->vertex3->y <= tri->vertex1->y) { + //printf("condition 2\n"); + vMin = tri->vertex3; + vMid = tri->vertex1; + vMax = tri->vertex2; + } else { + //printf("condition 3\n"); + vMin = tri->vertex1; + vMid = tri->vertex3; + vMax = tri->vertex2; + } + } else { + if(tri->vertex1->y <= tri->vertex3->y) { + //printf("condition 4\n"); + vMin = tri->vertex2; + vMid = tri->vertex1; + vMax = tri->vertex3; + } else if(tri->vertex3->y <= tri->vertex2->y) { + //printf("condition 5\n"); + vMin = tri->vertex3; + vMid = tri->vertex2; + vMax = tri->vertex1; + } else { + //printf("condition 6\n"); + vMin = tri->vertex2; + vMid = tri->vertex3; + vMax = tri->vertex1; + } + } + + Vertex *vMid10 = new Vertex(0,0,0,0,0); + vMid1(vMid10,vMin,vMid,vMax); + + half_triangle(vMin,vMid,vMid10,image); + half_triangle(vMax,vMid,vMid10,image); + + free(vMid10); +#if 0 + //cout << vMin->x << vMin->y << vMin->z << endl; + div_x = (int)vMid->y - (int)vMin->y; + if(div_x < 1 && div_x > -1) div_x = 1; + div_y = (int)vMax->y - (int)vMin->y; + if(div_y < 1 && div_y > -1) div_y = 1; + + for(i = 0; i < div_x+1; i++) { + //$B$3$3$G(Bspan$B$N:8C<$H1&C<$N(Bx,z$B$r5a$a$F$k(B + tmp_xpos = calc(vMax->x - vMin->x,div_y, i, vMin->x); + tmp_end = calc(vMid->x - vMin->x,div_x, i, vMin->x); + tmp_z = calc(vMax->z - vMin->z,div_y, i, vMin->z); + tmp_zpos = calc(vMid->z - vMin->z,div_x, i, vMin->z); + + //$B$3$3$+$i(Bspan$B$N:8C<$H1&C<$KBP1~$9$k%F%/%9%A%c$r7W;;$9$k(B + tmp_tex1 =( (i/(div_y)) * vMax->tex_x) + \ + ( ((div_y - i)/(div_y)) * vMin->tex_x); + tmp_tex2 =( (i/(div_x)) * vMid->tex_x) + \ + ( ((div_x - i)/(div_x)) * vMin->tex_x); + + tmp_tey1 =( (i/(div_y)) * vMax->tex_y) + \ + ( ((div_y - i)/(div_y)) * vMin->tex_y); + tmp_tey2 =( (i/(div_x)) * vMid->tex_y) + \ + ( ((div_x - i)/(div_x)) * vMin->tex_y); + + //$B$3$3$G:8C<$,(Bxpos$B$+(Bend$B$rH=CG$7!"IA2h$9$k(Bspan$B$r:n$k(B + if(tmp_xpos > tmp_end) { + x = (int)tmp_end; + y = (int)vMin->y + i; + end = (int)(tmp_xpos)-(int)(tmp_end)+1; + z = tmp_z; + zpos = tmp_zpos; + tex1 = tmp_tex2; + tex2 = tmp_tex1; + tey1 = tmp_tey2; + tey2 = tmp_tey1; + } else { + x = (int)tmp_xpos; + y = (int)vMin->y + i; + end = (int)(tmp_end)-(int)(tmp_xpos)+1; + z = tmp_zpos; + zpos = tmp_z; + tex1 = tmp_tex1; + tex2 = tmp_tex2; + tey1 = tmp_tey1; + tey2 = tmp_tey2; + } + //printf("%d:%f,%f ",(int)vMin->y + i,xpos,end); + //printf("%d:%d:%d:x:%d,end:%d\n",x, y , end,(int)(tmp_end),(int)(tmp_xpos)); + //printf("x:%d y:%d end:%d z:%f zpos:%f\n",x,y,end,z , zpos); + //printf("tex1:%f tex2:%f tey1:%f tey2:%f\n",tex1,tex2,tey1,tey2); + if(end == 1) { + //printf("tex_x:%f tex_y:%f\n",tex1,tex2); + if(tex1 > 1) tex1 = 1; + if(tey1 > 1) tey1 = 1; + tex_xpos = (int)(image->h-1) * tex1; + tex_ypos = (int)(image->w-1) * tey1; + tex_zpos = z; + //printf("tex_xpos:%d tex_ypos:%d\n",tex_xpos,tex_ypos); + //printf("image->h:%d tex_x:%f\n",image->h,tex1); + rgb = p->get_rgb(tex_xpos,tex_ypos); + viewer->write_pixel(x,y,zpos,rgb); + }else { + for(j = 0; j < end; j++) { + tex_x = tex1*(end-1-j)/(end-1) + tex2*j/(end-1); + tex_y = tey1*(end-1-j)/(end-1) + tey2*j/(end-1); + tex_z = z*(end-1-j)/(end-1) + zpos*j/(end-1); + if(tex_x > 1) tex_x = 1; + if(tex_y > 1) tex_y = 1; + tex_xpos = (int)(image->h-1) * tex_x; + tex_ypos = (int)(image->w-1) * tex_y; + //printf("tex_xpos:%d tex_ypos:%d\n",tex_xpos,tex_ypos); + //printf("z:%f zpos:%f tex_z:%f\n",z,zpos,tex_z); + //printf("tex_x:%f tex_y:%f\n",tex_x,tex_y); + rgb = p->get_rgb(tex_xpos,tex_ypos); + viewer->write_pixel(j+x,y,tex_z,rgb); + } + } + } + + top_triangle = (int)vMid->y - (int)vMin->y; + div_x = (int)vMax->y - (int)vMid->y; + if(div_x < 1 && div_x > -1) div_x = 1; + div_y = (int)vMax->y - (int)vMin->y; + if(div_y < 1 && div_y > -1) div_y = 1; + + for(i = 0; i < div_x; i++) { + //$B$3$3$G(Bspan$B$N:8C<$H1&C<$N(Bx,z$B$r5a$a$F$k(B + tmp_xpos = calc(vMax->x-vMin->x, div_y, (i+1+top_triangle), vMin->x); + tmp_end = calc(vMax->x-vMid->x, div_x, (i+1), vMid->x); + tmp_z = calc(vMax->z-vMin->z, div_y, (i+1+top_triangle), vMin->z); + tmp_zpos = calc(vMax->z-vMid->z, div_x, (i+1), vMid->z); + + tmp_tex1 =( ((i + 1 +top_triangle)/(div_y)) * vMax->tex_x) + \ + ( ((div_y - i - 1 - top_triangle)/(div_y)) * vMin->tex_x); + tmp_tex2 =( ((i+1)/(div_x)) * vMax->tex_x) + \ + ( ((div_x - i -1)/(div_x)) * vMid->tex_x); + + tmp_tey1 =( ((i+1+top_triangle)/(div_y)) * vMax->tex_y) + \ + ( ((div_y - i - 1 - top_triangle)/(div_y)) * vMin->tex_y); + tmp_tey2 =( ((i+1)/(div_x)) * vMax->tex_y) + \ + ( ((div_x - i -1)/(div_x)) * vMid->tex_y); + if(tmp_xpos > tmp_end) { + x = (int)tmp_end; + y = (int)vMid->y+i+1; + end = (int)(tmp_xpos)-(int)(tmp_end)+1; + z = tmp_z; + zpos = tmp_zpos; + tex1 = tmp_tex2; + tex2 = tmp_tex1; + tey1 = tmp_tey2; + tey2 = tmp_tey1; + } else { + x = (int)tmp_xpos; + y = (int)vMid->y+i+1; + end = (int)(tmp_end)-(int)(tmp_xpos)+1; + z = tmp_zpos; + zpos = tmp_z; + tex1 = tmp_tex1; + tex2 = tmp_tex2; + tey1 = tmp_tey1; + tey2 = tmp_tey2; + } + if(end == 0) end = 1; + //printf("%d:%d:%d\n",x, y , end); + //printf("x:%d y:%d end:%d z:%f zpos:%f\n",x,y,end,z,zpos); + //printf("tex1:%f tex2:%f tey1:%f tey2:%f\n",tex1,tex2,tey1,tey2); + if(end == 1) { + //printf("tex_x:%f tex_y:%f\n",tex1,tex2); + if(tex1 > 1) tex1 = 1; + if(tey1 > 1) tey1 = 1; + tex_xpos = (int)(image->h-1) * tex1; + tex_ypos = (int)(image->w-1) * tey1; + tex_zpos = z; + //printf("tex_x:%f tex_y:%f\n",tex_x,tex_y); + //printf("tex_xpos:%d tex_ypos:%d\n",tex_xpos,tex_ypos); + //printf("tex_x:%f tex_y:%f\n",tex_x,tex_y); + rgb = p->get_rgb(tex_xpos,tex_ypos); + viewer->write_pixel(x,y,tex_zpos,rgb); + }else { + for(j = 0; j < end; j++) { + tex_x = tex1*(end-1-j)/(end-1) + tex2*j/(end-1); + tex_y = tey1*(end-1-j)/(end-1) + tey2*j/(end-1); + tex_z = z*(end-1-j)/(end-1) + zpos*j/(end-1); + //printf("tex_x:%f tex_y:%f\n",tex_x,tex_y); + if(tex_x > 1) tex_x = 1; + if(tex_y > 1) tex_y = 1; + tex_xpos = (int)(image->h-2) * tex_x; + tex_ypos = (int)(image->w-1) * tex_y; + //printf("z:%f zpos:%f tex_z:%f\n",z,zpos,tex_z); + //printf("tex_xpos:%d tex_ypos:%d\n",tex_xpos,tex_ypos); + //printf("tex_x:%f tex_y:%f\n",tex_x,tex_y); + //printf("tex_x:%f tex_y:%f\n",tex_x,tex_y); + rgb = p->get_rgb(tex_xpos,tex_ypos); + viewer->write_pixel(j+x,y,tex_z,rgb); + } + } + } +#endif +} + +// i:$BJ,;R!"(Bf1:$BD9$5(B f2:$BBP1~$9$kD:E@(B1 f3:$BBP1~$9$kD:E@(B2 +/* +float Span::calc2(int i, float f1, float f2, float f3) { + float ans; + ans = i/f1 * f2 + (f1-i)/f1 * f3; + + */