Mercurial > hg > Members > kono > Cerium
diff TaskManager/Test/simple_render/task/span_pack_draw.cpp @ 109:5c194c71eca8
Cerium cvs version
author | gongo@gendarme.local |
---|---|
date | Wed, 12 Nov 2008 17:39:33 +0900 |
parents | |
children | 58fd16298954 |
line wrap: on
line diff
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/TaskManager/Test/simple_render/task/span_pack_draw.cpp Wed Nov 12 17:39:33 2008 +0900 @@ -0,0 +1,201 @@ +#include "SDL.h" +#include "polygon.h" +#include "viewer.h" +#include "SpanPack.h" + +#define YTOP(y) (y & ~(TEXTURE_SPLIT_PIXEL-1)) +#define YOFF(y) (y & (TEXTURE_SPLIT_PIXEL-1)) + +#define FRAMEBUFFER_X Viewer::width +#define FRAMEBUFFER_Y Viewer::height +#define IMG_MAX_X Viewer::width + +int *linebuf; +float *zRow; + +static char * +get_pixel(int tx, int ty, void *texture_image) +{ + return (char*)texture_image+(3*((128)*ty+tx)); +} + +static void +linebuf_init(int rgb) +{ + int y = TEXTURE_SPLIT_PIXEL; + int x = Viewer::width; + + linebuf = (int*)malloc(sizeof(int)*x*y); + memset(linebuf, rgb, sizeof(int)*x*y); +} + +static void +zRow_init(void) +{ + int y = TEXTURE_SPLIT_PIXEL; + int x = Viewer::width; + float z = 65535.0f; + int length = x*y; + + zRow = (float*)malloc(sizeof(float)*length); + + for (int i = 0; i < length; i++) { + zRow[i] = z; + } +} + +static Uint32 +get_rgb(int tx, int ty, SDL_Surface *texture_image) +{ + Uint8 red, green, blue, alpha; + + if (tx<0) tx = 0; + if (texture_image->w-1< tx) tx = texture_image->w-1 ; + if (ty<0) ty = 0; + if (texture_image->h-1< ty) ty = texture_image->h-1 ; + + char *p = get_pixel(tx,ty,texture_image->pixels); + blue = (Uint8) p[0]; + green = (Uint8) p[1]; + red = (Uint8) p[2]; + alpha = 255; + + + return (red & 0xff) * 0x10000 + (green & 0xff) * 0x100 + + (blue & 0xff) + (alpha << 24); +} + +static void +write_buffer(unsigned int fbdev_addr, int y) +{ + int end_y; + int start_y; + + // 画面上の領域に描き込まないように + // ・・・なんか変だな。 + // とりあえず if 文どうにかしようぜ俺 + if (y < 0) { + if (y + TEXTURE_SPLIT_PIXEL < 0) { + return; + } else { + start_y = -y; + } + } else { + start_y = 0; + } + + // 画面下の領域に書き込まないように + // ってことは start_y も必要か。 + end_y = FRAMEBUFFER_Y - y + TEXTURE_SPLIT_PIXEL; + end_y = (end_y < 0) ? TEXTURE_SPLIT_PIXEL + end_y : TEXTURE_SPLIT_PIXEL; + + // 本家 write_pixel では、 y を y = height -y にしている。 + // こうすると、画面的に、 y++ すると 上に進むようになる。 + // でも、framebuffer は上から下で y++ になるから、混乱しそう + for (int i = start_y; i < end_y; i++) { + memcpy((void*)(fbdev_addr + (4*FRAMEBUFFER_X*(y+i))), + &linebuf[i*IMG_MAX_X], sizeof(int)*IMG_MAX_X); + } +} + + +int +span_pack_draw(SpanPack *sp, unsigned int fbdev_addr) +{ + SpanPack *spack = sp; + SpanPack *next_spack; + Span *span; + + zRow = NULL; + + int render_y = 0; + int linebuf_rgb; + + render_y = sp->span[0].y; + render_y = YTOP(render_y); + //render_y += Viewer::height/2; + + if (sp->info.size < 0) { + linebuf_rgb = 0xffffff; + linebuf_init(linebuf_rgb); + goto WRITE; + } else { + linebuf_rgb = 0x000000; + linebuf_init(linebuf_rgb); + } + zRow_init(); + + do { + // 次の pack があれば + // 現在の pack の処理をしている間に + // DMA でロードしておく。入るかな・・・ + if (spack->next != NULL) { + // Cell ではこんな感じ? + // dma_load(next_spack, spack->next, sizeof(SpanPack)); + next_spack = spack->next; + } else { + next_spack = NULL; + } + + for (int n = 0; n < spack->info.size; n++) { + span = &spack->span[n]; + + //int x = span->x + Viewer::width/2; + //int y = span->y + Viewer::height/2; + int x = span->x; + int y = span->y; + float z = span->start_z; + int end = span->length_x; + float zpos = span->end_z; + float tex1 = span->tex_x1; + float tex2 = span->tex_x2; + float tey1 = span->tex_y1; + float tey2 = span->tex_y2; + Uint32 rgb; + int tex_xpos; + int tex_ypos; + int tex_zpos; + float tex_x, tex_y, tex_z; + + if (end == 1) { + tex_xpos = (int)((span->tex_height-1) * tex1); + tex_ypos = (int)((span->tex_width-1) * tey1); + tex_zpos = (int)z; + + if (zpos < zRow[x + (Viewer::width * YOFF(y))]) { + rgb = get_rgb(tex_xpos, tex_ypos, Polygon::texture_image); + zRow[x + (Viewer::width * YOFF(y))] = zpos; + linebuf[x + (Viewer::width * YOFF(y))] = rgb; + } + } else { + for (int j = 0; j < end; j++) { + tex_x = tex1*(end-1-j)/(end-1) + tex2*j/(end-1); + tex_y = tey1*(end-1-j)/(end-1) + tey2*j/(end-1); + tex_z = z*(end-1-j)/(end-1) + zpos*j/(end-1); + if (tex_x > 1) tex_x = 1; + if (tex_y > 1) tex_y = 1; + tex_xpos = (int)((span->tex_height-1) * tex_x); + tex_ypos = (int)((span->tex_width-1) * tex_y); + + if (tex_z < zRow[x + j + (Viewer::width * YOFF(y))]) { + rgb = get_rgb(tex_xpos, tex_ypos, Polygon::texture_image); + zRow[x + j + (Viewer::width * YOFF(y))] = tex_z; + linebuf[x + j + (Viewer::width * YOFF(y))] = rgb; + } + } + } + } + + // Cell ではこんな感じ? + // dma_wait(SPAN_PACK_LOAD); + spack = next_spack; + } while (spack); + +WRITE: + write_buffer(fbdev_addr, render_y); + + if (zRow != NULL) free(zRow); + free(linebuf); + + return 0; +}