Mercurial > hg > Members > kono > Cerium
view old/framebuffer/cp_fb.c @ 978:11879f9ce791
add frame buffer example
author | Shinji KONO <kono@ie.u-ryukyu.ac.jp> |
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date | Fri, 01 Oct 2010 22:10:49 +0900 |
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// cp_fb.c // // Copyright (c) 2006, Mike Acton <macton@cellperformance.com> // // Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated // documentation files (the "Software"), to deal in the Software without restriction, including without // limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of // the Software, and to permit persons to whom the Software is furnished to do so, subject to the following // conditions: // // The above copyright notice and this permission notice shall be included in all copies or substantial // portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT // LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO // EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN // AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE // OR OTHER DEALINGS IN THE SOFTWARE. // NOTES: // From Geert Uytterhoeven 2007-01-26 04:50:44, // http://patchwork.ozlabs.org/linuxppc/patch?id=9143 // // "As the actual graphics hardware cannot be accessed directly by Linux, // ps3fb uses a virtual frame buffer in main memory. The actual screen image is // copied to graphics memory by the GPU on every vertical blank, by making a // hypervisor call." // #include <stdio.h> #include <stdlib.h> #include <unistd.h> #include <fcntl.h> #include <getopt.h> #include <string.h> #include <errno.h> #include <stdint.h> #include <sys/ioctl.h> #include <sys/mman.h> #include <linux/fb.h> #include <sys/time.h> #include <asm/ps3fb.h> #include <linux/vt.h> #include <linux/kd.h> #include "cp_fb.h" static inline const char* select_error_str( int existing_error, const char* const existing_error_str, int new_error, const char* const new_error_str ) { // Only report the first error found - any error that follows is probably just a cascading effect. const char* error_str = (char*)( (~(intptr_t)existing_error & (intptr_t)new_error & (intptr_t)new_error_str) | ((intptr_t)existing_error & (intptr_t)existing_error_str) ); return (error_str); } int cp_fb_open( cp_fb* const restrict fb ) { const char* error_str = NULL; int error = 0; // Open framebuffer device const int fb_fd = open( "/dev/fb0", O_RDWR ); const int open_fb_error = (fb_fd >> ((sizeof(int)<<3)-1)); const char* open_fb_error_str = "Could not open /dev/fb0. Check permissions."; error_str = select_error_str( error, error_str, open_fb_error, open_fb_error_str ); error = error | open_fb_error; // Check for vsync struct fb_vblank vblank; const int get_vblank_error = ioctl(fb_fd, FBIOGET_VBLANK, (unsigned long)&vblank); const char* get_vblank_error_str = "Could not get vblank info (FBIOGET_VBLANK)"; error_str = select_error_str( error, error_str, get_vblank_error, get_vblank_error_str ); error = error | get_vblank_error; const int has_vsync = vblank.flags & FB_VBLANK_HAVE_VSYNC; const int has_vsync_error = (~(-has_vsync|has_vsync))>>((sizeof(int)<<3)-1); const char* has_vsync_error_str = "No vsync available (FB_VBLANK_HAVE_VSYNC)"; error_str = select_error_str( error, error_str, has_vsync_error, has_vsync_error_str ); error = error | has_vsync_error; // Get screen resolution and frame count struct ps3fb_ioctl_res res; const int screeninfo_error = ioctl(fb_fd, PS3FB_IOCTL_SCREENINFO, (unsigned long)&res); const char* screeninfo_error_str = "Could not get screen info (PS3_IOCTL_SCREENINFO)"; error_str = select_error_str( error, error_str, screeninfo_error, screeninfo_error_str ); error = error | screeninfo_error; const int has_at_least_double_buffer = (res.num_frames - 2) >> ((sizeof(res.num_frames)<<3)-1); const int has_at_least_double_buffer_error = ~has_at_least_double_buffer; const char* has_at_least_double_buffer_error_str = "Could not get screen info (PS3_IOCTL_SCREENINFO)"; error_str = select_error_str( error, error_str, has_at_least_double_buffer_error, has_at_least_double_buffer_error_str ); error = error | has_at_least_double_buffer_error; const uint32_t bpp = 4; // This is fixed for PS3 fb, and there's not a test for it. const uint32_t frame_size = res.xres * res.yres * bpp; const uint32_t double_buffer_frame_size = frame_size * 2; // const uint32_t frame_top_margin_size = res.xres * res.yoff * bpp; // const uint32_t frame_bottom_margin_size = frame_top_margin_size; // const uint32_t frame_size = frame_full_size; /* - ( frame_top_margin_size + frame_bottom_margin_size ); */ // const uint32_t double_buffer_frame_size = frame_size * 2; const uintptr_t fb_addr = (uintptr_t)mmap(NULL, double_buffer_frame_size, PROT_READ|PROT_WRITE, MAP_SHARED, fb_fd, 0); const int fb_mmap_error = fb_addr >> ((sizeof(uintptr_t)<<3)-1); const char* fb_mmap_error_str = "Could not get mmap frame buffer"; error_str = select_error_str( error, error_str, fb_mmap_error, fb_mmap_error_str ); error = error | fb_mmap_error; // Take control of frame buffer from kernel ioctl(fb_fd, PS3FB_IOCTL_ON, 0); // yoff is the number of lines that cannot be copied to the CRT before the vblank. For the most part this represents // unusable frame buffer space. While it is possible to draw to the area if you draw in the opposite frame buffer's // offset space, which will (due to poor draw timing by ps3fb) be the thing that is actually drawn, it's very // difficult to work with in practice. So: // // (1) The y offset area will be treated as "off limits". // (2) An equivalent border will be created at the bottom, so the frame looks balanced even though it is // not entirely full screen. // xoff is the number of lines that cannot be copied to the CRT before the hblank. // Similar to the y offset space, the x offset space is displayed on the wrong (previous) line. So: // // (1) The x offset area will be treated as "off limits". // (2) An equivalent border will be created at the right, so the frame looks balanced even though it is // not entirely full screen. uintptr_t draw_start_addr = fb_addr; uintptr_t draw_next_addr = draw_start_addr + ( res.yres * res.xres * bpp ); uintptr_t drawable_h = res.yres - ( 2 * res.yoff ); uintptr_t drawable_w = res.xres - ( 2 * res.xoff ); // xoff is the number of lines that cannot be copied to the CRT before the hblank. This area is much easier to use. // Similar to the y offset space, the x offset space is displayed on the wrong (previous) line. So: // In principle, it is possible to steal back the x offset space by shifting back the line address to the // start of the border of the previous line. Like so: // // (1) One additional line will be taken from the height so the a complete horizontal line can be started // early. // (2) The frame buffer address returned in cp_fb will be offset by (xres-xoff) in order for the remaining // space to represent a rectangular area of drawable memory. // // i.e. // uintptr_t draw_start_addr = fb_addr + ( ( res.xres - res.xoff ) * bpp ); // uintptr_t draw_next_addr = draw_start_addr + ( res.yres * res.xres * bpp ); // uintptr_t drawable_h = res.yres - 1 - ( 2 * res.yoff ); // uintptr_t drawable_w = res.xres; // // But I wouldn't recommend it, since on some CRTs the effect of this would be that the frame does not appear // square. fb->stride = res.xres; fb->w = drawable_w; fb->h = drawable_h; fb->fd = fb_fd; fb->start_addr = fb_addr; fb->size = double_buffer_frame_size; fb->draw_addr[0] = draw_start_addr; fb->draw_addr[1] = draw_next_addr; // Clear out the whole buffer. Any unused space is black. It's also convinient to start with a cleared frame // buffer for the user. memset((void*)fb_addr, 0x00, double_buffer_frame_size ); return (error); } void cp_fb_close( const cp_fb* const restrict fb ) { // Give frame buffer control back to the kernel ioctl(fb->fd, PS3FB_IOCTL_OFF, 0); munmap( (void*)fb->start_addr, fb->size ); close(fb->fd); } void cp_fb_wait_vsync( cp_fb* const restrict fb ) { unsigned long crt = 0; ioctl(fb->fd, FBIO_WAITFORVSYNC, &crt ); } void cp_fb_flip( cp_fb* const restrict fb, unsigned long field_ndx ) { ioctl(fb->fd, PS3FB_IOCTL_FSEL, &field_ndx ); }