view TaskManager/Test/test_render/spe/Load_Texture.cpp @ 391:136ff78c9e74

fix...
author Shinji KONO <kono@ie.u-ryukyu.ac.jp>
date Fri, 07 Aug 2009 02:24:06 +0900
parents 016d45583994
children dd2ab68e4036
line wrap: on
line source

// #define DEBUG
#include "error.h"

#include <stdlib.h>
#include <string.h>
#include "Load_Texture.h"
#include "texture.h"
#if !USE_MEMHASH
#include "TileHash.h"
#endif
#include "Func.h"
#include "global_alloc.h"

SchedDefineTask(LoadTexture);

/**
 * 「Load」といいながら、結局 DrawSpan で使う
 * Hash の準備だけなので、名前変えないとなー
 */
int
LoadTexture::run(void *rbuf , void *wbuf)
{
    __debug_spe("LoadTexture\n");

    MemList *ml = smanager->createMemList(sizeof(uint32) * TEXTURE_BLOCK_SIZE, MAX_TILE);
    smanager->global_set(GLOBAL_TILE_LIST, (void *)ml);

    return 0;
}