Mercurial > hg > Members > kono > Cerium
view Renderer/Test/vacuum.cc @ 756:2575791a333a
add Test/create_task {spe, task}/Property
author | hiroki@henri.cr.ie.u-ryukyu.ac.jp |
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date | Fri, 29 Jan 2010 11:34:43 +0900 |
parents | b7376415fa5f |
children | 4455e7b0caf3 |
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#include <math.h> #include "vacuum.h" #include "SceneGraphRoot.h" #define ENCOUNT 55 using namespace std; static float vacuum_speed = 10.0f; /*オブジェクト毎にファイルを分けてみた * * */ void no_move_idle(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h) { } void no_collision_idle(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h,SceneGraphPtr tree) { } int redcube; int enemy; void vacuum_coll(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h, SceneGraphPtr tree) { SceneGraphRoot *sgroot = (SceneGraphRoot *)sgroot_; Pad *pad = sgroot->getController(); if(node->frame%ENCOUNT == ENCOUNT-1) { if(random()%2) { add_cubecollision_object(redcube,node,screen_w,screen_h, sgroot); } else { add_cubecollision_object(enemy,node,screen_w,screen_h, sgroot); } } if (pad->cross.isHold()) { SceneGraphIteratorPtr it = sgroot->getIterator(tree); collision_red(it,node); it = sgroot->getIterator(tree); collision_purple(it,node,screen_w,screen_h, sgroot); } else if(pad->circle.isHold()) { SceneGraphIteratorPtr it = sgroot->getIterator(tree); lock_attack(node, it, sgroot); } } void lock_attack(SceneGraphPtr node,SceneGraphIteratorPtr it, SceneGraphRoot *sgroot) { SceneGraphPtr e; SceneGraphPtr near_enemy = NULL; float dx,dy,r,range = 100; // Pad *pad = sgroot->getController(); for(;it->hasNext(enemy);) { it->next(enemy); e = it->get(); dx = e->xyz[0] - node->xyz[0]; dy = e->xyz[1] - node->xyz[1]; r = sqrt(dx*dx+dy*dy); if(range > r && e->stack_xyz[2] == 0) { range = r; near_enemy = e; } } if(near_enemy != NULL) { /*stack_xyz[2]をlockonフラグとして使うかな?*/ SceneGraphPtr lockon; // SceneGraphPtr near_enemy_common_move = near_enemy->parent; near_enemy->stack_xyz[2] = 1; lockon = sgroot->createSceneGraph("LOCK"); lockon->set_move_collision(no_move_idle,lockon_collision); //near_enemy_common_move->addChild(lockon); near_enemy->addChild(lockon); } } void lockon_collision(SceneGraphPtr node, void *sgroot_, int w, int h, SceneGraphPtr tree) { SceneGraphRoot *sgroot = (SceneGraphRoot *)sgroot_; Pad *pad = sgroot->getController(); SceneGraphPtr lockon_enemy = node->parent; /* node->angle[0] = -lockon_enemy->angle[0]; node->angle[1] = -lockon_enemy->angle[1]; node->angle[2] = -lockon_enemy->angle[2];*/ if(pad->circle.isRelease()) { lockon_enemy->remove(); } } void vacuum_move(SceneGraphPtr node, void *sgroot_, int w, int h) { SceneGraphRoot *sgroot = (SceneGraphRoot *)sgroot_; Pad *pad = sgroot->getController(); if (pad->right.isHold() && w > node->xyz[0]) { node->xyz[0] += vacuum_speed; node->angle[0] += 2; } else if (pad->left.isHold() && 0 < node->xyz[0]) { node->xyz[0] -= vacuum_speed; node->angle[0] -= 2; } if (pad->up.isHold() && 0 < node->xyz[1]) { node->xyz[1] -= vacuum_speed; node->angle[1] -= 2; } else if (pad->down.isHold() && h > node->xyz[1]) { node->xyz[1] += vacuum_speed; node->angle[1] += 2; } if (pad->start.isPush()) { node->xyz[0] = w/2; node->xyz[1] = h*0.8; } } /*cubeをランダムな場所に生成*/ void add_cubecollision_object(int id,SceneGraphPtr root,int w,int h, SceneGraphRoot *sgroot) { SceneGraphPtr object; SceneGraphPtr common_move; common_move = sgroot->createSceneGraph(); object = sgroot->createSceneGraph(id); object->xyz[0] = random()%w; object->xyz[1] = random()%h; object->set_move_collision(no_move_idle,cube_collision); //common_move->addChild(object); root->addBrother(object); } MainLoopPtr vacuum::init(Viewer *sgroot, int w, int h) { SceneGraphPtr title; sgroot->createFromXMLfile( "xml_file/gamecube.xml"); sgroot->createFromXMLfile( "xml_file/title.xml"); sgroot->createFromXMLfile( "xml_file/gameover.xml"); title = sgroot->createSceneGraph("TITLE"); title->xyz[0] = w/2; title->xyz[1] = h/2; title->set_move_collision(no_move_idle, title_collision); sgroot->setSceneData(title); redcube = sgroot->getSgid("REDCUBE"); enemy = sgroot->getSgid("ENEMY"); return sgroot; } extern Application * application() { return new vacuum(); } const char *usr_help_str = "Usage: ./test_nogl [OPTION]\n"; extern int init(TaskManager *manager, int argc, char *argv[]); extern void task_initialize(); static void TMend(TaskManager *manager); int TMmain(TaskManager *manager, int argc, char *argv[]) { task_initialize(); manager->set_TMend(TMend); return init(manager, argc, argv); } void TMend(TaskManager *manager) { printf("test_nogl end\n"); }