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view TaskManager/Test/test_render/spe/DrawSpanRenew.cpp @ 314:2ddf79a7c5fb
debugging
author | root@localhost.localdomain |
---|---|
date | Tue, 09 Jun 2009 01:22:11 +0900 |
parents | 58fd16298954 |
children | 7efc5ede2c03 |
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#define DEBUG #include "error.h" #include <stdlib.h> #include <string.h> #include <spu_mfcio.h> #include "DrawSpanRenew.h" #include "polygon_pack.h" #include "SpanPack.h" #include "texture.h" #include "viewer_types.h" #include "Func.h" #define SPAN_PACK_LOAD 0 #define TEX_LOAD 1 #define FB_STORE 2 SchedDefineTask(DrawSpanRenew); void DrawSpanRenew::reboot(SpanPackPtr spack, int cur_span_x) { TaskPtr renew_task = smanager->create_task(TASK_DRAW_SPAN2); renew_task->add_param((int)args); SpanPackPtr curr = (SpanPackPtr)smanager->allocate(sizeof(SpanPack)); memcpy(curr, spack, sizeof(SpanPack)); renew_task->add_param((int)curr); renew_task->add_param(cur_span_x); // linebuf と zRow も引き継がせる renew_task->add_param((int)linebuf); renew_task->add_param((int)zRow); //fprintf(stderr, "[%p] start %u\n", curr, spu_readch(SPU_RdDec)); /** * 再起動したタスクを待つ */ smanager->wait_task(renew_task); // next_spack は free() するので wait する smanager->dma_wait(SPAN_PACK_LOAD); } int DrawSpanRenew::run(void *rbuf, void *wbuf) { __debug_spe("DrawSpanRenew\n"); SpanPackPtr spack = (SpanPackPtr)smanager->get_param(1); SpanPackPtr next_spack = (SpanPackPtr)smanager->allocate(sizeof(SpanPack)); SpanPackPtr free_spack1 = spack; SpanPackPtr free_spack2 = next_spack; Span *span; args = (DrawSpanArgPtr)smanager->get_param(0); uint32 display = args->display; int screen_width = args->screen_width; int rangex_start = args->rangex_start; int rangex_end = args->rangex_end; // このタスクが担当する x の範囲 int rangex = rangex_end - rangex_start + 1; // y の範囲 (render_y + rangey - 1) int rangey = args->rangey; hash = (TileHashPtr)smanager->global_get(GLOBAL_TEXTURE_HASH); tileList = (TileListPtr)smanager->global_get(GLOBAL_TILE_LIST); linebuf = (int*)smanager->get_param(3); zRow = (float*)smanager->get_param(4); doneWrite = 0; // span->length_x の処理での再起動位置 int js_cont = smanager->get_param(2); //fprintf(stderr, "[%p] end %u\n", spack, spu_readch(SPU_RdDec)); smanager->dma_wait(TEX_LOAD); do { /** * SpanPack->next が存在する場合、 * 現在の SpanPack を処理してる間に * 次の SpanPack の DMA 転送を行う */ if (spack->next != NULL) { smanager->dma_load(next_spack, (uint32)spack->next, sizeof(SpanPack), SPAN_PACK_LOAD); } else { next_spack = NULL; } for (int t = spack->info.start; t < spack->info.size; t++) { span = &spack->span[t]; uint32 rgb = 0x00ff0000; float tex1 = span->tex_x1; float tex2 = span->tex_x2; float tey1 = span->tex_y1; float tey2 = span->tex_y2; /** * Span が持つ 1 pixel 毎の * テクスチャの座標 */ int tex_xpos; int tex_ypos; /** * (tex_xpos, tex_ypos) の、ブロック内(上の図参照)での座標と * そのブロックのアドレス(MainMemory) */ int tex_localx; int tex_localy; uint32 *tex_addr; int x = span->x; int y = span->y; int x_len = span->length_x; float z = span->start_z; float zpos = span->end_z; // 座標が [0 .. split_screen_w-1] に入るように x,y を -1 int localx = getLocalX(x-1); int localy = getLocalY(y-1); if (x_len == 1) { if (x < rangex_start || rangex_end < x) { continue; } tex_xpos = (int)((span->tex_width-1) * tex1); tex_ypos = (int)((span->tex_height-1) * tey1); if (zpos < zRow[localx + (rangex * localy)]) { tex_addr = getTile(tex_xpos, tex_ypos, span->tex_width, span->tex_addr); tex_localx = tex_xpos % TEXTURE_SPLIT_PIXEL; tex_localy = tex_ypos % TEXTURE_SPLIT_PIXEL; if (!isAvailableTile(tex_addr)) { set_rgb(tex_addr, 0); smanager->dma_wait(0); } rgb = get_rgb(tex_localx, tex_localy, tex_addr); zRow[localx + (rangex*localy)] = zpos; linebuf[localx + (rangex*localy)] = rgb; } } else { int js = (x < rangex_start) ? rangex_start - x : 0; int je = (x + x_len > rangex_end) ? rangex_end - x : x_len; float tex_x, tex_y, tex_z; /** * 一回比較すれば、以後再起動するまでは * js_cont は使わないから 0 にしてるわけだけど、 * 最初の一回のためだけにこれはめんどくさいのー。 */ js = (js < js_cont) ? js_cont : js; js_cont = 0; for (int j = js; j <= je; j++) { localx = getLocalX(x-1+j); tex_z = z*(x_len-1-j)/(x_len-1) + zpos*j/(x_len-1); tex_x = tex1*(x_len-1-j)/(x_len-1) + tex2*j/(x_len-1); tex_y = tey1*(x_len-1-j)/(x_len-1) + tey2*j/(x_len-1); if (tex_x > 1) tex_x = 1; if (tex_x < 0) tex_x = 0; if (tex_y > 1) tex_y = 1; if (tex_y < 0) tex_y = 0; tex_xpos = (int)((span->tex_width-1) * tex_x); tex_ypos = (int)((span->tex_height-1) * tex_y); if (tex_z < zRow[localx + (rangex*localy)]) { tex_addr = getTile(tex_xpos, tex_ypos, span->tex_width, span->tex_addr); tex_localx = tex_xpos % TEXTURE_SPLIT_PIXEL; tex_localy = tex_ypos % TEXTURE_SPLIT_PIXEL; if (!isAvailableTile(tex_addr)) { spack->info.start = t; #if 0 set_rgbs(tex_addr, getTile(span->tex_width-1, tex_ypos, span->tex_width, span->tex_addr)); reboot(spack, j); goto FINISH; #else set_rgb(tex_addr, TEX_LOAD); smanager->dma_wait(TEX_LOAD); #endif } rgb = get_rgb(tex_localx, tex_localy, tex_addr); zRow[localx + (rangex*localy)] = tex_z; linebuf[localx + (rangex*localy)] = rgb; } } } } smanager->dma_wait(SPAN_PACK_LOAD); SpanPackPtr tmp_spack = spack; spack = next_spack; next_spack = tmp_spack; } while (spack); writebuffer(display, rangex, rangey, screen_width); free(zRow); free(args); /** * linebuf, zRow, args は RenewTask が引き継ぐ */ free(free_spack1); free(free_spack2); return 0; }