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view Renderer/Engine/task/Load_Texture.cc @ 994:33616b2789de
SDL mode fix
author | yutaka@charles.cr.ie.u-ryukyu.ac.jp |
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date | Mon, 11 Oct 2010 14:21:02 +0900 |
parents | 649e4cb84683 |
children |
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#include <stdlib.h> #include <string.h> #include "Load_Texture.h" #include "task_texture.h" #include "Func.h" #include "Tapestry.h" SchedDefineTask(LoadTexture); /** * 「Load」といいながら、結局 DrawSpan で使う * Hash の準備だけなので、名前変えないとなー */ static int run(SchedTask *smanager, void *rbuf , void *wbuf) { MemList *ml = smanager->createMemList(sizeof(uint32) * TEXTURE_BLOCK_SIZE, MAX_TILE); smanager->global_set(GLOBAL_TILE_LIST, (void *)ml); return 0; }