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view TaskManager/Test/test_render/spe/CreateSpan.h @ 164:38cbb7aecc70
TilePtr は SPE で計算した方がいいと判断して変更。
author | gongo@gendarme.cr.ie.u-ryukyu.ac.jp |
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date | Tue, 09 Dec 2008 10:48:49 +0900 |
parents | 1f4c3f3238e6 |
children | c09f506bf5c9 |
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#ifndef INCLUDED_CREATE_SPAN #define INCLUDED_CREATE_SPAN #ifndef INCLUDED_SCHED_TASK # include "SchedTask.h" #endif #ifndef INCLUDED_POLYGON_PACK # include "polygon_pack.h" #endif #ifndef INCLUDED_SPAN_PACK # include "SpanPack.h" #endif class CreateSpan : public SchedTask { public: SchedConstructor(CreateSpan); int run(void *rbuf, void *wbuf); void half_triangle(SpanPackPtr *spackList, int charge_y_top, int charge_y_end, uint32 *tex_addr, int tex_width, int tex_height, VertexPack *vMin,VertexPack *vMid,VertexPack *vMid1); void setTileInfoList(SpanPtr span); void setTileInfo(TileInfoPtr tile, int xpos, int ypos, int tex_width, uint32* tex_addr_top); }; #endif